When I first discovered DLSS/FSR, I thought it was a miracle. It allowed my antient PC to run Horizon : Zero Dawn reasonably well.
Then I tried it on the steamdeck, just to be shocked how horrible it looks. Turns out the magic ingredient was my myopia. I just couldn’t see the imperfections while sitting 2 meters away from the TV.
Steam Deck is also only an 800p screen, so using DLSS/FSR will render the game even lower than that. Basically the upscaling just works better at higher resolutions since it has more data to use. And like you said, definitely better for farther viewing distances too.
Of course they are valuable. But corporations will always prioritize that which generates value for themselves.
What good are those massive improvements to gaming cards when GPU costs spiral into the multiple thousands of dollars and become completely unavailable to 98% of gamers? 'Cause institutional buyers have no qualms dropping $20k per card, and that will inflate the market to an insane degree. Jensen knows this and will happily kick individual consumers right into the firepit.
Huh? They don’t have a monopoly in any space, and have significant competitors. And I don’t really see how they are slowing down innovation. I think it’s fair to say that Nvidia are investing significanly in R&D, and is driving innovation more than anyone else in the industry for the moment.
Professional players should all be using the same hardware and software configuration
This would be a serious challenge in real-life and basically impossible online.
You're bound to encounter minor model differences unless you spend dramatically more on hardware.
I see what you’re saying but you’re comparing $500-1500 for a PC to the millions of dollars you need to even prototype an F1 car, let alone transport and race it.
Much more limited these days. F1 teams all have to stay within a budget cap these days, and while the top ones are still benefitting from the money they poured into R&D before the caps, ongoing investment is much more limited.
I’d buy in to that. You could even do it the way NASCAR does it: here are the specs. You can buy it from us to guarantee you are in compliance, or if you’re good enough to replicate this setup you can use your own, but we’ll tear down your setup to inspect after every contest. The only changes allowed are peripherals
Irl professionals dont use their own pc. They use a pc provided to them, and their own accessories thats tested before hand for any suspicious modifications.
Then hackers would be able to bypass the anti-cheat by enabling it (or convincing the anti-cheat that it is enabled). DLL Detouring is common in hacks, and making a 'get out of jail free' card available would essentially make the anti-cheat pointless.
I mean, the way that Anti-lag+ interacts with dlls is likely unique. My point is that this is on Steam to figure out, not AMD.
Steam is erroneously marking legitimate processes as illegitimate, and behavior monitoring is a pretty well established security mechanism for virus detection.
Its not exactly, its a dll conversion. You overtake the dll the game uses and replace it with a different library. Same idea with reshade. You bypass the dll given by the game to use your own.
And yet use of actual cheats doesn’t result in VAC bans, and the game is in just as bad of a state as CS:GO, with most old cheats being easily ported over. Good fucking job…
Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it’s only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they’re designed to
It does results in bans of course but they sadly don’t catch up with cheaters fast enough… Or in some cases is difficult to catch on without the crazy anticheats we have seen complains about.
Nah you said name a solution and I did name one. Sure not flawless but pretty obvious that There’s more options than just a rootkit, the only point I was trying to disprove.
Any other arguments I don’t have any bearing on ngl I’m not too emotionally attached to my counterpoint
It’s over-the-top because people get banned from games with these heavy handed anticheat programs for merely having certain programs on their PCs like Reshade, CheatEngine, Autohotkey, etc. Having those doesn’t mean you’re cheating in the current game you’re playing, but you can still get banned by some games just for them being installed and that’s bullshit. I use Reshade in damn near every game I play and not for any advantage, just to make the game look better, I use CheatEngine sometimes in offline games just for fun but never in online games, and Autohotkey has millions of uses that have nothing to do with cheating but it’s automatically assumed that it’s being used to cheat if it’s running in the background.
You’re glossing over what I said, there are literally anticheats that will scan your system and ban you just for having those installed. That’s bullshit. Also, there’s no reason not to use Reshade on competitive games, I use it to make the colors and sharpening better and I use it on tons of competitive games. Not that I play Valorant because I hate hero/champion games.
Not sure why people are downvoting you. I’ve been in about 2 Valorant games where I’ve seen people straight up get banned mid-match. It terminated the match immediately.
On top of that, I’ve never seen obvious cheaters in Valorant. Go play Counter-Strike for long enough and you’ll find spin bots.
Is rootkit anti-cheat sketchy? Absolutely. Does it work really fucking well? Absolutely.
It’s of course easier to ban something that modifies game files without hiding it, than it is to ban something that tries its very best to hide its very existence.
That’s fucked, imagine having no idea, enabling it and being banned from a game you’ve been playing for years because of something your graphics card manufacturer suggested.
The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.
This shows how Nvidia’s size and money allow it to improve its market position without necessarily having better tech. They may sign deals with game developers to implement Nvidia-exclusive features rather than have to tamper with DLLs and such.
Not sure what you mean, obviously they must provide some bindings for developers to actually use their product.
But it’s not enough to offer a solution — you need to get people to use it. Doing it this way means Nvidia has to go out and convince studios to spend the effort, provide assistance if necessary, etc — which plays to its strengths as market leader, because it doesn’t require their product to be better, it “just” requires more employees and business contacts.
AMD, being smaller, instead goes for a riskier lower-level approach that needs less contact with developers, hopefully side-stepping the need to extend resources to drive adoption, because games get the feature “for free”.
Just looks crappy quality and uncomfortable. The Steam Deck is premium quality at a more affordable price, the point these 'competitors' seem to be missing while rushing for higher numbers on their spec sheets.
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