vexikron

@vexikron@lemmy.zip

Yes siree, the excitement never stops!

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

vexikron,

Honest question: Where the hell are they gonna come up with 2.4 mil?

I have no clue how Yuzu as an organization is funded.

vexikron,

I appreciate the straightforward answer, thanks!

But uh… fuck. This fucking sucks, Yuzu is basically dead now, they have to disband and take down their code.

If Yuzu lives it will only be pirate copies floating around, further development will… basically have to go underground more like game crackers, as this very settlement establishes that Nintendo will sue you into oblivion if you publicly work on this.

vexikron,

It has apparently been rehosted as ‘Nuzu’ on github… but I wouldn’t be surprised if that or any similar instance just gets taken down once it gets reasonably popular.

MSFT sure as shit doesnt want to get sued by Nintendo.

vexikron,

Yeah thats the main problem, significant development is likely to be crushed.

vexikron,

Other than SWGEmu, which … literally emulates it.

vexikron, (edited )

Also by this guy’s correct logic, Deus Ex is more truly an RPG than FF7.

Good luck explaining that to a JRPG fan without them becoming either manic or passive aggressive though.

Dont get me wrong, FF7 is a great story… but… as with nearly all ‘RPGs’… youre not really role playing, as role playing involves meaningfully being able to … play… the role you want… for your character(s).

Nearly all RPGs are more like role insertion: you are this character and this is how their story goes.

The Witcher and Mass Effect series both attempt to avoid this… though I’d argue that the Witcher series pulls this off far more convincingly.

Oh and of course Cyberpunk 2077, which is actually a great game now that its had years to get fixed up.

These 3 are still ultimately linear stories, but at least choices in decisions you make or things you do or do not do can have pretty significant impacts on the grander world / main storyline.

Hell, Kenshi is a better role playing game than most linear story ‘RPGs’ too, though you’ll likely need a few dialogue expansion mods for this effect to become more obvious/convincing.

vexikron, (edited )

The Radcliffe Wave formation is a bunch of gas that is apparently, wiggling, in incredibly huge time and distance scales, like a sinusoidal wave.

So, imagine very, very long ago, before the Milky Way formed, you have a particular dense gaseous region/formation.

Dense gaseous regions tend to give birth to new stars. This region did so, and then one of them supernova’d.

Next, the Milky Way ended up forming in the void created by this supernova.

Then, this dense gaseous region was basically incorporated into the Milky Way (seems like one of its spiral arms) over another absurdly long period of time.

But, for some reason, it is wiggling, in a manner that dense gaseous regions have not been observed to behave in.

Thats the best I can do here, I am not an astrophysicist, though I did take two quarters of intro level astronomy in college lol.

Probably worthwhile to note that the article says that their data ‘suggests’ not ‘shows’ or ‘proves’ the bit about the supernova clearing the Milky Way void.

To actually prove that would encompass, among many other things, running the clock backward on star orbits/trajectories over billions of years using extremely complicated models and mountains of data I am absolutely not qualified to comment on.

Im just trying to very broadly explain the chain of events here if this supernova really did cause the void the Milky Way formed in.

Anyway, other fun fact: Our Milky Way Galaxy is not actually a pure spiral Galaxy as it has so often been depicted for quite a long time.

It is actually a barred spiral galaxy. Basically, instead of just swirly arms, there are actually short, more or less straight parts to the arms as they emanate out from the center, which then begin to curve into spirally arms.

Basically, Milky Way looks less like this: https://lemmy.zip/pictrs/image/8e0453d8-9e91-46fe-9d23-5bd0982e3b12.webp

And more like this: https://lemmy.zip/pictrs/image/df7eb7c1-b3e6-47b0-941d-2ddc4c471408.webp

andrew, do games angielski
@andrew@andrew.masto.host avatar
vexikron,

The Xbox 12 will run on Windows 12 and is basically a locked down PC that runs another Xbox DRM layer on top of Windows 12 that makes it so you cant actually use it as a PC.

vexikron,

Xbox Y

vexikron,

Oh my god please be Yboy and include an absurd marketing campaign designed by boomers, aimed at zoomers, looking to re popularize 2000s era skinny jeans emo-lite sort of fashion with unimaginable pretention, but with absurd zoomer/gen alpha lingo.

