I wonder if anyone involved in this debate has even played both games… because outside of having a bunch of adorable yet vicious critters with grimdark world implications… they’re nothing alike
Might as well be comparing Resident Evil to House of the Dead, both have zombies, both take place in a house, both have terrible voice acting… but one’s intended to be scary and has very limited resources and depressing music to give that feel, while the other is a goofy action game intended to be B-Grade schlock where you just mindlessly shoot things
Palworld gameplay isn’t even remotely similar to Pokemon. Its basically Ark Survival that just so happens to have plagiarised pokemon designs instead of dinosaurs.
I kinda wish they didn’t go such overt plagiarism in terms of design because then Palworld could be a nice game on its own
that’s my take on it really, they clearly knew their designs were copied bs, and totally did not have to make it that way. For me personally it totally throws off the potential vibe and just feels like poking a bear for absolutely no reason. Plus I also think the game is kind of offensive and in poor taste but that seems to be a minority opinion to say the least.
the only explanation i can come up with is that they wanted the free PR, i mean would the game really have been so popular if it wasn’t teetering on the knife’s edge of plagiarism?
if they made the creature designs comfortably different from pokemon it would kinda just be yet another game
But honestly, what can even be considered “comfortably different” from Pokemon? If you make funny little animals, they’ll probably resemble at least one of the 1025 Pokemon currently in existence.
(FYI, by raw numbers Minecraft is still the #1 popular game. Not relevant to the discussion but a neat statistic. It’s kind of mind boggling how popular that stupid block game is)
Fortnite Battle Royale was an afterthought, a gamejam project at Epic, made with assets from Fortnite: Save the World. They hoped to use the BR hype to get some more players to the main game, but it got so ridiculously popular it quickly overtook StW and became the Fortnite we all know today.
So do I, I’m not knocking it, but you play it for the schlock and awe, not to be legitimately frightened or experienced a tense environment… and in that sense comparing it to Resident Evil because they both have zombies in a mansion made by mad science, is foolish.
The little Breath of the Wild stamina meter and glider kinda drive me up a wall. They’re just adding the same shit they’ve nabbed and put into that game and threw fuckin Pokemon in it.
And that made it fun. I played Ark, didn’t like it. I played Craftopia, wasn’t a fan. But I have way too many hours in Palworld already. They took a bunch of game mechanics and executed them well together.
A comment I saw on another forum basically pointing out that Palworld demonstrates the gigantic demand for a real new Pokemon game that isn’t whatever Scarlet was.
What did they rip off? There are over a thousand pokemon, most of which are very similar to real animals or mythical creatures so you’re inevitably going to have some similarities. If there were actually copyright infringement going on, Nintendo would be all over it. Don’t tell me anubis (the pal) copied lucario when lucario copied anubis (the god)
Breath of the Wild - Stamina meter in the same style, position, and orientation. Glider and air movement, (Haven’t checked if they ripped off the cliffside climbing too but probably.)
Pokemon - At least half their designs are 80% likeness to already existing Pokemon, you use ‘balls’ to capture the creatures when they’re weak enough, you use these captured creatures to fight for you, you’re considered a ‘trainer’.
Like do I really need to spell out every fucking piece of this game that was stolen to you? Taking tons of shit from other games and mashing it into a new game is not creative, shouldn’t be celebrated, and damn sure isn’t legal. Nintendo have already confirmed they’ve only recently been made aware of it and are “investigating” it. The fact it hasn’t been Thanos snapped yet doesn’t mean it won’t be.
There’s no way Nintendo is “only just aware of it” when the trailer was from 1-2y ago. If they had anything obvious to stand on, they’d have blasted it before release.
The stamina meter with gliders. Looks like genshin. But was it really novel in genshin? Should we complain that RD ripped off witcher bc you can ride a horse? Mechanics like this are not legally protected, which is a good thing or someone would patented the minimap and the game industry would suck.
Genshin stole it from BOTW too but the difference is Genshin didn’t also rip off Pokemon or another Nintendo IP so it’s more forgettable. This company has only made games copying Nintendo and has culminated their theft into this ‘magnum opus’. Pretty sure Nintendo was waiting for them to release the game so they have a profit number to directly point to for damages instead of just a ‘cease and desist’.
