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Fal

@Fal@yiffit.net

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Fal,
@Fal@yiffit.net avatar

Black chain is dead. No one cares anymore

Fal,
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Calling this child abuse is what’s fucking disgusting. This is adults role playing with fucking digital renderings. Literally no children involved. Go clutch pearls elsewhere

Fal,
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It also normalizes pedophilia

No it doesn’t. Only in the same way that violent video games or bdsm normalize actual violence.

Fal,
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By the way, just because these are digital renderings does not mean that there is no harm. Seeing such content can still be harmful to past victims.

This is true of literally everyone and any one. Anyone can be victimized by anything and be traumatized by seeing it. That’s not a reasonable argument to throw around accusations of child abuse.

They specifically called it “child abuse content”, not “child abuse”. This seems perfectly valid, no?

No, this is not valid. MAYBE if they added “fictional child abuse content” or something, but even that would be misleading. There’s no child, so it can’t be child abuse, and thus can’t be child abuse content.

Fal,
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Yes, sexualizing real children’s bodies is wrong. Sexualizing 3d images of fantasy things is always OK because it’s not real

Fal,
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Any media that depicts children as sexual is promoting pedophilia

What a terrible take. The same way that violent video games promote violence and is harmful to children?

Children are not sexual

No children are involved

Catering to their fantasies emboldens them to act.

There is 0 evidence of this, and some evidence to the contrary. Having an outlet that involves 0 victims is beneficial. But even still, there are people that are into this that have 0 interest in actual children. Because it’s just a fantasy, the same way that people have rape fantasies.

Fal,
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I’m a software dev now, and I always like to say that ti basic was my first programming language.

Remember drug wars?

Fal,
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Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

Fal,
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No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

Fal,
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Is the next one going to support inverting the X and Y axis on the controller? Or is it going to be entirely unplayable as well?

Fal,
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I don’t know how anyone doesn’t. You’re controlling a camera. It’s how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.

Fal,
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Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You’d see how that’s unplayable, right?

Fal,
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Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.

In super mario 64, you click C left to look right because you’re controlling the camera. Just like every other game ever, you’re controlling a camera. Whether you’re looking at the back of the head of your character or not. When you’re using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It’s crazy to me that you would use different motion when you’re controlling with a joystick versus controller physically

Fal,
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What? Literally all cameras are controlled invertedly. It’s literally how human biomechanics work too. To look up, you tighten the muscles in the back of your neck, pulling your head back

Fal,
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It only has inverting of 1 axis, not both.

I had to hack it in steam’s controller remapping. But that shouldn’t be necessary, just provide the completely normal option.

Fal,
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It’s weird, I thought of it like leaning back & forward to make it intuitive

That’s exactly what it’s live and it’s exactly why it’s intuitive and why when games came out, it was the standard.

But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right,

But you’re not pointing in the games. You’re moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left

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