I mean, she’s a cleric by default. Insanely useful no matter what your team composition is. And flexible enough to compliment any setup you want. What are you going to do, NOT use Guidance in your run!?
Light and War are really strong. By either reducing enemy chance to hit, to not take damage in the first place, or ensuring your team gets those hits in, reducing enemy count and the amount of damage you can take.
Also, of the three ladies (you will typically find in your first playthrough, sorry Minthara) she is the last you can romance, so if your are a completionist you will end with her (I regret not making a save)
Considering how long this game is. Those are seriously impressive numbers. Congratulations Larian on the success of probably my favorite game of all time.
If you haven’t already, give divinity original sin 2 a try. BG3 was built on the back of a game just as complex and satisfying, with a ton of the same exact mechanics, that went under appreciated because Larian wasn’t a big studio with a well known ip.
You can catch it on sale pretty regularly for like $5. I bought it on release back in the day and I still play through that game like once a year.
Idk about most popular, just the one that occurs most naturally. I tried to get with Karlach and it never happened. I never tried to get with Shadowheart, but it still happened.
Edit: I wonder if this means Shadowheart has the most sexual partners of anyone anywhere, across all games and platforms.
I’ve literally only talked to Shadowheart when the game forces me to (wanted to romance her on a different playthrough), and if I ask her about our relationship after the goblin stronghold she literally goes on and on about how I’m her closest confident and that she’s a completely different woman now. All the other NPCs also offered to fuck during the celebration, despite me being confrontational with some of them.
This is after all the patches to romance stats, too.
Wish they didn’t throw themselves at the player’s feet so hard, to be honest.
Not anymore! The last patch made it so just knocking her out in the goblin camp will allow her to show up in act 2. Good players rejoice, Drow Mommy is officially supported for us too!
I didn’t get to talk to anyone at the party after defeating the goblin leaders. I think it’s because I went to a long rest before talking to Halsten back at the grove. Everyone was there, but initiating conversations did nothing.
True, Lae’zel was pretty horny. I didn’t have her in my first playthrough, so I didn’t realize how forward she is until this current playthrough. I laughed that one of the responses to her initial advance is “just one word, ew!”. Haha!
Congratulations to Larian Studios and to the millions of players who enjoy their games.
And congratulations for an honest game-launch, without the shenanigans we often see from other companies.
But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.
Ah yes, a city builder, which is a genre pretty much opposite to the original Rogue, but make it like a lite version of Rogue. 🙃
I mean, I don’t really care. Words change meanings. But this one does hurt my brain quite a bit, trying to understand which parts of the Rogue formula they kept…
I’m not saying they’re mutually exclusive, I just find it tricky to draw information from that.
For example, I correctly assumed this to not be akin to Dungeon Keeper, which would be a city builder like Rogue in the sense of it being a dungeon crawler.
But at the same, I guess, I assume Against the Storm would have procedural map generation like Rogue did, even though I don’t really consider that typical for city builders.
And yeah, this fuzziness of the term ‘roguelite’ means I don’t really know how much city builder to expect…
I agree with you so much. Its not that the two genres can't be mutally exclusive, its the fact that everyone wants to just throw gaming's biggest buzzword at it. I'm just happy that folks have started using 'lite' instead 'like'. Makes it a little easier to navigate.
These days, roguelite tends to mean “A procedural game where you initiate a run that has a start and an end, but then has meta currencies of some kind that you spend in-between runs that affect future runs.”
So in Against the Storm you start a run, and you’re in a fresh environment that depends upon where in the overworld map you chose to start. This portion of the game play is a city builder like Banished or Timberborn or whatnot. You follow the game loop to instruct units to gather raw resources. Spend those construct buildings and allocate units to generate other resources within those buildings. Deal with events that come up. Have a goal that signifies completion of the run, and a hurry up clock of some kind that forces you to get to an end, and then either succeed or fail. Based on how you did, you have meta currency awarded that you can use to purchase unlocks that can allow for new gameplay options or make you stronger so as to be able to play on a higher difficulty, which results in higher meta currency awards.
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