Maybe I’m blind, but I can’t see it? The target audience is PC gamers, and even though I rarely browse gaming websites anymore, this type of snark seems to be fairly standard for the last 10+ years.
Minecraft is the best-selling game of all time, but it’s looked pretty much the same for the entirety of its almost 14 year run. There’s an argument to be made that it’s showing its age in places, an argument I won’t make because I don’t think so myself, but all the same, as revealed during today’s Minecraft Live, Mojang announced that the sandbox game is getting a pretty big visual overhaul update called Vibrant Visuals. Now, don’t worry, it’ll still be all blocks and squares ‘n’ that, but it will be changing up how lighting looks.
A blog post explains things in a bit more detail, with one of the big things being that there’ll now be volumetric lighting. What that translates to is things like sunlight shining more naturally across different surfaces, even shining through windows, and every individual block will cast its own shadow. Mobs and items will glow a bit more too, so it’s not just about the overworld lighting.
This update is coming to the Bedrock Edition of the game first, with the post noting that it hopes to bring this “graphics revamp (either fully or partially) to as many devices as possible”, though there’s not even a release window for it yet. There are plans to bring it to Java Edition too.
I might not have much of a horse in this race as someone that only really plays Minecraft once in a blue moon (and normally swiftly puts it down because I’m not that kind of creative and I get too stressed out from survival mode), but honestly, I’m not a fan. Minecraft is inherently not a natural looking game, and this lighting overhaul just adds a touch to much realism for my tastes. Besides, this kind of lighting already exists in countless mods, so for plenty of people it’s not even really needed.
In any case, there were a few other announcements from Minecraft Live too, like the fact you’ll soon be able to fly around on friendly versions of ghasts, which I do quite like the look of. There’s a live event taking place from March 25 to April 7 too where you get to hang out with Jack Black’s version of Steve to defend a village in some mini-games, which’ll net you a cape if you’re successful. Bit less exciting, but to each their own!
Not sure what you’re seeing there. The Bedrock edition is also available on PC and the rest is a direct quote for the reasoning why that version gets it before the Java version.
It’s not like they’re forbidden from acknowledging the existence of other devices either. It’s just not their target audience.
Huh, half a year after Luanti introduced volumetric lighting. I find it hard to believe that Microsoft execs watch out for what Luanti does, but maybe a whole bunch of Android re-packagings of Luanti suddenly looked a whole lot better than Minecraft and that got through to those execs…? It’s a bit of a strange coincidence, at least.
While I would love that to be the case, I don’t think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.
Yeah. Luanti following Minecraft is nothing new. Mineclonia was an early pilot game for the engine.
But there hasn’t been much effort on copying Minecraft lately. Mineclonia is done, and it’s great.
We’ve had more mobs, animals, plants, textures, and such than un-modded Minecraft for a long time. (Which is unfair, as Luanti is a mod-first design.) But my point is the core Launti dev team doesn’t have to work on any of that.
The most noticeable recent Luanti updates have been to make the configuration screens much nicer, and add I think to add native support for more graphics tricks?
I’m not paying attention to graphics in Luanti. As others have mentioned, that’s not why I play it. I actually had a conversation recently about the best way to downgrade Luanti default graphics to match un-modded Minecraft.
That said, the Minecraft team taking notice of Luanti would be new, as far as I know.
Oh yeah, I wasn’t trying to say that Luanti had an incredibly original thought with volumetric lighting. There’s been (pre-resource-pack) volumetric lighting mods for Minecraft probably already a decade ago. I was rather just wondering, when the proof of concept has existed for a whole decade, why do they decide to include it now. It probably would have worked well even on weaker phones three years ago already…
Up front cost cannot cover the ongoing API costs they must be paying for Google Maps. So either this has to be free and just a front end for the same shit, or they’ll still end up net negative.
They are adding a "Steam pass", which doesn't let you play on the web and your web subscription doesnt let you play the Steam version. Just play Geotastic instead.
Yeah, GeoGuessr is an extreme example as Google basically did 95% of the work for them. Having to image large chunks of the world would mean a huge investment and I highly doubt GeoGuessr would even exist without Google Maps.
If Google would double their API pricing tomorrow there’s very little GeoGuessr can do except maybe switch to Apple Maps (they offer an API, not sure they offer one for their “street view” data though).
Companies are subject to the places they operate in and not following it could have consequences. I remember Guardian having to censor stuff due to UK court order. My gripe is that they are going diving into the military contract business that they had control over but still got into due to money.
Yeah, considering that the whole game is dependent on Google Maps, they can end it any time. I just hope GeoGuessr has a good partnership with them. I saw somewhere that they pay millions per year for the maps!
Geotastic is definitely a great alternative! If I could add another it would be https://freeguessr.com/. You can turn off street names, it doesn’t have Ads and you can play No Move or Blink Mode directly from the game.
There's a few, like Openguessr too. But they are not really Geoguessr alternatives in the same way Geotastic is, with all the community features, I also like the transparency Geotastic has with running costs, I can donate to cover my own usage without overspending for profiteering like is the case with Geoguessr now.
Amazing news! It’s great to see GeoGuessr coming to Steam! 🥰 This should make playing on Steam Deck much smoother. I just hope there’s a free option (even with ads). On the web, most people have switched to free alternatives like FreeGuessr. If they go with a monthly subscription on Steam, I’m not sure it will work.
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