Yes. He’s joined by Gary Oldman, Gillian Anderson, Mark Strong, Andy Serkis, John Rhys-Davies, Ben Mendelssohn, Liam Cunningham, and many others in Squadron 42, the story-based spinoff to Star Citizen.
Yes, he is a major character in the single player campaign along with Gary Oldman, Mark Strong, Gillian Anderson, and others who provided voice acting and facial performance capture.
I finally tried this game and holy shit is it terrible. The UI is janky and unintuitive. The movement is slow and stiff or sonic on crack and nothing in-between. The frame rate is terrible even on a decent machine with appropriate settings. Just overall a bad experience. I don’t care if it’s still “In development” get your fundamentals right before you go adding more shit.
How the fuck are people still falling for this scam? Oh right, half of our country worships a braindead cheeto blob. edit: Damn so many trump simps in the thread. “omg everything politik” yeah welcome to fucking lemmy
it’s an interesting take to defend, I would argue that the people still calling it a scam are more trump supporter like, as they are a group held together by a need to attack things they disagree with, based on some nebulous understanding of the evils it entails
“Scam” implies that they’re not delivering the product, and they are, as in you can actually go and play it. There is actually a fair bit to do. Not overly exciting non-stop heroics, but the game is trying to simulate what life in space would be like, and does a pretty good job of it so far.
Well since it’s single player and multiplayer, yes it’s partially delivered. The kickstarter, and original crowd funding through their site, did not separate the 2 different versions, so you did, in fact, back the single player and multiplayer. It may not be the bit you wanted, but it is a part of the overall product that has been delivered.
I can’t play Squadron 42 like promised - ergo it wasn’t delivered. Stop being a fanboy when a fact is a fact. It’s an absolute truth, you can’t change it by weasiling around it.
look, generally I don’t do this but, really? that’s your take? that someone spent money on a hobby? I spent more money on injection molded miniatures for DnD, what about people who go to 3-star restaurants? a package of the cheapest Walmart slop also has calories, does it not?
Unironically didn’t we agree that Protestant anti-fun shit was idiotic when we drove them out to America?
it's a huge success story for Star Citizen. I htink they are delighting the dreams of people who want to travel and work in space, but know they can never afford to really do so. Bethesda's Starfield is a sort of attempt to do Star Citizen, but it's just not as gritty and realistic as Star Citizen.
Starfield is single player, so it’s not really in the same category. Star Citizen was meant to connect people, which is why the lack of launch sucks so hard. Nobody can ever convince me it’s playable without a permanent, persistent universe for this reason.
It’s a really interesting one, it’s done much better than most people expected and seems to have a very strong community. It could evolve into something really interesting in the long-term, like it’s entirely possible that twenty years from now it’ll still be going strong with a healthy user base, it might even have the scope to really embed itself and still be popular in fifty years.
I never expected it to get to where it is and I never expected it to get to any of it’s previous milestones, now I’m starting to really wonder how far it could go
I don’t know about a front, but when they have this kind of income, they have zero incentive to actually launch the damn thing, and every incentive to just keep dangling the carrot
In Spanish we say “música paga no suena”. Or “Paid music (service) won’t play”. As in, if you actually want the DJ, Mariachis, or band to stay the whole party, withhold payment until the end. If you pay upfront they will arrive late and leave early. They already have the money on the bag, and no legally binding responsibility to actually deliver any product. Even with this new round of crowdfunding, tomorrow they could just claim they already delivered what could be done with the money and disappear into a fiscal paradise. And not a single chump who backed up this decade long fraud would have any single recourse to fight back.
I dont have the energy to care about this game, just like I dont have the energy to care about George RR Martin or Patrick Rothfuss never finishing their products either.
Same. Until these things are physically in my hand I’ve got plenty of other stuff to get on with, what’s the point of wasting years chasing them. It’s the same with any marketing really, give me a title, pitch & release date, I’ll see you then.
Writers, no matter how good, are just regular people. I have much higher expectations and not as much patience towards a game studio with infinite money and no released games whatsoever in over a decade.
Yeah, that’s a good point, and I didnt mean to directly disparage them, only to say that at the decade point or so I just dont have the capacity to keep anticipating something entertaining. That was also my biggest reason for just not giving a shit about the avatar movie sequel. Kid me would have been all in, now I just dont care enough to spend the time money and effort on it
God damn fucking Patrick Rothfuss… What a beautiful story to likely never have an ending. Don’t read into it, anyone… Not unless he releases that last book.
It’s now a season bundle. But it was $10 per fatality x 3. One for Halloween, one for Thanksgiving, and one for Christmas. That was a total of $30 for a whole minute of cut-scenes. They successfully Overton it, apologized and now it’s $10 for the three scenes. But yeah, now buying Fatalities is a thing, look forward for your Easter Fatality edition and an extra Bunny skin version for only $4.99.
