Leave it to microsoft to join the party years late with a product that completely misses the point of what makes the original to their copy actually popular
The night prior, current and former Epic Games employees told Polygon, a mystery meeting got added to everyone’s work calendar. There was no information included, except for a directive: Cancel any meetings that conflict with this one, because this one is mandatory. “I jokingly messaged my team and was like, ‘I don’t feel good about this meeting. Is this how we find out we’re all getting fired?’”
Yeah, that's the only thing a meeting like that ever means. Not in games, we got one of those where I work too.
Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.
Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.
Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.
So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.
Which isn’t to say that Sony hasn’t been actively trying to ruin their reputation all by themselves over the last 1-2 years. This whole console generation has mostly been about both companies getting just a little too comfortable and screwing over their customers in the process.
“It gave me space to breathe a little more,” she said. “I remember a moment where I did get harassed, I don’t know what it was, but it was either a Twitter [message] or an email. And [when I saw it], I was like, Oh, that hurts. And then I was like, Wait a minute. That hurts. That’s cool. Being able to feel again, that’s a form of healing.” And by stepping away for a bit, she hopes to keep giving herself more and more space to grow.
I learned a lot from Anita Sarkeesian’s work, and it was a nice thing to see, growing up as a girl who had to justify my existence in the space, despite gaming making up a huge portion of my youth
No lol. It’s the same game, frames don’t make the game run faster. If you jump from one spot to another, regardless of frames per second, it is the same amount of time to jump
Many modern games have a separate physics frame rate to avoid that issue, but tend to always have the physics process a fixed amount of ‘time’ regardless of how long the frame takes so that the physics is more consistent. If that lags, the whole game will pretty much play in slow motion.
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that’s also not considering the native PC port recently assembled by the community.
And that’s why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.
In some games it’s really bad. For example, people speedrun Pokémon Scarlet instead of Violet because Miraidon’s jet engines lag the game more, costing them minutes over a full run (despite that fact that there are Violet exclusive shortcuts). Source
Nintendo/TPC: “See, this is why you need to buy both (or all three) versions of a Pokemon game, every time we release and re-release them. Our lawyers will be in contact if you choose not to comply.”
I actually think it might be slower based on the processing power. There’s a trick on the Switch (one, I guess), where you have to pause and play a few times while looking at areas that take longer to process and it somehow accelerates your flying on the glider like crazy.
Also I think one of the new tricks is wiggling yourself with a shield drawn on frame perfect side to sides, so it might make that harder if the frame rate goes up?
But I have really only a basic idea of these things.
Those sorts of things can absolutely happen. Newer versions of games often either patch issues on older versions or there may be some glitches that are not as easy to take advantage of when the hardware isn’t struggling as much.
The Zelda Speedruns site even maintains a list of version differences for various Zelda games which make a difference to which version is optimal to run.
I think those glitches work because some menu interactions slow the game down intentionally (for like half a second) and players have found ways of abusing the slowdown’s interaction with game physics. So I don’t think framerates are relevant to that, but I may be wrong about that.
Doom Eternal had similar glitches where the weapon choice menu slows time down to let you make a selection, and you can abuse that slowdown by spamming the jump button to launch yourself really high. I believe speed runners bind the mouse wheel to jump so they can super launch themselves.
Nintendo consoles are locked down, solely designed to force you to spend top dollar on the latest Bing-Bing-Wahoo games and late capitalism subscriptions so you can play with children and manchildren alike. You get the choice to buy BingKart Horizon for $80-90, or buy the old Switch 1 games again, full price, because they didn’t want to bother releasing a 5MB update to unlock the framerates and resolution in the original ones. Nintendo wants more money, fuck you, pay more.
Steam Deck is effectively a gaming PC crammed into a handheld. It uses an open OS that you don’t have to root, so you can install almost every game humanity has ever made, including all the previous Bing-Bing-Wahoos. You can get any of these games for FREE (if you’re smart), or just wait for a fire sale held several times a year. We can vaguely count on someone eventually developing an emulator to work with Switch 2 games one day, saving everyone money in the long run, because those angel developers that operate against the wishes of corporate gaming cartel oppressors are the closest thing we have to Santa Claus and Jesus doing a fusion dance. The Steam Deck is how we forgive Gaben for never releasing HL3. Exclusively played by giga-manchildren.
Well, the steam deck sold something like 6 million, and the switch sold 150 million, so…probably not? But on a more anecdotal level I know a lot of people for whom the Steam Deck took the place of their Switch.
polygon.com
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