Be a Yboy. Play a Yboy.

Get you a man that plays on Yboy.

Girls be like: Nah, he don’t play Yboy?

Only one thing to say: Y, boy?

(as the mixed race female instagram influencer manically switches from sultry disappointment to extreme anger, then to giggling, while leaning down exposing her cleavage as she wags her finger)

vexikron,

See, yes, exactly.

I guarantee you their upper and middle management would convince themselves this makes sense.

I used to work for them. The management is basically all fucking delusional, out of touch psychopaths.

vexikron,

Except that you cant actually use it as a computer without DRM without a ton of fucking work, nor as a gaming device without DRM without a ton of work.

MSFTs development notes and such for the Pluton CPU architecture heavily draws from wanting to be able to stop people hard-modding existing Xboxes.

A separate, physical security co processor doesnt work because people figure out how do basically flash an Xbox, or do some kind of software stun lock, then physically remove the anti piracy doohickey, then finish flashing the thing into a hackDbox.

Thankfully the linux community appears to have neutralized that threat for PCs running Linux, at least.

vexikron,

I know that from an actual standpoint of generally speaking most bang for your buck, pc’s have made more sense for over a decade.

But, console gaming is still a huge part of marketshare. Yes, it doesnt really make sense. But literally millions of people still haven’t got the memo.

Only people I know who still use consoles basically just have them for that /one/ exclusive they can’t wait to play.

The wider gaming landscape is not like us though.

Basically, there are still a ton of kids and/or casuals. We are likely inundated and affected by literally decades of following industry news and learning at least a decent amount of the technical hardware and software capabilities and principles… a huge amount of people still basically just view games with very little of that background knowledge.

vexikron, (edited )

Yep, nobody enjoyed playing through Half Life 1/2, or FEAR or Deus Ex, or the early Medal of Honor or Call of Duty campaigns, or the Doom series or Battlefield Bad Company or the Wolfenstein Series.

Just because most modern popular FPSs are basically cartoony tf2/overwatch clones/derivatives and there are a lot of highly competitive multiplayer FPSs filled with screaming, racist misosynist babies and manbabies alike doesnt mean theres no market for a single player FPS.

It means that making a single player FPS game these days is apparently too hard for modern game devs to figure out how to do.

vexikron,

Quite seriously I am actually looking to attempt to solo indie dev a sort of fps/tactics/management hybrid FPS that would at least start out as single player, and titanfall 2’s gameplay is something I am drawing inspiration from.

My basic idea is: What if you had the squad management and mission planning depth of basically Xenonauts, but you actually played out the missions in first person, with combat systems and load outs and player (and enemy) capabilities that resembled titanfall2’s mix of athletecism and gunplay?

Im in very early stages, but yeah basically titanfall2/xenonauts hybrid with (this is likely the hard part) procedurally generated, 3d levels, strung together with a kind of narrative generation engine, something sort of like rimworld’s system that simulates world conditions and then generates certain events based off of them, but also responds to certain specific things you do or do not do in mission, or what missions you choose to embark on over others.

Probably Im gonna focus on core gameplay systems and not really worry about graphics or assets at all until I can get any of this to an actual working concept level.

vexikron,

Everyone in the single player fps demo is replaying the old good games, or seeking out like custom doom wads or the occasional actually good indie fps single player game, having at this point long given up on large studios being able to make a compelling single player fps.

Sure, a lot of us enjoy lots of other kinds of games too, but good lord is there an unscratchable itch for a new, compelling FPS campaign thats actually interesting and challenging.

vexikron,

Probably similar in many ways, but ideally I would like to make it as or more in depth with other features from something like xenonauts.

Youve got resources such as vehicles of differing kinds you may choose to deploy or not, but you have to store them somewhere and also be able to repair them. All this comes from pools of funding from at first probably just completing a mission according to guidelines, but some things take maybe an R&D program or just outright raiding a rival faction or something.

