I was so looking forward to this game because the aestetic was so cool…and then I played, and it was a buggy always online mess with a convoluted crafting system. So disappointing.
It’s an early access game, just finish the game instead of trying to ‘revive’ it while it remains incomplete.
A handcrafted campaign (ever seen a non-handcrafted campaign?) seems like something you’d save for a full launch anyway. It would make more sense to me to make sure the rest of the core game is fun and works as intended, then top it off with a campaign at launch.
I was bummed when I saw it launched in a crappy state. I thought it looked really neat as well. From recent reviews it seems they have fixed a ton of stuff and are rapidly working on other things so I copped it. Hopefully I can finally play it this weekend.
This was a very interesting game. I didn’t feel exactly satisfied at the end of the game but I almost feel like that’s the point. I’m always down for weird experimental stuff in games even if they aren’t 100% my thing. I’ll still remember those weird games that test the boundaries more than most of the standard AAA slop.
I wish this developer well and can’t wait to see what they do in the future.
I bought it blind on gog when it was on sale, visual novels aren’t my thing usually, but it did not have the anime look so I thought I gave it a try and drop it after half an hour.
Turns out it was one of the most impressive games I played these last years. What a mindfuck!
And the ending warmed my cold heart!
So I wanted to watch a review on YouTube, and what! The! Fuck! I had no idea how different (and gruesome) this game could get! Soon it’s holiday time, and it’s on my top list of things to do! Let’s see how I can fuck things up!
rockpapershotgun.com
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