Oh wow that looks a lot like the From Software game Dark Souls. That game sold really well and was a lot of fun, so it was smart of this company to make a similar game! They also added a funny to it because that makes it unique and creative.
They're very specifically influenced by From Soft's game Bloodborne more than Dark Souls. It's interesting to see them use Pinocchio as an anchor point for the world. The game looks quite polished and as derivative as it seems it looks like it'll be pretty fun.
This looks exactly like the tepid diarrhea I expected for 200 million dollars from 500 developers. It’s a miracle how everything MS touches becomes tainted, if someone told me that Arcane would be offering Redfall, I’d have refused to believe it.
Wait, who downvoted this? 😅 I’m not mad, I’m just curious as to how a link to an interview could make someone go, “Nope, this is trash. To the pit of Hades with you.”
I know that Mugen is just a word, but to me and a lot of other people, Mugen is the build your fighting game engine with a constant twitch stream that has Goku fighting and losing to Tetris brick.
I have little doubt that it will be a fantastic game, and even less doubt that modders will take it to another level. The biggest travesty so far still seems to be the lack of space archery. Especially with the modular weapons I feel a high tech compound bow would've been such a cool addition.
Gotta make sure the arrows still exist at distance though, unlike skyrim where you can put an arrow through someone and do 0 damage because you were slightly too far away.
That happens in Skyrim? But I remember videos of people suing fast travel after shooting from really far a way, like crazy away and then the arrow arriving where they fast traveled. Which fascinated me as I didn’t expect the game to track it.
Oh shut up, it’s releasing day one on Steam. Show me a first party game that is also releasing on a different marketplace on Day 1. Quit crying. It’s not like they are forcing you to buy an Xbox.
Or shit if you really wanted you could even just buy a month of gamepass and stream it to your TV/phone.
He talked a lot about his experience and feelings (and that's great!) but I wish he went a bit more into actual mechanics. How "RPG-like" is the game, do choices and builds matter or do you just stack stats and better gear? How is the enemy scaling? What are the build archetypes, if any? Other outlets said the exploration is a bit lacking, so is the settlement building complex enough to carry the game on its own or are we going to have to wait a few years until we get "sim settlements" or something?
It definitely looks like a purchase for me down the line but I still can't tell what kind of demographic is the game actually aimed at, if that makes sense. Is the focus exploration? Basebuilding? Story? Or is it really everything a bit but nothing in specific?
You can make of it what you want, but you have to make the effort. There is a mission for base building, and mission boards for doing cargo, bounties, exploration, etc. The game does start out with the storyline, but it doesn’t force you to stay on the story past a certain point, you are free to go off and do what you want, but it also doesn’t hold your hand, and you have to figure out a lot of mechanics on your own.
I love handcrafted world of skyrim. Escapist preview essentially mentioned that a lot of the starfield world is barren procedural-like planets. I would love an exploration game. I’m not sure I want a game with bazillion planets each of which has essentially same outpost (from design perspective). Granted, I might be wring, I keep watching reviews and opinions, but at this point, the game is not instabuy, more like wait for a sale - if it kept its hype.
That’s fair, but also, the fact that it has procedural generation should not be a surprise to anyone at this point, they were very open about it.
I’m just hoping there’s an easy way to distinguish in game between the procedural stuff that’s not worth exploring and the stuff that is. I’m hoping it can be safely ignored, but it WILL be annoying if they hide really interesting questlines on otherwise barren planets.
It’s not that I’m surprised. Personally, it’s that I felt the procedurally generated content in Skyrim and Fallout 4 was their weakest aspect. The quality, hand crafted content is why I enjoy their games.
I’ve been skeptical of this one since they announced the whole 1000 planets thing. I’m checking up on reviews and waiting for the general public to get their hands on it cause I just don’t really trust that they can make quality procedurally generated content.
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