Stop coping. Almost every part of Palworld can be directly tied with at least 80% accuracy to a Nintendo game of recent memory. I don’t know why you guys need to do such complicated mental gymnastics to not admit this is a borderline asset flip using copyrighted shit.
Other people can make shit that’s like other shit. Nearly all creative media of modern origin is mixtures and rearrangements of at least the ideas behind other works. You’re reading like an old man yelling at a cloud.
Should Sonic The Hedgehog not exist? it’s clearly a platformer trying to rip off Mario. Should the Spyro or Rayman have never been allowed to happen? Clearly they were just trying to rip off SM64.
Your complaint is that someone who isn’t the Pokémon company made a game about capturing animals and making them fight for you. And that someone who isn’t Nintendo made a game where you can climb and glide. And, I assume, someone who isn’t Mojang made a game about survival and crafting mechanics? Did you complain when Fortnite “stole” the entire battle royale formula from PUBG? Or Apex Legends? Did you complain when Overwatch “stole” TF/TF2 from Valve? Or when Quake “stole” DOOM? Do you think none of these should have been made?
You’re misunderstanding people’s lack of caring about the “stealing” (lmao) for a lack of understanding.
If Nintendo and The Pokémon Company don’t want to deal with this kind of direct competition, they should pull their heads out of their asses and start delivering meaningfully good Pokémon games instead of the series of recent corner-cutting yearly trainwrecks. A demand has created a supply. Cope.
EDIT: Wow nevermind lmao. I see the rest of your emotional thrashing in the rest of this thread. You’re just mad something looks like something you like, but is different in ways you don’t like. You think this somehow devalues your choices and preferences and “emotional bonds” with your Pokémon. Not true. You think others enjoying something you don’t like makes you “wrong”. Not true. I think your value system is damaged and you’re defensive as fuck. Try ignoring this game exists, you’ll feel better. And you know, if you’re right, I guess it’ll be gone soon, right?
BOTW - None of the things you mentioned were original for that game either. I remember gliding around as Spyro all the way back in the 90’s. Even the Just Cause series had them before Zelda. Stamina bars have been in so many games I think you’d need an archeologist to work out where they originated from.
The Pals are obvious rip-off Pokémon, but as Nintendo / Gamefreak don’t give a shit about making a half-decent game from their own IP, I think it becomes fair game for other companies to have a crack at it.
Really? So a glider that operates exactly the same as a popular game by Nintendo, Creatures that heavily resemble a popular game by Nintendo, and HUD elements that heavily resemble a popular game by Nintendo, are all just totally coincidentally in the same game, shortly after these games made it popular?
If there was a spiky purple dragon that was running around collecting gems named Singe, yeah, I’d probably call them out for copying Spyro. But Palworld circlejerkers are so delusional to try and defend this game by saying “Well, these other games had something kinda similar”. You know what they’re doing. You’d have to be a toddler or huffing a lethal dose of copium to not.
I get you guys want a protest game and that’s fine but does it really have to be this low effort? They could have went a totally different direction and used more realistic monsters, made it dark and a little gritty to match the themes, actually do some work to make it only a vague thought not use 95% accurate models with a fucking color pallet swap. I have emotional attachments to some Pokemon because I grew up around them, learned their personalities, and now there’s a game where I stick a pump shotgun down their throat to ‘capture’ them. Not exactly chomping at the bit for that.
I’m pretty sure John Daly sold his soul to the devil. The more I hear about how he treats his body the more amazed I am that he can still play golf. Or live.
If you like survival games (Ark, Rust, Valheim…), you’d probably like it. It’s a pretty decent survival game, and getting it’s nice having the Pals grind your resources for you.
I played it for the first time yesterday with my S/O, and we looked at the clock only to realize we had played for a little over ten hours straight… only stopping for lunch/dinner
I mean, any survival game is like that. Hell, just about any game is like that. Eventually you’ve done about all you want to do, and then it’s time to move on. And that’s fine.