Maybe you want to go a more special forces type route and have a few exceptionally well trained / equipped soldiers and leverage things like helicopters to do infil and exfil and leverage the element of surprise.

Maybe you want to act more like a conventional military and go with larger numbers with decent equipment and a wider array of possible vehicles and support systems.

Maybe you want to focus as much as possible on gathering intel before missions, maybe you want a more intelligent active battlefield info you can access in mission via various sensors.

So… what I am aiming for is something that eventually allows for a more broad array of mission profiles and sort of map archetypes, which, depending on many factors, will have surprises that may occur, like an enemy force having the ability to call for reinforcements that maybe you did not know about, and might force you to withdraw.

Or maybe some missions will take place with a relatively high number of civillian AI running around and your org you work for/run will suffer massively if you just go scorched earth.

I dunno, these are all ambitions at this point, and Im going to focus on at the very least getting a functional combat prototype done first, and then testing out how well that and what I can make combat AI actually do actually works.

Its possible I’ll find some kind of thing that really works well, or really doesn’t work, and change scope significantly.

So far all I have really figured out is that a near future setting would seem to work best with the scope of either my minimal working concept, or a more extended version of it.

???

vexikron,

Oh hey Im surprised that all even posted, my connection crapped out right as I hit send.

But uh haha yeah.

My one saving grace is I have a lot of time on my hands.

But I expect it to take probably at least 6 months before I even have what Id consider a working combat prototype with a variety of different weapons and Ai routines, and maybe a barebones model of a procedural map generator.

Im guessing that me soloing a whole project like this could take 3 years, but if I can get a prototype working, I might have enough money to pay for some 3D assets to speed up dev time a bit.

Almost certainly not enough money to hire anyone lol, and I really really do not want to do kickstarter or early access and deal with the community and possible total failure.

Im the exact opposite of a PR person.

vexikron, (edited )

This is not /that/ complicated.

Who plays video games these days?

Children, and adults who are basically working shit jobs and have little disposable income, but theyre generally likely to get hooked into a game that offers microtransactions of some kind.

Ok, so, we all know AAA studios are more or less led by extremely money hungry bullies who see games as a product to sell to consumers for the purposes of maximizing shareholder profit, and they know they have to mainly compete against other games, and movies and tv (netflix hulu fucking whatever).

Gamers also basically expect high quality graphics and the production value of basically a blockbuster movie, if you go by sales data.

Sure, other games with less astounding graohics and actually unique or novel gameplay exist, thats neat, they have teensy tiny draws, excepting the essentially totally unpredictable break out hit thats popular for maybe a month, maybe literally days.

So, we need huge studios for huge production values, and then the only way to possibly make profits on that is exploitative games as a service with microtransactions and season/battle passes.

Their brains are stuck in a loop state basically, and going by their logic, it makes sense from their position and with their motives and personalities.

Theyre following corpo logic basically perfectly.

You can say theyre the bad guys, and I can say go rewatch V for Vendetta and replay the part where V says ‘you only need look into a mirror’ multiple times.

How does this situation actually change?

Either, somehow, not one but a number of basically indie games somehow become huge successes with massive regular player counts, and most importantly they somehow have to draw people away from the mostly unoriginal schlock that is most AAA money printing games these days…

Or, basically, a significant number of big name studios/publishers need to basically just go entirely bankrupt.

Are either of these likely to happen?

Probably not, not soon, barring an extremely serious basically global economic downturn.

The fact that there is this much uniformity in strategy means that there will be sort of attritional damage done to the less successful, but that… might result in a sea change of market strategy to some other basically fad for AAA game studios… or it might result in even further buyouts and consolidation of once great IPs and studios.

Welcome to video game hell, nearly no one is truly innocent.

vexikron,

First off, dang thats a pretty good username, second:

sigh yep, youre right.

I am the only avid video gamer I knew who actually refused and refuses to buy anything ever again from Bethesda after FallOut 76.

