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Porka_911, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs

In Paradox defence they released a patch pretty quickly once it was released to the masses with miriad of different hardware configs.

To be honest, they prob should have just beta early released it.

This way they could have caveated any issues and allowed the feedback to refine the codebase.

£70 ish quid for the premium edition to run like shite takes the biscuit.

skulblaka,
@skulblaka@kbin.social avatar

But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about "what's with the EA bullshit, just release the full game when it's finished"

Personally, I'm a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It's made several games that I already really liked in their EA state, into masterpieces.

But your average gamer just wants to buy a game and have it work perfectly. When it doesn't, tantrums happen.

Narrrz,

I used to hate early access - why should we pay to test an unfinished game, when that's an actual job that people get paid to do?

but I've come to recognise that it's am important avenue for funding for many developers, and tbh, I don't think any of the early access games I've played have felt "incomplete" - perhaps lacking polish, perhaps in need of more content, but that's true of many full releases, and early access not only gets you these games at a reduced price, it effectively guarantees a large amount of free DLC as the game gets made more complete.

my only real complaint now is sometimes I like early access features which end up getting cut from the finished game.

thejml,

I feel like if they:

  • released earlier with Beta: tantrums
  • delayed to get perf up: tantrums
  • cut features/details to get perf up: tantrums
  • released on time w/perf issues: tantrums

I just ignore it. I have a fairly new setup and turned a few things down, so I can get 70 +/- 10 most of the time, but I trust they’re working on it so I can turn them back up later. Perf testing on a huge myriad of different system setups is hard to do. At least they didn’t pull a “here it is, we’re done.” Like some other groups might have. They acknowledged it, they announced the low perf and their continued work, and they released anyway so people who want it and can play it, get to.

theangriestbird, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs

“… Characters feature a lot of details that, while seemingly unnecessary now, will become relevant in the future of the project.”

Custom Dentist Minigame DLC confirmed!

jarfil,

Either that, or “News Cameraman with Carnage Closeup Mode DLC”…

DarkThoughts, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Right after headlines of SC losing the faith of the community. lol
Also, Starfield has already launched. Not that I would even compare the two titles but Squadron 42 has still to prove its actual existence.

spark947,

Thats part of it because everyone interested already doesn’t like them and is getting this game for free. If it doesn’t have legs outside of everyone who has effectively ore-ordered, its going to be a real issue for CIG

TehPers,

I essentially got Starfield for free (bought a laptop and it came with a code). For $0 it was worth every dollar spent, but I do feel bad for the people who pre-ordered.

I can’t imagine why someone would pre-order a game like this one though, these devs don’t exactly have a great track history. At least for the people who pre-ordered Starfield, we know Bethesda will at minimum deliver a game lol.

spark947,

I mean yeah. Idk why people pre-ordered it, but they did, that’s their whole funding. Now they owe a copy to all their “backers”, and it’s hard to see how releasing this game will bring in revenue. They are in a very big hole.

t3rmit3,

bought a laptop and it came with a code

Wouldn’t have happened to be the new Framework, was it? :D

TehPers,

Wouldn’t be any other laptop :P

Whayle, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@Whayle@kbin.social avatar

No whining, no drama, just no sale, like many others will do. This move creates doubts about what other problems were considered acceptable. The first game is pretty good, and waiting a bit will likely see a discount and possibly a better game.

MutatedBass, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.

Friendship,
@Friendship@kbin.social avatar

Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.

I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.

SharkAttak, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@SharkAttak@kbin.social avatar

"Why bother? Some of those stupid modders will fix it for us in a few months"

griD, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Ah, the annual whale fracking operation is in full effect.

interolivary,
!deleted5791 avatar

The what now? 😆

I’m not a native speaker so some jokes / analogies just totally fly over my head

noobdoomguy8658,

Star Citizen is a game that’s been in development forever, all while attracting money in forms of donations and sales of in-game ships. A single-player game by the same devs, Squadron 42, is a somewhat similar story, except that people can’t even play it yet (as far as I remember).

A whale is a tern that often means someone/something that brings you the substantial part of your revenue, so in case of the games above, whales would be the players that spend most money on the in-game ships or donations to support development.

The “whale fracking operation” in this context probably means that the entire trailer is a yet another bait for the community to go crazy and bring in the money so that the devs don’t starve and finally deliver finished products.

The punchline is, however, that it’s likely not gonna happen anyway lmao

interolivary,
!deleted5791 avatar

Ahh doi, I understood the terms separately but for some reason “whale fracking” just made my brain go “whaaaaa”. Thanks for the patience 😅

tal,
@tal@lemmy.today avatar

I’d guess that the idea here is that a “whale” is someone who will spend a lot of money on something. Historically, catching an (actual) whale meant that you’d caught something that was very valuable; my guess is that this is where the phrase came from. Whales were valuable because at the time, they were an economically-reasonable place to get oil. Fracking (or hydraulic fracturing) is a way to extract oil from the ground.

It’s a bit of a stretch, but I can see where they’re coming from. A “whale fracking operation” is not a standard term that I’ve ever heard before, though I get what the guy probably meant.

interolivary,
!deleted5791 avatar

Oh yeah I took it to just be wordplay, interpreting wordplay is still sometimes stupid hard for me, even despite the fact that I speak English at a near-native level and can understand each word individually.