I don’t know, games like Minecraft, Factorio, Satisfactory, Rust, they all have a lot of staying power. There’s always burnout but I don’t think that Palworld is going to survive to the “We should go back to that” stage.
I burnt out on Factorio after I had fifty ion cannons in orbit and a few battalions of remote controlled mammoth tanks. It got boring after I had finished everything. And restarting was too daunting.
I’ll definitely be back for the big update though. The new trains look incredible.
Personally I do think palworld will survive though. The core loop of capturing pals, leveling, and attribute hunting, is very fun.
I’m absolutely loving it. I was expecting a total shit post of a game but there is actual depth to this. And for a game this early into early access it’s running amazingly. The only real bugs I’ve run into so far is occasionally my worker pals get stuck and start to starve so I have to throw them into the box and then take them back out real quick. In the end though that happens like three or four times in several hours?
I just started playing last night. I got raided ans my entire base got burned down. I could not figure out any way to stop it from spreading. Why would i spend any effort on building an awesome base if one fucking fire will burn the whole thing to the ground without me being able to do anything but watch it all fall apart?
Im really hoping its a bug because its going to nope out a lot of people when it happens to them.
If you ever had a sibling overwrite a save file you had put dozens to hundreds of hours into you know what im talking about (sorry bro, i still feel bad a about accidently saving over your 90 hours on ff9)
Honestly I had the exact same thing happen to me but once you get just a tiny bit further it’s no longer a problem. You’ll have enough pals running around to take care of the raid all by themselves even if you don’t help.
But yeah at the same time that was a tad bit bullshit
Thanks for letting me know it is a temporary problem. I had 6 pals fighting when it happened and they killed everyone but it was fire pals and one thing being on fire spread to the whole base. Just was like this is a dumb game design. Probably is a way to deal with it, and it is still early access so presumably it will get addressed or it was just something i missed.
the raids are definitely something i’d polish if i were them, it’s rather arbitrary and not really fun in any way.
i like the idea of having a reason to build defenses, and the risk of losing stuff, but it’s rather wack to start by flinging gravel at you and then at some point start dropping meteors, neither are particularly engaging and with the swarm of pals you’ll have after just a short while there’s not really much you yourself can do to affect things other than build walls…
i think it’d work better if it sent a mini-boss and some normal pals, so you could either focus on the miniboss or pick off the small ones.
Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.
The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning
I’ve mostly ignired raids. So far my guild and I have lost a total of “3 signposts” to raids over the course of a week. Just have piles of pals in base that aren’t completely incapacitated and they fend off the raids more or less by themselves.
I have about 40 hours into the game. My friend about the same. He knows three people with 20+. I have read several forum posts and watched reviews on this game. In a handful of instances the fire is mentioned. It’s a rare occurrence started by a Pal being on fire or using fire very close to your building. You can stop this by scrapping a section not on fire and by keeping anything that requires fire away from buildings. That said, I spent a day roasting an egg next to a furnace inside my wooden hut and nothing happened.
Also, it’s early access.
And one situation create bad does not a game make. Or something. :D - Anyway, gather stone and build your shit outta stone. Looks decent too.
Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.
I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?
Huh? Early access games have been a thing for at least the past 5 years solid, no question. At this point it’s just a standard. It’s rare to find a game come out that isn’t early release. The trend isn’t going away because there will always be a line of morons to buy the game full of bugs and people lap it up.
It can help some indie studios out with continued development, so I think it’s fine as long as they continue to refine the game and put out timely updates. Some games even feel finished already even if they technically aren’t.
They definitely needed the cash flow to keep going. I think the other part of their early access, aside from public testing, is they needed a target. It feels like they had an idea for a game but didn’t know how to flesh out the game. Just like Minecraft, the community will heavily influence the dev. That community feedback before a full release is a good thing and it will make Pal’mon an iconic game if the devs can deliver.
Early Access has its place, we’re far better off with it existing than it not. I do still feel it needs to be an opt in thing for you to be able to see on Steam though
It just always feels like you lose so much of the cultural zeitgeist when the game goes full release.
Slime Rancher. Eventually Valheim. 30XX. My Time At… it’s like a tepid glass of water rather than hitting that nice ice cold cube glass like you’re trying to get in my pants.
