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Mayonnaise, do games w Sand Land, the upcoming action-RPG based on Akira Toriyama's manga, has a demo out now

How cool! I had the manga when I was a kid and absolutely adored it. Totally forgot that it existed.

Donjuanme, do games w The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards

I’ll watch it

hornedfiend, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul

Can you own more than 6 lousy ships now? Not that I am still playing the game,but IT was the only fun thing left to do for me last time I tried getting back into this game.

redcalcium, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul

Wtf I thought the previous update was the last update?

Cqrd,

So far they’ve literally ended every update video with something like “And there’s more to come!”, including this one.

kandoh, do games w Sea of Stars is adding co-op multiplayer to the dazzling Chrono Trigger-inspired RPG

Lucky me with two friends who picked it up on my recommendation

SuperSynthia, do games w More than 500 games on Steam earned over $3 million in 2023

Even though I’m on a huge open source change, Steam seems to be at least pretty consumer friendly

avater, do games w Diablo 4 is coming to Game Pass on March 28th
@avater@lemmy.world avatar

wouldn’t even touch it if it’s free.

Jorgelino, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

I just threw up in my mouth a little

maness300, do games w Suicide Squad: Kill The Justice League review: a looter shooter in need of rescuing

I’ve always thought looter shooters were shit and revolving a game around loot was a shitty idea.

AlexisFR, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases
@AlexisFR@jlai.lu avatar

Did they ate the Hard Drive?

Parallax, do gaming w After five years in early access, Satisfactory will finally launch into 1.0 later this year

EXCITED. Even Update 3 was completely fun and enjoyable to play. I've been putting off playing again because there were so many breaking changes in the later updates.

WanderingPoltergeist, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@WanderingPoltergeist@kbin.social avatar

I think even the more compelling games I've played used fast travel...Not as an excuse to reduce exposure to a tedious world, but to respect a gamer's time! I prefer fast travel to hubs and allowing me to make a short journey to wherever my next objective is. No Man's Sky has my favorite system for fast travel: Teleportation Portals which you can use to create a network of fast travel spots. It makes exploring previously settled planets a lot easier but still encourages the player to explore their unique universe. It's limited, but in an elegant way which I find to be pleasing.

I can only think of one game that made travel boring: Skyrim. The main reason is that once you've experienced one random event...You've seen them all as there's no flavor to those random on the road events. Fast Travel to any point on the map was designed to hide the blandness of Skyrim.

Even Hideaki must realize that travelling the same road repeatedly will become dull because one can only pack so many random events in a game...I hope that he makes for an option to even avoid that level of tedium in the extremely late/post-game. Else his game will become the very thing he's critiquing.

GreenAlex, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@GreenAlex@kbin.social avatar

It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).

Hypx, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@Hypx@kbin.social avatar

Open world games need two types of fast travel. The first is your standard type, which is pretty much a teleportation ability. That should be greatly limited. At most, just for cases where you need to travel across the entire map, and should be hidden behind some kind of in-game explanation like "you're taking a boat/plane/subway" or whatever.

The other one should be some way of moving really fast across the map so previously explored areas aren't a chore to move across. Literally fast travel, and not teleportation. And no, conventional solutions like horses or cars is still not fast enough. It's still minutes of mindlessly moving from point A to B in most cases. It needs to be truly fast. Spiderman 2 actually did explore this concept pretty well, with ideas like catapulting yourself or using a wingsuit to glide long distances. Other games need to come up with someway of allow players to cross huge distances in in a few seconds.

prettybunnys, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

100% agree, lots of open world games these days make the only reason to explore so that you can find the fast travel beacon so you never have to explore the “open world” again.

It hides shitty and half assed world building though so I guess devs got that going for them.

snooggums,
@snooggums@kbin.social avatar

I think it is more of a gameplay issue than a world building issue.

Fast travel solves a problem the developers create, needing to be in specific locations regularly to accomplish specific tasks. If you don't need to be anywhere in particular to offload collected items or to craft stuff, or return to someone to turn in quests to level, then you can just spend the time exploring at whatever pace you want.

Game design that makes repetitive travel necessary is when fast travel becomes necessary to avoid tedium.

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