There is this tiny company called Nihon Falcom. They make this game series called Trails that I adore. they have like three programmers work on each entry.
In the time since Star Citizen was announced they have released:
The Legend of Nayuta: Boundless Trails 2012
Ys: Memories of Celceta 2012
The Legend of Heroes: Trails of Cold Steel 2013
The Legend of Heroes: Trails of Cold Steel II 2014
Tokyo Xanadu 2015
Ys VIII: Lacrimosa of Dana 2016
The Legend of Heroes: Trails of Cold Steel III
The Legend of Heroes: Trails of Cold Steel IV
Ys IX: Monstrum Nox 2019
The Legend of Heroes: Trails into Reverie
The Legend of Heroes: Trails Through Daybreak
The Legend of Heroes: Trails Through Daybreak II
Ys X: Nordics
as well as a bunch of ports of older games to modern platforms and localizing them to the west. All of these are worth playing and some of these were GOTY material for me.
Its good to quantify how much time has passed, and how much you can get done with a smaller budget and focused scope.
Call me shallow but I enjoy the fanservice ( not the naughty type, I mean when characters from the previous entries come back/get mentioned) so I enjoyed them thoroughly, Kuro 1 and 2 are also great, they bring a lot of new ideas to the table.
I play mostly smaller games, and am very patient with my gaming habits. Haven’t bought a AAA game in a very long while. Still follow these kind of news because they trend set the whole industry and encroach everywhere with bad practice as big publishers represent the majority of the industry releases and also the grossest revenue.
I actually will only play a game with realistic sweat and tears. Oh, they are hard at work on that?! Well FINALLY, I’m SO fucking glad. Thank you SO much, Robert’s Space Industries. You guys are definitely NOT complete hacks.
I paid for star citizen a decade ago and honestly enjoyed it enough for about 2 days. It always felt exciting to see how ahead they were of early Xbox 1 / PS4 games in their scope with volumetric effects etc.
The trouble is, 90% of their innovative content has been long overtook by general game progression, they’re making a game that could have probably launched with the PS5 and been innovative and are already falling behind there. I genuinely believe that they were Innovating their game slowly over time and there were amazing things in the works, but they missed the moment that it was exciting and new by so many years.
A few of my guildmates play SC as well and they try to get other people to play, but every time an open period happens, the servers always shit the bed with instability and the play experience for the new player is awful.
It’s so funny trying to hear them rationalize bad servers and inability to do basic things as just part of the experience.
I’m convinced they made the game as a side project to their true goal of inventing dynamic server meshing.
We are talking about Chris “feature creep” Roberts here, though. The guy can’t stop himself from retasking a team with yet another “immersive” thing they need to waste their time on.
So who knows. Could just be bad management, but I wouldn’t put it past them to be doing this so they can license and sell the engine or something. That is, until other developers snipe their employees and use their knowledge to develop server meshing themselves.
Laundering? They’re not even entering as investors are they, so they are not really expecting any return other that a presumably finished game at some point?
That and they release their financial reports every year…
The people in this thread are astoundingly hateful idiots that are just doing the groupthink thing to be part of a group that lets them feel “smarter than you.” It’s really disappointing to see this every time star citizen is mentioned, but I’ll just continue to enjoy it and then welcome all these people when it’s completed as they suddenly stop hating on it because it isn’t fashionable anymore.
I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.
All of that is intuitive to me to understand.
Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.
Star Citizen is like the perfect storm of these elements.
No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.
At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.
Chris Roberts begin developing Freelancer with a similar aspiration of total simulation that Star Citizen now promises.
Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.
If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.
ya, now it’s the people who play the game funding it instead of corporate executives, and honestly I think that’s a good thing, look at Elite Dangerous, No man’s sky (even after the patches) or Starfield, sure they might be “completed games” but can’t hold a candle to SC in it’s pre-alpha in terms of gameplay
If you don’t know what you want except a nebulous dream, you can’t tell that you’re dissatisfied with what you actually have, and don’t realize that what you’re doing isn’t actually getting you anything. This applies to both the devs and the fans.
why should they care about consoles, exactly? Especially when we know that a bunch of licensing requirements from consoles are literally giving control of your project to Microsoft/Sony/Nintendo
It’s relevant because it’s the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they’re targeting multiple platforms which does have a cost.
ok AND? the fact that it’s the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn’t the difficult part.
it’s not my fault if you fall for console ports justifying price.
because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years.
or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles?
SC wouldn’t run on any console currently in production, and even if it could/did, you’d own a console several generations newer than what it was meant to play on by the time it officially released.
Shenmue! Shenmue is on that list, wholly crap that almost as embarrassing the people here saying that the SCs fans are not being scammed. And anyone who thinks this is a scam must be brainwashed/part of a hivemind.
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