It’s worse because this particular company has a habit of doing a bunch of unfinished games. Palworld, Craftopia and Never grave are all by the same company. They’re all also unfinished.
Pocketpair is also 100% not an indie company as the head of Pocketpair is already a Businessman who owns an exchange for cryptocurrency
It won’t. Pokemon is such a guaranteed money maker they won’t sway far off the path and this is ESPECIALLY true when you look at Japan where they have entire cities made around the stuff. Pokemon outside of Japan is nothing when compared to what it is over there. Palworld was also released outside of a pokemon release so it isn’t going to really effect their sales either. Gamefreak and Nintendo are probably gonna have issues with how it certainly pulls inspiration from a new titles.
With all that said I really enjoy palworld it’s loads of fun and I usually hate survival games.
they basically just looked at the recent popular games and yoinked the good bits, which entirely unsurprisingly results in a fun game when executed decently
like honestly palworld feels like something that should be used as an example in game design courses: this is what it looks like when you just set out to make a successful game, without any particular vision. Resist the whisperings of satan telling you to add microtransactions and charge 60 bucks for it, and people will eat that shit up
and like, that decision has probably earned them way more money than they would ever have seen otherwise, along with the sustainability to KEEP earning hideous amounts of dosh for a good long while
As someone who spent tens, maybe hundreds of hours on ark… It’s so much more fun than ark. I have some good memories from that game, but it’s so not worth logging in every single day to feed the dinosaurs
It’s Ark, but with all the terrible mechanics and blatant playtime stretching removed. The longest anything takes in Palworld with default settings is hatching a large egg, which is entirely passive and caps at 2 hours on Normal (according to the settings page, but I’ve yet to see a hatch timer longer than 30 minutes), and even that can be greatly sped up by matching the egg’s preferred climate with a heater or cooler next to the incubator. Most things that require player intervention take minutes at most. After Ark’s “this basic task takes hours, you have to be there for the whole process, and any mistake means you might as well start over”, this game is a breath of fresh air.
Definitely room for growth though, especially on the automation and AI side of things. Even in its current state it’s still one of the best survival games I’ve played in years. Between it and Enshrouded, 2024 has already spoiled me.
I played Ark, got a random disease that apparently can only be healed with items from a high level area and didn’t go away on death. So my options were: play with the disease for the foreseeable future or restart from scratch and lose days of progress.
I watched the trailer and read the steam description. I don’t like how it treats and lets you treat the pals. My 8yo was very excited to see a pokemon clone game, and asked me to stop the trailer 30 seconds in because of them beating up the pals and using them as slaves.
Then don’t play it. Also, your last sentence literally describes Pokemon. Wild animals beating the crap out of each other and enslaved by post war child army.
I said this in another comment, but the concept itself is different from the execution though. She watches pokemon, and they regularly talk about respecting the pokemon and treating them with respect. Anybody who treats pokemon as an object without love is shown in a bad light; even team rocket is shown to have great love for their Meowth that they are willing to walk away from Meowth when they think Meowth would have a better life elsewhere. On palworld steam description, they literally say pals can be treated any way you want because they thankfully don’t have any human rights issues. Kids don’t think of the bigger picture, or the deeper meaning beyond what they actually see. I’m not saying the game is bad. I’m just saying I don’t like the game for how it is, and it’s definitely not a kids game where as pokemon can be.
I mean if they really respected the pokemon they’d leave them in the wild instead of beating the shit out of them and then grooming them to do their bidding. Oh yeah, cool this guy treats his slaves better than that guy. Lol!
Yeah like I said in another comment, the game is not a kids game, and that is fine. However, the game looks cute and charming, and very like pokemon, which makes it very attractive for kids, and makes me concerned for any kid who likes playing this game.
The concern over children liking Palworld is akin to all those unfounded concerns about shooter games “causing” violence.
Humans, even small children, are VERY capable to separate fiction from reality. There’s no problem at all about a kid wanting to play a game about catching animals and using them to build your base.
That might actually be true up to a certain age. She was really into Powerpuff girls when she was 5, and I had to switch it to something else because she was aggressive a lot. It was like a switch turned off a week after I stopped ppg. Anecdotal, but yeah some things are not suitable for some ages.
