I am so excited for this game! I went into the original Citizen Sleeper without any prior knowledge of the game, ended up finishing it in two (pretty long) sessions.
Yeah I suspect they own the remaining titles. So there’s no cost to keeping them on there. I was also really surprised they keep swinging at the concept, considering how tepid the reception was beyond the original internet hype for Bandersnatch. Which makes sense, people don’t watch movies to actively be ready to press a button on short notice, you don’t exactly sit down on the sofa to go “Oh I know, how about 1,5h of QTE threat?”.
It’s a very cool concept, but one that targets the wrong audience, basically.
How? You’re removing something who is from the OG. The thing they’re remastering. So how can it be a remaster? Looks like Capcom playing a word game with remaster and remake. This is a remaster so it’s okay we remove stuff.
When movies are remastered a lot of times undesirable parts of it (vhs tracking lines, static, film scratches and the like) are removed. Same as when songs are remastered and they take out mistakes on the original recording. Hell, look at the amout of stuff that was changed with the “special edition” remasters of the Star Wars OT. In each case things are removed or changed, but it is still a remaster.
You asked how stuff can be removed from a remaster and still be called a remaster. I explained how that can be so.
The Special Edition in particular is relevant because Lucas changed things based on decisions he made later. Removing the Erotica bonus is equivalent to making Jabba a CG slug in his scene in A New Hope rather than a human gangster, as he was originally envisioned (yes the scene was cut from the theatrical release but the footage of human Jabba still exists). It’s a change in artistic vision that the creators want reflected in their new definitive version.
With any luck Capcom won’t pull a Lucas and make it nearly impossible to get the original version if someone wants to play it warts and all.
Hal’s argument sounds more like pedentry about what a remaster is vs what a remake is, and I would have to agree that this game sounds like a complete remake, and not simply a remastering of the original with what has been detailed about it.
Deadlock sounds like the name of a no-budget indie horror game that would release on Steam for a dollar. Not a big budget Apexwatch or Overlegends or…whatever you call this style of game.
Wikipedia says that Overwatch and Apex Legends are each part of the “Hero Shooter” genre (boy does that sound like an uninteresting genre). I’m guessing there are greater subdivisions of play structure that matches what you’re describing, but it all sounds like an uninteresting blend of character based FPS, like multiplayer Borderlands. I guess that’s where modern gaming is, though, since these really took off after 2016, which is solidly after my “hardcore gaming” days were mostly over.
That applies too, but it’s orthogonal to game structure. MOBAs also tend to be character based and you can add it to basically any game (eg. card based rogues like Slay the Spire).
But there are also lots of battle royales without characters (like PUBG or Fortnite) and team deathmatch without characters like CS.
Leave it to microsoft to join the party years late with a product that completely misses the point of what makes the original to their copy actually popular
The night prior, current and former Epic Games employees told Polygon, a mystery meeting got added to everyone’s work calendar. There was no information included, except for a directive: Cancel any meetings that conflict with this one, because this one is mandatory. “I jokingly messaged my team and was like, ‘I don’t feel good about this meeting. Is this how we find out we’re all getting fired?’”
Yeah, that's the only thing a meeting like that ever means. Not in games, we got one of those where I work too.
Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.
Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.
Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.
So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.
Which isn’t to say that Sony hasn’t been actively trying to ruin their reputation all by themselves over the last 1-2 years. This whole console generation has mostly been about both companies getting just a little too comfortable and screwing over their customers in the process.
“It gave me space to breathe a little more,” she said. “I remember a moment where I did get harassed, I don’t know what it was, but it was either a Twitter [message] or an email. And [when I saw it], I was like, Oh, that hurts. And then I was like, Wait a minute. That hurts. That’s cool. Being able to feel again, that’s a form of healing.” And by stepping away for a bit, she hopes to keep giving herself more and more space to grow.
I learned a lot from Anita Sarkeesian’s work, and it was a nice thing to see, growing up as a girl who had to justify my existence in the space, despite gaming making up a huge portion of my youth
polygon.com
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