PrettyLights

@PrettyLights@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

PrettyLights,

Yet the game still constantly crashes and has weapons and armor that have no effects.

PrettyLights,

The option to skip was there 20 minutes after launch until now.

It said required in the popup, but still had a skip button with no consequences.

PrettyLights,

I want to blame the company but from their point of view this business model works so I understand why it keeps happening.

Steam refunds are great for situations like these but I doubt the average casual knows how easy it is. The other platforms are much stricter on refunds.

There’s also the culture shift of gamers defending broken releases with “at least they fixed it!” Or “they released a roadmap for future fixes” that encourages early releases.

PrettyLights,

A lot of the player count on steam is users AFK idling so they don’t have to get stuck in queue again. My discord friend list is a ton of idle users on Helldivers 2 all day and night

PrettyLights,

And Pokémon did it to Dragon Quest.

There was an image of a Pokémon mesh or framework being very similar to a Pal’s, but the author didn’t mention they manipulated the size and perspective to make them look closer but other users noticed.

https://lemmy.world/pictrs/image/56e8e55a-0777-4fbe-911b-31656d8864ca.png

PrettyLights,

The DnD claim has a lot of validity, as a fan of DnD. Have you looked into it much?

The DnD devs are accused of working on Nexons game, stealing source code, leaving nexon, and buying the same assets Nexon used to rapidly build DnD from p3’s ashes. The main leader who quit nexon directly poached from the p3 team to build the clone game as well.

I’m no Korean law expert, but there’s something worth looking into there.

Palworld just has a similar art style, and the idea of catching monsters in balls. There’s a lot more mechanics to palworld than Pokémon has, whereas DnD was actually P3 but made by a new team.

Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code) (www.ign.com) angielski

In a bad-vibes moment, they’re denying a huge outlet like IGN a review code. No matter what I think of IGN in particular (nothing good tbh), that’s not something I can find a real explanation for other than “We made DC’s Gollum and want to avoid bad press as long as we can”.

PrettyLights,

Nintendo is one of the most litigious game companies there is, and Palworld Dev is also based in Japan so there’s no international complications.

If Nintendo had an infringement case at all they’d already have buried Palworld.

PrettyLights,

Why not make a separate gaming memes community?

PrettyLights,

The alternative seems to be flooding out discussion and news with low effort meme reposts.

PrettyLights,

The description of this community mentions gaming discussion and news here, and doesn’t mention anything about memes or being “less serious”.

Sounds like the community is being taken in a new direction than people signed up for.

PrettyLights,

Is there any form of changelog for sidebars or community info?

How can I be sure rogue mods aren’t changing other community rules without notice?

PrettyLights,

This is just Randy’s latest magic trick. Making a ton of his employees disappear!

PrettyLights,

Due to the way Steam refunds work I feel this wasn’t their end goal unless they really didn’t think it through at all.

The theory i subscribe to is that they intended to release a “decent” game but had no experience or intent to make it themselves. The marketing hype machine was to build community hype, which would drive investor funding so they could pay for new talent or to just outsource most of the work. I’m guessing that either didn’t materialize or they mismanaged that plan.

PrettyLights,

Nope, no Kickstarter or obvious public funding before the early access “release”.

There’s a chance some people weren’t able to get refunded but due to Steam’s refund policy I suspect most got their money back.

If it was always intended to be a total scam and never release they’d likely have used their own launcher to bypass the Steam revenue share and refund policy.

PrettyLights,

Companies don’t just want to make a profit, they want to make the largest profit. Plenty of businesses turn down profitable ventures in pursuit of more lucrative returns.

PrettyLights,

Because an organization or person only has so much bandwidth and attention. You can’t infinitely scale to grab every bit of profit.

“Tripping over dollars to pick up pennies.”

PrettyLights,

Less QA work needed upfront, with the added benefit of selling the game twice to a lot of people when PC finally releases.

It’s not dated thinking, it’s profit focused.

PrettyLights,

Why not just double the amount of QA testers and devs to make it in the same amount of time then?

They’re going for the double dip.

PrettyLights,

I stopped buying on GOG when they shifted their stance on DRM suddenly and allowed it into their store.

Have they changed stances in the last year or two? Maybe, but they already lost my trust with their initial responses.

PrettyLights,

YongYea just reads reddit threads without providing any actual commentary or context of his own. He repeats himself until he crosses the video length threshold for monetization.

He also had a nasty case where rushed his Cyberpunk 2077 review to be one of the first to monetize, and then monetized his apology video where he stated he didn’t really play the game enough to review it. And he admits he “went way too easy on this game in a way that I wouldn’t have with other games or companies and the review shouldn’t be up”.

www.youtube.com/watch?v=8WeCfKzwaV0

I also remember when I used to watch him before Final Fantasy 7 Remake came out and he acted like he was a longtime huge fan of the original game, but when he watched the ff7r trailer he seemed like he barely knew the basics.

PrettyLights,

My suggestion for YouTube video reviews currently is ACG. He states that he buys every game he reviews and if the studio sends him a copy for free he gives a copy away to the community out of his own pocket to try and reduce the bias.

He also seems to do a good job of testing on a variety of difficulty levels and platforms.

youtube.com/

Lies of P - Discussion angielski

Bought Lies of P last night and made it just past the first boss. I know some folks are comparing it to Bloodborne and I can see why they think that (damn chimney sweeps). I do like the game although I wish the dodge was better. Bloodborne had a sick dodge system and this one isn’t quite there....

PrettyLights,

Hold the parry button rather than clicking it quickly. When you first hold the parry button is when the window starts, and it lasts a few frames while held. This works for perfect guard as well.

You’ll still need to time it properly, but holding it longer should have a noticeable improvement in the consistency of your parries.

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