Typically they still have performance issues though? I haven’t played on consoles since Xbox 360, other than the odd Nintendo game. I spent thousands of dollars on 360 and PS3 games and hardware and have none of it now. But my entire PC library is still playable.
I like to play my games on hardware that I picked out and put together personally. Also I like that hardware to be using an OS of my choosing with as much expandable storage as I could possibly want. Also, I don’t like to give my money to companies that encourage exclusivity on their hardware.
Yeah, if you enjoy the process of fiddling around with your system and installing cool new drivers and programs to get your game running then PC gaming is better no doubt.
But once you get it working, it works. It’s not as hard as you imagine, got a working Linux gaming setup in less than an hour after building my PC, and with software like EndeavourOS and Proton, you can get yours setup in such a short amount of time it’d blow your mind.
It works, and then you don’t enjoy the game so it was all for nothing, or they release a patch that changes something so you have to do it all over again. And then you have that to look forward to with every new game you want to try out.
I follow a lot of PC gamers on social media and they’re always crowd-sourcing technical questions about why this or that isn’t working like they expect.
Most games you just click play and they work. You don't need to install drivers or programs or whatever you think everytime at all.
If they release a dodgy patch or one you don't like, you can just revert it. On console you are stuck with whatever they give you.
Don't like a game after a couple hours? Doesn't work correctly? Refund it.
Mainly its linux that will have issues you have to navigate and that is probably where most of the technical questions you come across root from. If you have Windows then 99% of games will just work as you expect.
I've only played two of them and they worked just the same as any other game. You are putting words into my mouth now, I refuted every 'hoop' you listed, I never said 'just deal with it'.
I could build a pc, give it to anyone and it would work in the same vein as a console. What is the point you are trying to make? That PCs have loads of issues? The consoles are flawless? Make sense.
These dingleberries aren’t going to get it…Im the one true gamer master race, I play everything on all consoles and PC, phone, handheld etc… PC is fun and there are games you need a mouse and keyboard to play …but I also just want to turn on my Xbox sometimes, and sit on the couch and not have to open Bluetooth to connect a controller, or make sure steam and the GPU and the games are up to date.
If you notice the operating system then it’s not doing a good job of being an operating system.
You are paying hundreds of dollars to avoid minor driver issues that most people don’t even face. That’s your choice, but I can’t say that I see the sense in it.
I spent 2 grand on the PC that gives me minor driver issues that only I experience. The hundreds of dollars I spent on the Xbox that works just like everyone else’s Xbox seems like a bargain to me.
I’m with ya. When it’s gaming time, I just want it to work. I don’t want to be fiddling with settings constantly.
That being said, I do prefer RPGs and RTSs much more with a keyboard and mouse, so I’ll usually play those on my computer, but that’s not such a problem any more with keyboard and mouse being supported by consoles.
Consoles need to be more powerful because of the perceived importance that marketing has created for gamers desperate need for graphical fidelity over all else.
The gameplay of COD and FIFA doesn’t matter so long as it’s sharper/more crisp/more real. Granted, this mindset has somewhat faded, however it is still present and as a result corporations are still pushing it because while 60hz may be an old standard, Sony now has 120hz TV’s to sell you.
In addition to that, COD and FIFA don’t have to be nearly as well optimized if the consoles can just brute force through it. Also, without newer consoles that are more powerful, there then won’t be games that are too powerful to run on older consoles, meaning they won’t get to sell you new consoles because of the old games you want to play. Instead they can sell you the new games that only work on the new consoles.
I’m sure there are more reasons, but those seem to be the 3 core facets that make up the purpose of console gaming; sell the lie of the best graphical fidelity, make a game that requires a high powered console to play it, market it as “needing the best of the best” to be able to play it, and suddenly you have a brand loyal set of consumers who keep returning to the fishhook.
Console fidelity wars, from my understanding when I was growing up the improvements in graphics were appreciated but not the sole aspect of whether a game was good, like the way 2005-2025 (and somewhat into 2025 but significantly less so) did
You must be younger than me. I grew up in the 90s and the Sega/Nintendo rivalry was intense.
I think it was the SNES/Genesis era when “who has the better graphics” started to matter.
At the time, I was actually of the opinion that the N64 was a step down from the SNES. Sure the graphics were 3D, but they looked like shit even then. Nintendo really fucked up by sticking with cartridges that generation.
They don’t have asmany sales, but I’ve definitely scored some good prices on games here and there. They often run 20+% off on first party titles and non-first party gets deep discounts (I scored Rabbids for $4 a while back). I just wish they’d do the equivalent of PS Greatest Hits for like $20.
For some situations a console is nicer than a PC. Solid, consistent, single unit I can just connect to a TV and play. I’ve got a PC and I prefer it, but the average console is cheaper than my PC was and simpler for non-geek family members to boot up and play on a whim.
TVs have been available in 120Hz and VRR for a while now. Even my 2017 OLED supports 120Hz, albeit only at 1080p.
That said, I don’t see the need to chase that with more expensive hardware. Any game with a choice of performance vs resolution, I find myself swapping to performance mode. I can see extra frames, I struggle to see extra pixels.
There are a lot of 'fake' 120Hz+ TVs you have to watch out for though. The real ones are expensive.
The point being really, most people dont upgrade their TVs at all, for as long as the picture is good. Consoles have the hardware todo 120Hz right now.
Thats another good point, when you are sat so far away from the screen, the resolution becomes less important.
The current Slim PS5 also doesn’t have a disc drive, you can just buy it in a bundle and attach the optional one.
Honestly for manufacturing this makes way more sense, to ship one SKU and then make them all upgradable to disc. It’s also kind of nice that if you buy a digital one and want disc in the future you can just buy the drive.
What even is the point, though? The number of games made specifically for the PS5 can be counted on 1 hand and it’s not like those have significant performance issues that warrant even more powerful hardware.
Do any of these bigger numbers mean one would at least be able to play an existing game in 4k with ray tracing at higher than 30fps?
At first I thought, they’re releasing this news now to drown out the Concord news, but 30 year anniversary, maybe they did have this planned a little longer. 🙃
would really love playstation to come out with a hybrid switch/steam deck design because i honestly can’t comprehend having a console that i can’t take with me and play on the go anymore.
But both ps5 and Xbox had rt core, no?, what I understood is that the normal cores are RDNA3 and the RT cores RDNA4, ps5 no-pro has everything (including the RT cores) RDNA2
videocardz.com
Aktywne