It’s a good question how “whale” ended up having this particular meaning. I was in the games industry for way too long and first saw it used in the context of big spenders in freemium mobile games, but I have a vague memory that it’s used in the same way in the gambling / casino world. Your guess for the history sounds pretty believable, and it seems like the ginormous size of whales could play a part? Big spenders stand out from the “small fish”

JakenVeina, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

Let’s be clear, though: developers did not make this decision. Managers and publishers did.

ampersandrew,
@ampersandrew@kbin.social avatar

Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It's tough out there for games right now.

ripcord,
@ripcord@kbin.social avatar

That's...a pretty big, pure guess there.

ampersandrew, (edited )
@ampersandrew@kbin.social avatar

Not really. If they could afford to release it after optimizations, they would.

ripcord,
@ripcord@kbin.social avatar

There is so much evidence of companies not doing the opposite, it seems like a really big assumption.

Computerchairgeneral, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn't seem ideal either. The management definitely should have given the devs time to work out these issues, but I'd imagine the profits they made from going ahead with the launch will outweigh any criticisms.

Andjhostet, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

I think they underestimated how dramatic this community can be. Which is surprising considering the map size whining that happened.

Jaysyn, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@Jaysyn@kbin.social avatar

It is for me.

cambriakilgannon, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Backed the kickstarter, still excited. Even in its current state it’s one of the more interesting games I’ve ever played. There’s probably a reason no one else has tried to make star citizen before. If SQ42 ever launches, hopefully in a decent state, assets will start getting moved to the multiplayer side of things.

GunnarRunnar,

What exactly is Star Citizen? And how does it differ from everything else?

bermuda,

It’s a space MMO sandbox game that’s been in development for like 11 years now I think? It’s still in the alpha stage. I think at one point it was the highest backed Kickstarter in history. Some people think it’s fraud and they’ll never deliver, others think they’re working on it just slowly. I think at this point universally though, people are just starting to give up hope. The game is available and in a playable state, it’s just nowhere near the promised state.

It also doesn’t help that a lot of ships in star Citizen can be bought with real life cash for pretty exorbitant amounts. A cursory Google search (haven’t played the game) tells me that the “600i Executive Edition” is the most expensive ship in the game, available for $25,000 real life USD.

I’ve heard the best comparison for the game is the presently finished game Elite: Dangerous. Star Citizen is basically saying they’re E:D but better.

stargazingpenguin,

The Javelin is the most expensive ship you can actually buy, at $3,000. It’s still a crazy amount of money though! But if people want to pay it, more power to them. It allows me to enjoy the game with my $70 starter pack!

While you technically have to spend $25,000 to get the 600i Executive Edition, is actually a perk you get once you’ve spent that much on the game itself.

PeterPoopshit, (edited ) do games w Elite Dangerous studio Frontier Developments announce layoffs and "organisational review"

Idk, maybe if they didn’t lock down their game to the point of always online with no mods and maybe if they reduced the grind to a point people with a job or a life could play the game and still progress the game at all, more people would play their space game.

It was borderline acceptable in 2015 when their game was the only one of it’s kind but that is no longer the case. It’s time to open things up or the game will die. Because as it stands, playing their old games + mods is a better choice than their new game with always online drm and no mods.

sebinspace,

Nowadays it’s quite easy to make money, they did actually 10x the payouts on a lot of things at some point. However, always being online makes me a bit sketched to the point of considering making my own flight sim in space, considering what I enjoy most is the depth and complexity of actually operating a spaceship like that.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I miss being able to just swap to my Vulture and go hunt some people down in a CZ, now you gotta have a ship fully engineered or an Eagle will kick your ass.

No thanks, I don’t have the time for making this a part time job.

PeterPoopshit,

Around the time the game first came out you could make all your money just by bounty hunting in a sidewinder. It was great because it was the only actually fun way to progress the game by making money. They quickly nerfed the fuck out of that though and things quickly devolved to the point it takes 200 hours of trading just to afford anything.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I went off into the black to discover plants and it makes me more money than exploring ever has before.

My first run I went all the way to the core and then took my time back hitting first disc’ on dozens of neutrons and black holes. Almost a year out, made like 40 mil.

Scanned plants for a few weeks in tenebrae sector, made 1.5 billion.

PeterPoopshit,

That void opal exploit was fun while it lasted too. It came up pretty late, maybe 2017 or 2018. They tried to nerf it by making most traders not buy opal and the ones that did would only buy only 1 void opal at a time and for always less than the galactic market. Fortunately, this attempt was bugged and traders would buy an unlimited number, albeit for a reduce price that was still worth it. It took them at least a month to patch it to the point where traders would actually only buy 1 void opal.

Absolutely fuck frontier for their gameplay balance decisions. I still managed to barely scrape together an Anaconda just because I did drugs back then but still, fuck Frontier. Shame on me for playing that game anyway instead of finding better things to do although I never did any in game purchases.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I used to crack VO cores in Colonia back then! Fun times, for sure. Especially when the abrasion blasters could spawn more than one if you hit them with perfect timing.

nottheengineer,

It’s an MMO, you can’t just go out and mod that. You could mod it visually, but that would eat into their profits from the store so it makes sense to not allow that as long as the game gets updates.

mercury, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Backed the game, excited to see it when it comes out!

When it comes out.

Until then, zero expectations of quality, or timelieness.

Stillhart, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.

I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.

Redrum714,

It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.

Stillhart,

I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.

Redrum714,

If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.

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