I personally know a good deal of gamers who said theyd do the same… and actually did not, some even pre ordering Starfield.

Gamers are basically hilarious hypocrites from the standpoint of market research, public sentiment analysis and actual dollareedoos.

Which is why i would have been an actual idiot at this point to think that an actually significant number of gamers could actually successfully pull off a boycott as a means to influence the overall market conditions.

vexikron,

Hah, Ive gone uh, full tilt, and actually am working on making a game myself that will hopefully /actually have meaningfully innovative and compelling gameplay/, and i dont plan on or seem to have any real need to fall into the kickstarter/early access trap.

From a developer standpoint, both those approaches mean deadlines and managing expectations, which is basically maddeningly stressful and soul crushing.

From a gamer perspective, more often than not that means throwing money at a promise that at best will not live up to the hyped experience you have generated with the fandom, and at worst is just a total bust, failure, or scam.

So yep, my plan is tinker away for a year or two until the fundamentals are technologically sound and the actual gameplay is unique and compelling.

Then, only then, would i maybe release a demo or in depth teasers or testing session footage.

Yes thats right. Testing. Remember when games used to actually be playtested, not just for bugs, but for actual gameplay experience?

Many of at least my favorite games and mods were hugely shaped by tester feedback that radically reworked certain game elements to solve unexpected gameplay problems, or to further an idea that the testers found fun or useful that tje devs didnt even realize was really possible in the world theyd constructed.

Anyway… woo video games, shit sucks mostly these days but there are some notable basically niche exceptions, and hopefully i can make something thats at least niche successful.

In the words of a person i truly do think is an actual genius of game design:

These things, they take time.

Time where no one has any real clue wtf youre actually doing, haha.

vexikron,

Can someone make this same post but with a guy in a harness with eMachine on his back, and the harness has arms that come out and support a keyboard and mouse, and other arms that hold a crt monitor, and then theres just another guy with a SteamDeck?

Disco Elysium - Switch or Xbox/PS5

As in the title - its on sale on all consoles at the moment for a very good price and I was wondering what console should I get it on. I like the idea of playing it on the go and I thought as it looks like it should run no difference what console im playing it. But I heard some mixed reviews regarding the performance on Switch.

vexikron, (edited )

To me the real story here is that the field of cybersecurity, and actually proprietary software in general is a giant fucking scam: we see hacks happening constantly to huge companies and government agencies that either advertise their products/services or market/promote themselves as very secure.

The only actual known and effective way to combat this in almost every scenario you have ever heard of is to use open source software that can be reviewed by anyone, and when a flaw is found, an alert can go out and then it gets fixed, and you can actually verify that it has been fixed; that combined with actually having employees follow basic cybersec guidelines.

Time and time again individuals and large organizations pay for proprietary software that claims it is secure, and often either have cybersecurity ‘experts’ on staff, or consult with a cybersec firm.

Time and time again people and organizations pay for software that is sold to them as providing security, and when it doesnt, the sellers of said software are never actually liable.

Why would anyone trust any kind of such software at all? Much less pat for it?

And the hacks just keep happening.

Accountability for this is no where. Not in any real, effective sense.

vexikron, (edited )

I mean, with extremely rare exceptions, basically the entire field of ‘games journalism’ is just doing advertisement for the industry they are supposed to be critical of, even the opinions and culture commentary just serve to drive what is functionally a gossip generator that makes either hype or hate for whatever particular thing is worth talking about right now, and then its forgotten entirely within 72 hours. Net effect though, is more awareness thus more game purchases.

Fucking coffeezilla played a pivotal role in convicting SBF.

When has any games journalism outlet ever done a 60 minutes style actual investigative journalism about the industry? And actually exposed an issue the public was generally not aware of? When have they done anything like that instead of just reacting to someone already doing that for them on some social media site or youtube and then they just summarize it?

Fuck, I am probably being a bit hyperbolic but Christ it feels like almost all gaming journalism is basically classified ads and opinion pieces.

vexikron,

Dang, I appreciate a diamond in the rough, I’ll check them out, thank you!

vexikron,

Instead we get an article here, pontificating on the concept of whether or not its good to report on something that could harm people if its reported on.

