This is at least the second attempt to make VTMB2. The original version by Hardsuit Labs was entirely scrapped and restarted at The Chinese Room.
I spoke to the new devs at PAX last year and they said they were only reusing assets from the Hardsuit Labs version and otherwise completely making a new game from scratch.
This new version has only been publicly announced since late 2023, although it probably started development sometime in late 2021/early 2022.
Right, that’s why I’m not convinced this will ever actually release.
Abandoning all previous work, and the fact that new devs don’t exactly have experience with this genre…
I’m still gonna give it a try, but I’m not hopeful.
It’s such a terrible shame that we had Brian Mitsoda and Rik Schaffer back and actually working on a sequel and none of it will see the light of day. Say what you want about Mitsoda’s thin-blood protagonist idea (I’m not a fan) but watching the trailers of https://youtu.be/6PM0vb8UCzM" version of the game you can at least see the lineage of the original.
I cancelled my preorder years ago and don’t regret it one bit. The last 4 games I ever preordered: Shenmue 3, No Man’s Sky, Cyberpunk 2077 and Vampire: The Masquerade - Bloodlines 2. Never again.
Wow, this title can’t catch a break. Though given how little of the game the developers have shown off, this isn’t too surprising honestly. I just hope this delay will be good for the game.
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That website can go pull its foreskin over its head
I just wanted to know what the game is in the thumbnail
So heres the thing, people can make bad games sometimes. People can make more than one bad game in a row. People can overpromise and undeliver.
I dont like Molyneux as a person because he overhypes the shit out of his games. I like his past projects though. Populous, Dungeon Keeper, Black and White, Fable are some really fun games he was involved with. Even though he hasnt put out anything worthwhile in 15 years, I have no problem in trying out anything new he does. What do I have to lose anyway?
Remember that time when Peter Molyneux said he wasn’t going to speak to the press or about games anymore?
“I understand that people are sick of hearing my voice and hearing my promises. So I’m going to stop doing press and I’m going to stop talking about games completely.”
I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.
In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).
I see AI as being more useful in things like Bethesdas radiant quest system. Theoretically an AI could generate quest and character dialog and react in unique ways to game world events. As far as game elements, machine learning is actually a pretty good way to have dynamic difficulty where the player is pushed as far as they can go and game elements are tweaked accordingly. Or the AI could even design unique quest items and names if trained right.
Plenty of applications for it but I think we’ll see it overused in some games which will lead to bland or non-cohesive elements that on the surface are fine, but don’t amount to anything unique. Like imagine cyberpunk but written by AI and it’d be mostly generic dialog with few connecting ideas. It’s not impossible for AI to get better at that though and maybe if it were only trained on other game dialog or if it gets approved by a human first, it could be incredible.
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