After seeing a few videos about it, it’s a pass for me. Pretty plainly a soulless legally distinct mishmash of random design elements with nothing to bring to the table creatively
If this was a soulless cash grab, it wouldn’t be half as optimized as it is now. I climbed a peak, and could see the other side of the map without any frame drops. AAA titles still struggle to do that.
It is bootleg Pokemon, but it’s also a well made game.
Like yeah someone with relatively okay skill could duplicate a famous painting, but we wouldn’t make them famous for it. Art is about making interesting choices.
I’m having terrible seeing it, but if you’re happy that’s great. I barely have time for the games I’m excited about from three years ago, so who am I to criticise?
the optimization is weird because yeah you can see far as hell and it looks good enough, but at the same time my entirely decent GPU can’t run it in 1080p on lowest settings
i just wish they’d implemented the resolution setting to only apply to the game world, it’s kind of idiotic to have it affect the UI as well…
Nah. It’s the Vampire Survivors of the “catch em all” genre. I thought it looked like ass in the videos - and it does! - but when you have your own hands on the controller it’s a different experience. Again, like VS, it lands in a sweet spot re: progression, expansion, new interactions, etc.
I tell people “it’s the least polished game I’ve ever played for 20+ hours”.
Yeah because taking your pets to an arena-style fight to “fainting” is also a great model for the kids lmao
Pokémon’s dog fighting aside, Palworld has a certain cynicism that imo takes it out of the realm of a kids game. The game allows you to capture humans and then has a little blurb about how it’s “inhumane” to do so. There’s a niche for an “adult” monster capture game that Palworld is filling. I’m curious about how the game will continue to develop in early access. They have a lot of funding & hype, let’s see if they can see it through to a full release (or wallow in development like so many other Early Access survival games).
The concept itself is different from the execution though. She watches pokemon, and they regularly talk about respecting the pokemon and treating them with respect. Anybody who treats pokemon as an object without love is shown in a bad light; even team rocket is shown to have great love for their Meowth that they are willing to walk away from Meowth when they think Meowth would have a better life elsewhere. On palworld steam description, they literally say pals can be treated any way you want because they thankfully don’t have any human rights issues. Kids don’t think of the bigger picture, deeper meaning beyond what they actually see. The game is not a kids game, and that is fine. However, the game looks cute and charming, and very like pokemon, which makes me concerned for any kid who likes playing this game.
I think you’re a great parent who interrogates the media that your child is consuming!
The aesthetic of Palworld feeds that cynicism; it’s charming and colorful and awfully brutal. Parents should be aware of the game’s content and the game should probably get a Teen rating (at least in the US; not sure how PEGI does their rating).
But at the same time, the human enemies are ones locking pals in literal cages who you can free. And none of the pals actually die when you are out fighting them in the world, they just pass out with Xs over their eyes. (Just don’t unlock the butcher knife)
Really the game lets you treat pals however you want, from never using them for work and doing everything yourself, to full on brutal working conditions. Choice is yours.
They talk about treating them with respect… then trap them in poke balls and let them out to fight each other for bragging rights and entertainment. The people of the Pokémon world are the highest of hypocrites and that’s one of the main lessons that should be taken from that show
This seems like biblical levels of silly. Treating a slave creature well before you hawk it into the arena to fight for you feels a little morally nebulous.
It’s a fun game, and laughing about the pals is totally part of it. The penguins special move is getting blasted out of a bazooka, and immediately passing out. It’s hilarious, but if you think about it, it’s really not much different from Ash Catchem tossing his pokemon into cage fighting rings. Palworld is honest about it, and injects humor that clearly makes you feel uncomfortable.
Other people reply by how Pokemons are being in captive is a bad thing, and even though it’s logical, I know what the Pokemon anime is. Like most anime, it teaches children kind and nice stuff, and the captive thing is ignored likely because it can’t be applied in real world. No need to doubt - Pokemon is not bad for your child.