It manages to do all the words and stuff to let you know that basically, they can see arguments both ways, but uh in the end its published so kinda just obviously went one way on all that.

The function is, I guess, just to indicate that the writer is conflicted and well informed? But its so obvious theyre just writing a bunch of words to hit a word count because uh its published anyway so the author obviously donesnt care that much for half of what they said.

Then it just ends with like a magical fantasy useless ‘I believe things will get better and we can all be better people’ ending with absolutely no set up or explanation why this might be likely.

Its honestly a baffling piece of writing.

All I can actually take away from it is a hack happened, hacking is bad, the author needed to hit a word count, and I probably should have just read the headline.

I mean here I am commenting on it so thats something, it worked! It got a click rofl!

And with that I need a cigarette.

vexikron, (edited )

Yes, which can be avoided with the basic cybersecurity standard of teaching your employees how to not fall for that.

Literally not much more complicated than ‘dont give anyone your work login and password, If you think something is suspicious, report it to security and never, ever, EVER connect any of your work hardware or accounts to your personal hardware or accounts’.

But to your main point yes, its a million times easier to hack a human brain than a computer, and no one seems to get this.

Am I the only person that has read or even heard of Kevin Mitnick?

vexikron, (edited )

So you say theres great investigative journalism being done and mention Jason Schrier. Agreed, he is the only person that I as well can even think of as an actual journalist in this field, hell, also James/Stephanie Sterling.

But you are… disappointed that I wish there was real journalism around gaming and the gaming industry?

You also say ‘Why would you even want investigative journalism relating to gaming?’

Well uh because to me that is real journalism, and real journalism is historically hugely important to keeping society balanced in a democracy. It acts as a counter to corporate and government propoganda, lies and malfeasance.

Then you ramble about basically how you can find some actual deep dives about how games were made on youtube, (noting that such content is not super popular) and gamers streaming themselves gaming on twitch, and conclude that ‘this is an old argument’ and basically ‘i can watch gaming content somewhere so its fine I guess’.

MudMan.

You are arguing with yourself, in your own comment.

The topic is journalism. We were talking about investigative journalism in this subthread. Journalism as it pertains to the field or industry of video games, how a lot of it is just garbage.

And you spent the vast majority of your reply here /not talking about investigative journalism, not talking about how gaming journalism is largely just advertisements for game companies/.

‘Content’ relating to video games is not the same thing as Journalism.

You opened with being disappointed that I would wish there was real investigative journalism about video gaming, which is a stance you never explained or justified with anything other than ‘other content about games exists.’

Is your stance that its fine actually that there barely is any actual real gaming journalism… because other content about games exists?

Am I misunderstanding you?

vexikron,

Uh… I have managed and maintained cybersecurity policies for a non profit albeit not as head of IT but working in close cooperation with him as the team i was on was in charge of a huge system that nearly all employees and definitely all our clients used.

We successfully managed to not have any cybersecurity incidents while I was working there.

We gave everyone work phones and work laptops because that is how you do cybersecurity right.

And uh, no, if youre going by companies specifically being targeted and compromised by hackers, as opposed to hackers going for anything connected to a widely used software service, uh, gaming companies are actually doing far worse than other industries, likely due in large part to incompetent management.

Sure, yep, its chilling that employees at video game companies are at risk because their management is incompetent.

No clue what you mean by ‘gaming was always weirdly secretive when compared to movies and music.’ Music and movies are even easier to pirate than video games which have to be cracked… Not sure what youre talking about here.

And oh dear god here at the end youre going to ‘for the record’ inform me, a person who has written code for game mods for 20 years and professionally for various roles in the tech industry for a decade that games have open source and closed source code in them.

Thats not even relevant to how a whole company’s network gets breached and its employees get basically doxxed.

The… the video game company’s internal software for managing employee records, clock ins, clock outs, wage payment, emails, etc, is different from the software it uses in its product, the game.

It doesnt matter if a game has OpenGL and a bit of a liscensed proprietary physics engine.

