I’d say this is the perfect time to start a really regular and dedicated games review site. They have to start somewhere and if you’re trusted and good then you’ll get a following.
It’s tough. A long-standing rule of video games media–even well before web publishing–is that reviews don’t pay the bills. Hype gets clicks, as do guides now that independent guide writing has waned.
While I still “subscribe” to Humble, I don’t recall the last time I actually unpaused a month. Maybe this is the push I needed. Their offerings have been mostly subpar after they bought Humble. Not knocking the indie devs, I think my gaming tastes have changes over the years. Also, I don’t need coupons for DLC, please and thank you.
I had been a Humble Monthly subscriber since they first started it. 6 months ago my husband and I both canceled our subscriptions. Used to be some really good bundles, but now it’s just shovelware and DLC coupons.
Has there been any good bundles in the last 10 years? According to my email history the last time I bought something from them was at the end of 2014, and even before then I’d been complaining about it’s quality.
I’ve had choice since it was monthly, I’ll probably end it this year (I pay yearly) cause eh so much filler. I’d say I get my moneys worth but 🤷♂️ I’m getting old anyway haha
The recent layoffs at the company have been swift and impactful. Notably, several unique positions were affected, leaving entire job functions uncovered. This move suggests a potential restructuring or shift towards automation using artificial intelligence, which is concerning.
In particular, the departure of Alice Bell is deeply regrettable. Her exceptional contributions were instrumental in maintaining the company’s operations during challenging times. Additionally, her leadership in the Electronic Wireless Show podcast was pivotal. It is hoped that, similar to Indiescovery, the podcast team will continue independently to preserve its value.
These developments paint a concerning picture of the company’s future.
This is a part of the beginning of it. Centralization results in layoffs and worse products. This is why we have antitrust laws, now they go unenforced because of corruption. AI is going to replace a lot of jobs and we’re going to get shittier products while the winning corporations continue to make more money. Winner take all system is bad for everyone.
Governments should only allow big mergers in exceptional circumstances
Big conglomerates should be broken up
They are bad for the workers, and bad for the consumers. Half of the time, also bad for the shareholders (according to an old McK study). Lives are being ruined for billionaires to gamble for more billions.
You now have a chance to follow some of their independent blogs, support them that way, fuck all this big companies, they are laying of everyone for ai
I remember the TechTV days before G4 took over. AotS was fun but never really replaced Screen Savers. Then G4 did whatever the fuck it did (mostly airing ghost hunters from what I remember) and went off air so we lost that too. Then there was the terrible attempt at revival a few years ago that failed spectacularly.
TWiT is still going though. Maybe something cool will come out of this.
At RPS we like Alices. When somebody comes along with the name “Alice” you don’t just say “oh hi” like some insolent rube. You nod with solemn respect and you say, “Alice”. An Alice is someone you should not take lightly, nor take for granted, nor leave unmonitored. For they will destroy worlds and build better ones while you are not looking. This is dangerous and exciting. Alices are a force to be reckoned with. To treat an Alice poorly is to invite shame, dishonour, and contempt. Here are some of the best Alices in video games!
But that’s it, readers. That’s literally ALL the Alices we can possibly think of. What about you? Can you think of any Alices who deserve to be celebrated?
Guys job will probably fall off a window after this, but God he probably felt awesome when publishing
At this point they should just hold on to all the updates they want to add, and make it a sequel. I love all the things that they’ve added and it’s clearly a piece of passion, but at some point they’re going to need to publish something else
I never thought about it like that. If he makes an average of just $0.50 per sale after all the storefront fees and taxes and stuff, he would still have enough money to pay himself $200,000 a year for an entire lifetime, just from the sales he’s already made. No wonder he’s so chill about keeping the game updated for free. What an awesome guy
I thought $0.50 was low for this math to work out, but turns out 30 million copies of Stardew Valley have been sold, so that’s $15 million, which over 60 years is $250k/year.
Still though I have no clue if $0.50 is normal take home per copy sold for a self published game (it seems low), but I’m very happy he’s doing well for himself and hopes he makes more per copy sold. I’ve bought the game 4 times, so I’m doing my part!
Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don’t know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck
Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.
The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.
Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.
Eric Barone is a shining light in an industry of constant shame.
He has hired a few contractors to help build out features like co-op, (though the first few versions were entirely him on his own). That would eat into profits a bit, but even if he paid each of them $100k for their work there are few enough for it to be a drop in the bucket
This reminds me of the new game Andrew Gower and his brothers have been working on, Brighter Shores. It’s a pure passion project based on a from scratch game engine that was created to make programming (even massively) multiplayer online games much easier.
The goal isn’t profit but rather, to have fun, and make a cool enjoyable game. He’s said they’ve made more than enough money from the sale of Jagex and RuneScape back in the day (which FWIW, he regrets that sale and a lot of what has happened at Jagex/to RuneScape).
I love to see game developers (and people in general that … “make it” and then go “you know what, I do have enough”).
aftermath.site
Aktywne