Palworld just allows too much freedom when compared to that. You either have to be an established person to understand what you’re doing or play with your parents so they explain what your actions mean.
and if understand the game right one of the “bad guy” groups you fight thinks this is fucked up and wants to kill you because you make pals fight
you’re kind of explicitly playing as the bad guy, and considering the stuff the game has you do you’re basically a cartoon villain in a massive lair filled with grunts who are just sort of there and go on lunch breaks between shifts of building death rays
That’s what pokemon is though. It’s cock fighting and animal slavery. I knew that as a teen when I played the original games and watched the original show. And pokemon Manga is even more violent.
I haven’t played the game yet. Not sure if I will. But I’ve seen some gameplay, and, honestly, it bothers me too, and not just because beating up Pokemon feels bad. My main problem is that it could have been done in a better way that would make me feel less bad lol
The pals should be dangerous! Even the basic starter ones!
I play a Pokemon TTRPG where you can beat up Pokemon with your bare hands if you want. The difference is, they’re not helpless. A trainer without any investment in their personal combat skills is roughly a suitable match for a low level Ratata. Even in the video games, there’s a reason Professor Birch got cornered by a couple Zigzagoon. It’s the same reason you’re not allowed in the long grass without a Pokemon.
Pokemon are magical monsters that can just straight up kill you. There’s a big difference between fighting something like that, on basically equal footing, and punching a helpless stuffed animal.
It’s definitely not a kid game. The descriptions of the pals tells how some of them are used for torture, sex, drugs, religion all sorts of wild shit. I really hope they keep that up to because imo the game is better for it.
Pokemon always was a dog fighting economy. Growing up with it never thought about how dark it was but we old now.
Fun seeing an absurd matured version of monster catching dog fighting economy.
Idk if it’ll be living up to hype a year from now, but for now pretty fun. Also love seeing game freak miss out on all this money. You dummies have known people wanted something like this for decades!
It was about beetle fighting. One of the core sources of inspiration is based on how groups of kids(in Japan) go into the woods to find the biggest beetle they could, bring them back and have them fight.
It definitely takes the “Pokémon are slaves” thing and runs with it. You can kill and eat the pals. Some of them are very “human”. You basically stop short of actually whipping them, though I’m sure they’d add that in.
Edit: maybe I’ll clarify, the Syndicate is a group against the mistreatment of pals. You can capture them and force them to work for you. The player is very much the bad guy here.
The player is the bad guy because of a mechanic that exists but isn’t encouraged? There are plenty of games that allow the player character to commit awful crimes. You only play as the bad guy if you’re playing as the bad guy.
That’s the way I see it. Show me a slave owner who just kinda let their slaves wander around without any kind of restraints, and let them do whatever they want
The electric Pokemon were forced to work at the power plant in the first season of the anime. Pokemon have always been slaves. I totally get not liking the presentation, though. It’s far more grotesque and not abstracted away.
Considering how the steam page reads, it’s like a full blown parody by simply pointing out what Pokemon’s world must be like through the eyes of an adult.
Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!
Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.
Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is.
Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all.
The game is still in early access and has plans to officially support mods. Either the devs will make a “PG” setting or someone will mod it to be more child friendly.
It’s clearly got more potential than it’s currently using right now, game is fun but will almost certainly be better in 3-6 months. No shame in waiting for a finished product, either.
i mean they’ve sold like a million copies, i don’t think they’re going to be hurting for cash any time soon, just pirate it and maybe buy it later if you feel a desire to.
I hate this conflation of “Developer” with every other role in modern game development.
If you think the new Porsche looks shit, do you blame the Mecanical engineer who designed the brake mechanism?
If your new manga body pillow gives you a rash, do you blame the graphic designer of the manga?
There is not a single thing listed in the meme above that is actually the fault of the actual developers working on the game. Don’t even need to talk about the first picture.
game size is studio management related. They want to stuff as much (repetitive, boring) content into the game as possible. Plus a multiplayer mode no one asked for.
Optimizations don’t happen because the CEO decides to take the sales money of the game this quarter, and not next, and ships an unfinished product.
Always online is ALWAYS a management decision.
It’s a shit joke, it’s wrong because it blames the wrong people, and its also just dumb.
startrek.website
Najnowsze