Thats not connected to the company email server.

Why do you have such an arrogant attitude when you have no idea what you are talking about?

vexikron,

You are an imbecile. Have fun I guess living in your Anime Tumblr dream world.

vexikron,

Yes, which is why I said ‘and also get employees to follow basic cybersecurity practices.’

If the problem is either company culture or human nature is in the way of implementing cybersecurity properly, and I can assure you that this is true, having managed cybersecurity policies at a large non profit for over a year…

…then the field of cybersecurity should actually be figuring out how to successfully mitigate or solve this issue, they should be focusing on far more than just esoteric techno buzzwords in their marketing, and you know, actually be capable of delivering ‘security’, the thing they claim to sell.

If that means pivoting to things like the imoportance of training employees, developing a security conscious company culture, holding seminars to convince execs and middle management to not have cybersecurity as an afterthought as well as what it actually takes to actually be secure… then the field of cybersecurity should do that.

vexikron,

Sorry if i came off as too hostile, a bit off the anger may have carried over from explaining to graphics card marketing buzzword enthusiast ninjan, as politely as i could, that he has no idea what its actually like to work for a world class tech firm as a software engineer, over in another thread.

vexikron,

Its real estate. They have huge, expensive offices they /know/ are barely necessary, and they absokutely cannot afford the loss they would incur if they had to sell (because all that is debt financed and based on bullshit) AND uf one large tech or office firm did that, soon there would be pressure on all of them to do that.

That could crash the commercial real estate market and lead to the real estate market in general going down.

While this would benefit the vast majority of workers, it would financially harm those with lots of vested stocks and other investments.

Oh and of course working from home makes middle management /obviously/ more or less useless. And basically all managers (there are some exceptions) and all VPs (near 0 exceptions) and above are sociopaths who crave feeling important and superior to others, and they will do anything to continue that lifestyle.

Why do you think the largest union actions in the US in maybe 50 years are either not covered by the media, or demonized in the few instances they are?

vexikron,

Another chance to be an unpaid beta tester for a decade in an absurdly toxic community, and if my ideas are good enough, have them stolen and turned into a game mode?

Wow, where do I sign up?!?! I cant wait to pay money to beta test an early access game labelled and sold as a finished product!

Obligatory reminder that Garry just downloaded JBMod, added hilariously insecure Lua scripting/injection into it, and made an insanely poorly optimized UI, and then sold it.

Oh then he spent years on facepunch promising to fix things soon and then taking 3 years to do it, usually waiting until some unpaid modder/coder figured out and solved the problem for him.

Then he nuked the Facepunch forums, removing all evidence of this.

Great company, great games, great community rofl!

vexikron, (edited )

Well I will concede defeat in that you got me to watch a 9 minute video about how JBMod was not actually created to make sex poses.

Cool!

Anyway, the video doesnt debunk anything I said, and there probably wont be a video that debunks anything I said, because it is true.

Garry did base GMod after JBMod, in spirit, design, and nearly certainly just used the same source code that the video you linked mentioned snakez got a hold of.

I was playing GMod far before it was sold for money, and I remember the decision to sell it for money being hugely controversial at the time. I believe it was the first HL2 mod to ever be sold for cash, as opposed to all other mods, which were free… before Bethesda’s fucking horse armor started the process of every game monetizing every aspect of itself that it could.

I remember when ropes were added. When hoverballs were added.

While I guess I should give Garry a bit more credit for making a few more neat tools in the early day than JBMod had, it is still absolutely true that he very obviously was very very slow to add features and stick to his own timelines.

He regularly got into fights on the Facepunch forums with people all the time who criticized his code and implementation techniques, banned people who pointed out shockingly simple fixes to bugs in his code, and would then usually, out of spite, redesign entire huge swathes of code to implement the simple fix in an absurdly overcomplicated manner.

There were constant instances where he and his moderators referred people to the wiki, and when peoplr went to the wiki, found that functions were poorly documented, did not function as documented, or didnt even exist, and then users were kicked or banned and had threads exposing this deleted.

