Haha this is excellent! I do play on PS5, but I’m glad exclusives are becoming less of a thing (it was always annoying having certain games walled off to one console). I’m not quite sure why anyone would buy a PS5 Pro…
Good remakes are good, they must bring not only graphics, but game mechanics and balance, up to date. They must be better than the original in all aspects, or they lose out to nostalgia
Bad remakes are bad, and most remakes in this era are bad
Remakes are valid if it’s been long enough since the initial release. The only thing that’s cringe is complaining about it online. If it doesn’t interest you buy something new? No one’s forcing you to buy this.
As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.
As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.
What makes you think. They can do good remakes, if they can’t make good new games?
I really hope it’s going to be closer to the original than Below Zero.
I liked Below Zero but it wasn’t able to instill the same feeling of dread and anxiety that Subnautica could. Below Zero felt a lot more “child-friendly”.
And for the love of god: Get that Sea Truck out of my sights. I want my Cyclops back!
Below Zero had far less open ocean, and far less just inky blackness. Plus I think if you played the original, you have an idea of what to expect. Nothing compares to dread of seeing a Leviathan come up from total darkness in the first one.
I didn’t see it until its tentacles had already engulfed my little submersible. I screamed like a little girl and didn’t touch the game again for weeks. No other game has ever managed to scare me like this.
That would be the big question. We haven’t seen hide nor hair of any other vehicles.
The scary part I’d say, that the Sea Truck was supposed to replace both Seamoth and Cyclops. So there being a SeaTruck in the promo material makes me a bit anxious.
Addendum: It’s called “The Tadpole” and is likely a modular device akin to the seatruck and is theorized to be able to switch between different modules and basically lock into being a Prawn Suit, Seatruck or Cockpit in a bigger Submarine.
Just speculation of couse. But it would seem a likely route as Unknown Worlds was already testing out the modular concept in BZ.
sounds about right from my personal experience. 40% of devs actually go out of their way to carefully design the lighting around it, and tweak lighting resolutions to get acceptable frame rates. the other 60% throw it in for marketing.
Edit: alright i have watched this video more and have more detailed thoughts. Many are pointing out that HUB used somewhat cherry-picked samples in this case, and they have a history of presenting RT in an unfavorable light (no pun intended). Now that I am thinking about it, I can see that a few of their samples are cases where the RT lighting produces softer, more realistic shadows or reflections, but Steve says the non-RT image looks better because the shadows or reflections look “sharper”. Idk, they weren’t that egregious, but it does give a weird vibe.
Regardless, I hope people don’t look at this and go “wow I guess RT is pointless then!”. The title of the vid suggests that we’ve had 6 years of RT with little to show for it, but I think I disagree. Part of the problem is that AAA game dev times are LOOOOONG, and devs are using engines from before the RT renaissance that they are comfortable with using. Accordingly, they stick with lighting techniques that they are familiar with, rather than trying to learn a new workflow. Combine that with the fact that the majority of gamers are still using last-gen consoles or 1080ti’s, and so devs have to use the old method of lighting to ensure that they can reach a viable audience. In that case, RT is a bonus feature that requires extra work on top of building the pre-baked lighting model.
We’re starting to see more UE5 games with “software” RT from Lumen, and these look great and can run smoothly on current-gen consoles. But even if the difference can be hard to see, the point is that RT lighting lets devs automate lighting in a lot of cases where previously they had to hand-place every lighting source. So moving to an RT future will mean that dev costs will go down, and smaller teams will be able to produce more visually-stunning games. It’s just that we’re in this weird limbo right now, where devs don’t want to go to only RT because a majority of gamers won’t be able to play the game, but gamers don’t want to get next-gen consoles because to their eyes, the graphics look basically the same. And of course they do, because devs are destroying themselves to make the pre-baked lighting look almost as good as RT.
It’s the same experience, imo. On mobile, you can drag and drop the cards into a buy/sell/use section; on the steam deck, there are Xbox control indicators to buy/sell/use/select. I haven’t noticed any other differences. Google play keeps a save file in the cloud, like steam.
Edit: my bad, on Mobile, seeing the tags at the bottom of the Select Blind window is a PAIN because, to see its description, you have to press and holto read it, then slide your finger away to be sure you don’t select it. The tag icon is small. If you release your finger while over the tag icon, the tag is selected.
A Tag is a bonus you can get if you choose to skip a Blind (which is a term for one round of playing your cards). It’s usually more profitable to play the Blind than pick the tag.
I have it on both and they’re pretty much identical. Having buttons available can be sorta nice for specific actions, but on the other hand a phone is easier to carry around. Both are great with minor pros and cons.
Like the others have said, it’s pretty much identical. What makes it perfect on mobile (imo) is dragging the cards feels more natural (especially being a board gamer).
I prefer to play it on mobile (pirated it to try it out) but I bought it on Steam. As much as I like the mobile version I really don’t want to kill my battery.
youtu.be
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