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Fal, do games w New Crazy Taxi title will be an open-world, massively multiplayer AAA game, according to Sega
@Fal@yiffit.net avatar

Black chain is dead. No one cares anymore

Fal, do games w No More Avatar Reckoning, it has been cancelled
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Don’t you have a phone?

Fal, do gaming w Then vs Now
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I’m a software dev now, and I always like to say that ti basic was my first programming language.

Remember drug wars?

Fal, do gaming w I can't live like this
@Fal@yiffit.net avatar

No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

Fal, do gaming w I can't live like this
@Fal@yiffit.net avatar

Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

It’s weird, I thought of it like leaning back & forward to make it intuitive

That’s exactly what it’s live and it’s exactly why it’s intuitive and why when games came out, it was the standard.

But IRL if you’re physically pointing at one spot and want to move your point of aim up and to to the right for instance, you move your hand up and to the right,

But you’re not pointing in the games. You’re moving the view/camera. So to LOOK up and right (as opposed to point), you lean back and roll to the left

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

It only has inverting of 1 axis, not both.

I had to hack it in steam’s controller remapping. But that shouldn’t be necessary, just provide the completely normal option.

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

What? Literally all cameras are controlled invertedly. It’s literally how human biomechanics work too. To look up, you tighten the muscles in the back of your neck, pulling your head back

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

Of course, how does it possibly make sense to only invert 1 axis? That seems to be the crazy option. Subnautica actually does support only inverting 1 axis (is it Y? Not sure), but not both.

In super mario 64, you click C left to look right because you’re controlling the camera. Just like every other game ever, you’re controlling a camera. Whether you’re looking at the back of the head of your character or not. When you’re using motion controlled aiming, and you have to look up and to the left, what do you do? You pull back on the controller, and rotate the device to the right. It’s crazy to me that you would use different motion when you’re controlling with a joystick versus controller physically

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

Try playing a platformer where left moves your character to the right, and right moves left. AND down moves them up and up moves them down. You’d see how that’s unplayable, right?

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

I don’t know how anyone doesn’t. You’re controlling a camera. It’s how cameras/views have been controlled since graphics were invented. Just like when controlling a camera, to look up and left you would pull down and right.

Fal, do games w "The Next Subnautica" aims to deliver underwater survival spooks in early 2025
@Fal@yiffit.net avatar

Is the next one going to support inverting the X and Y axis on the controller? Or is it going to be entirely unplayable as well?

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