He used the whole community to do bug fixing for him, and deleted the evidence in real time.

And I do not see any possible way anyone could argue that the GMod community is /not/ one of the most toxic communities ever in gaming: look up spartan5150 or paradymshyft if you want to know more.

Dude was a horrible bullying fascist that repeatedly groomed underage girls, sent them nudes unprovoked and got them to send him their nudes, and would then manipulate his underage victims by basically holding them hostage and force them to do and say and roleplay vile things, or else he would release the nudes.

And he is just one of many such literal paedophile, absurdly abusive literal criminals of the GMod community.

Other people took advantage of Garry’s insanely insecure implementation of lua and used it to install viruses on other peoples machines and steal their info… pretty serious cybercrime.

vexikron,

Hah, well I did already give you that Sig 320 inside a hollowed out 1984 copy in another thread.

Keep it close, I suppose.

vexikron,

I dont need to troll you as you seem to have already trolled yourself, buying Starfield on launch.

vexikron,

The GMod community was obscenely toxic over a decade before discord servers but yep, there were a loooot of trolls too.

Yep, Garry is toxic.

Yep, COD lobbies are awful, though they are not as awful as tricking underage girls into sending players their nudes and then forcing them to roleplay being raped in game to prevent the release of said nudes. This happened a lot more than anyone seems to be capable of talking or caring about in various GMod communities.

You are free to spend your money as you please.

I would not exactly describe S&ndbox, which is literally just GMod 2 on Source 2 as a very creative endeavor. Seems like GMod with better graphics and maybe a few new features (coded by the Valve devs that revamped the engine and then easily hooked into by Facepunch devs): Its obviously not interesting to me, but if you want it, go nuts.

The video actually focuses more on a few specific erroneous memes about JBMod, and sure there are people who lie about Garry.

If your bar for new creative works includes anything Facepunch Studios has put out, then I guess we have different tastes in video games.

Wow, a multiplayer survival sandbox builder released when 10 similar games came out the same year.

Wow, a bullet hell shooter thats basically a mobile phone game project that would be a capstone project for your 2 year associates degree in game dev… not like there thousands of those!

And then we have GMod 2.

Yes, technically these are creative in the sense of you are creating something.

No they are not creative in terms of making a novel kind of game, having new kinds of gameplay or features, or pushing any kind of technical innovation or next level graphics.

My core arguments thus far have already been laid out in my previous posts. If you somehow do not understand them, then I likely will not be able to explain them to you.

vexikron, (edited )

I have not been playing too many games lately as I was held hostage, beaten and starved for 5 days in my own apartment, then evicted after the apartment staff falsely blamed me for the damage this madman did to my apartment, then i was mugged anf had my wallet and phone stolen, and my car had already been stolen months ago, leaving me homeless for months.

But uh I would say Valheim is probably the best open world survival craft game I am aware of.

The building system is well done and allows for a lot of architectural creativity, without getting you too bogged down in either astoundingly high resource requirements or working your way up through some kind of tech tree system that just forces grind for no real reason.

And I just absolutely love its visual style, and it actually has pretty darn good combat for being the kind of game that it is.

If you are looking for something more hardcore and less polished you could try Kenshi maybe? If you can survive, it actually allows you to build your own town and populate it with other members of your clan… or slaves.

Speaking of slaves: Conan Exiles is another decent game in this vein, though it is extremely grindy, it does have the fanciest graphics of these 3, and also has multiplayer! Downside is you will probably need to get a bunch of paid DLC to play on most servers, and of course as with any decently popular openworld survival craft type game, a good chunk of the players will just grief you.

vexikron, (edited )

Please do not tell me that anyone is surprised that a triple A game studio laid off most of their employees as a reward for a job well done.

Please. Please tell me everyone has figured out that nearly all large game dev companies are pure fucking evil.

EDIT: Welp, thats what I get for making an ill informed post after 36 hours on the road before passing out in my motel, yep, I probably should have read the article.

vexikron,

Hooray pity upvote!

The bed is comfortable, yes.

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