It’s definitely not starting from scratch, it’s just throwing away what they built so far.
To be honest though although I’m not a game dev it does seem like a pretty reasonable decision given presumably the difficulties of maintaining your own engine. This will hopefully allow them to invest more time into different parts of the game and avoid a repeat of the Cyberpunk launch. I wonder if that launch and issues that lead to it was a big part of the drive behind the decision.
That said, I am a bit worried about what seems to be a bit of a consolidation happening with game engines after Unity burning a lot of bridges and now CDPR not moving forward with their in house engine. It’d be nice to see some more competition in this space I think. That’s my layman’s take at least, maybe there are already plenty of options that I’m just not aware of.
The stuff you can do in UE5 just makes it a no brainer for everyone. Especially if you want an object and detail dense environment where lighting is super important. UE5 and cyberpunk is a match made in heaven.
I do home Godot can get similar features to UE5 one date. I’m rooting for those guys.
I’m also a little sad that REDengine is getting scrapped after seemingly finally getting to a pretty decent spot, and I definitely wish there was more competition for Unreal.
That being said, it’s a very understandable decision given not just the capabilities and ease-of-use of UE5 but also its popularity, which means finding new developers competent with it is easier and onboarding is faster.
And as you say, it lets them focus on actually making games.
This is easily verified by installing an original hard copy into a xbox one with no internet. It installs a “beta” version. You know you did it correctly when the opening scene has no over dialogue just music. Every vendor stand can be interacted with and certain models can be looked at in 3d in the menus. It’s wild to play now that we’re on 2.0.
Umm… honesty. Games used to run on the bleeding edge of performance. Not Bethesda games but just games in general. Now the release half broken blatant cash grabs and think no ones gonna call them out for it.
They don’t think that. They just know that the people will pay up anyway, bringing in the profits for shareholders and the C-suite, and that’s all that matters.
The DLCs, cosmetics, MTX, etc. are all pretty much alive and well despite everything just because enough people cash out, so why change their ways?
AAA gaming is a big industry, and big industries are nothing wholesome.
“we have worked a lot on PC performance. wanted to reach performance parity with consoles for release on similar hardware and we achieved that, However, our teams will continue working on improvements and integrating technologies like fsr and dlss in the future. “
Seriously? Just say that we’re always trying to optimize our games and we’ll continue working on it. It’s such an easy question to tackle. I refuse to believe you can’t see that. People just think Bethesda is above criticism for some inane reason.
That’s not an answer that people would have accepted either and no matter what answer was said, it would have been dissected and criticized by the syllable.
The point I’m trying to make here is that “optimize your game” doesn’t help anybody. Especially not as an interview question. You might as well have asked “why didn’t you make your game fun?”
I have MSFS2020 and enjoy completing long haul flights. literally a whole workday spent where I see nothing but cockpit controls and the sky through the window, with no interaction needed due to autopilot. then I bring her in to land 10 hours later.
Very different games and very different expectations of effort spent. I’ve space trucked a lot in Elite, spending hours going back and fort. But it was never dull, more of a relaxing experience.
That comment stems from games failure to live up to its promises.
This game was marketed as an explorers game with 1000 planets to see, for example.
None of those planets have even the half of the content Skyrim/Fallout has. None of those planets are barren as Elite’s planets, either. You can’t traverse them more than 30 minutes, so it doesn’t even scratch NMS itch. People that liked the exploration of any of those four games would dislike this games exploration very much.
The person above was probably expecting a more lively game, like any other Bethesda game and got whatever this is instead. It’s completely justified to be disappointed.
I have no clue what people are talking about? I have beaten it twice and surveyed an entire solar system and there was plenty. You can fly around to any point in most planets and moons and have stuff generate at each landing, within hiking distance.
I feel like the game is so big and good, the haters are just hating and being stupidly immature about it.
I think here we are reacting to the colossally dumb reasoning in the quote from the article. Astronauts had a few things to be excited about that gamers… won’t
Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Honestly, after the allegations on Xitter, I think it’s time for Linus to not just post apology videos but actually take a leave of absence. He’s the problem and he needs to admit that to himself. Bring in experts on fixing a broken company culture, reorg the company, let those experts fire some problem people, go take some classes on leadership full-time, and come back in a few months and just be a talking head at his company. No leadership at all.
Either way I’m done with them now. Maybe not forever, but I’m not giving them any benefit of the doubt for a very long time.
I’ve been in his exact same spot, at APEX, but with a Windows machine. This guy is definitely an idiot if he’s blaming Linux. Things just happen at shows and you have to be prepared. Anyone who’s worked expos knows to have a backup plan for their main thing. Sounds like his main thing was taking notes during interviews. So no notepad? No pen? No bootable USB with notes saved to it? Yeah, definitely user error.
He’s also quoting Alistair Mcfarlane, a nutjob who acts like the entire world is out to get him. Not the kind of guy who’s opinion you should care about.
And his argument about battlefield 6. “It’s probably been popular with some who don’t play many other multiplayer games at all.” I cherry picked but the entire paragraph feels like he’s trying to convince himself with vague “I dunno”.
He posts that list saying people can’t branch out to try multiplayer but his own list has about 500 games that work on Linux if I’m reading it right. Certainly options to branch out to.
Guy sounds like he’s trying to convince himself he’s right, not convince others.
Remember the "Call of Duty games are DLC" jokes? Well that is literally what they have become. There's no soul in them anymore. They are just a vessel to sell skins.
Yeah but it isn’t really redundant (even if it could have been worded better). Someone might believe that the other shareholders have some say in how the company operates when they won’t.
So, as far as control over the company is concerned, the Saudis have 100% control even though they don’t have 100% of the shares.
If you haven’t noticed there’s a lot of people out there are incredibly dumb, and don’t understand basic math, let alone how a company like EA works.
I can guarantee you that there are more dipshits out there than you’d think who would look at that number and say “well it’s less than 100 percent, so they don’t have total control, so what’s the big deal?”
Now as for whether any amount of clarification is enough to convince those idiots that that’s not how things work, that’s a fair question.
The most recent release is probably Anno 117 which came out yesterday. While decently looking it’s lacking features of the previous title (like coop mode and mod browser) with the promise they will be added later and is priced at around 60€ or 90€ if you want to gamble on the quality of the promised to be released DLC. They also relied on AI generated images in some of the assets used in the game instead of paying their artists. Optimisation for the game seems to be ok, but not great but it might be too early to judge that fully yet.
I don‘t get why they’d cheap out on artists, a couple people drawing illustrations is surely not gonna balloon development cost - and arguably one of the easiest places to spot when it‘s AI slop. It‘s as if they think there must be gen AI stuff in the game somewhere or the game‘s worse or something.
If you look at the older titles, there’s so much love and passion that went into the artworks. 1404 is 16 years old and has aged incredibly well, because of the high quality of the work that went into it. This is missing in 117.
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