Game delays are okay, but let’s maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn’t “delayed”, it’s not happening because of internal reasons.
Half life 3 had never been announced to be in development. It’s not delayed, late, on-time, or anything else for us except a hope it might eventually come out.
I came here expecting to find something new… find out about 8 of the games are a decade old or more. I wish they could make another list of top 5 in the past 5 years, or are there really not even that many being released these days? I feel like I’ve seen some really cool looking ones every year but never hear of them again.
GaaS took all the profitable pieces of the MMO model, and left the entire genre a desiccated husk populated with zombie games that refuse to die from the 90s, 00s, and 10s. Other than a couple Asian market games (because that market is a lot more accepting of extreme monetization in MMO), Lost Ark, and New World, I literally cannot think of a single MMO released in the 2020s that wasn’t just a kickstarter scam, and even those are less common now.
I don’t know. As a fan of the genre there seems to be renewed interest from some very grass roots developers. I would have agreed with your take in 2020, but in 2023 we have announcements of:
the Riot MMO
Ashes of Creation
The Ghost studios MMO
These are all still in development, some still in the very early stages. But I would say there appears to be renewed interest in the genre by developers. These projects are major investments by industry veterans. There is more hope for a major new game.now than there has been in the last decade.
For anyone who wants to get into this just know that A) it has aged VERY poorly. There are tons of aspects about the UX that are just terrible and frustrating. And B) it’s better with a group
But if you can get past all that then it’s really fun
I love that when Everquest first came out there was no map. You had to make your own hand drawn map to navigate in the game. I’d love that in a RPG today.
I have a nostalgic affection for making my own maps. I remember discovering hidden rooms based on unfilled squares of graph paper, and mapping mazes of twisty corridors, both all alike and all different. I think that translating the digital representation to physical added vividness to the imaginary worlds when they were presented as simple wireframes, 8-bit graphics, or even just text.
Today, I don’t have time for it. I would almost certainly end up visiting the same - I’m guessing - half dozen places I could keep in a mental map, decide the game is boring, and play something else. Lazy. Jaded. Spoiled. Whatever - that phase of my development from reading static books, to reading interactive text, simple avatars, now near-photorealistic animations…the phase where I enjoyed the physical crutch for imagination is just gone.
I love the first one so much that I’ll buy this thing regardless so I don’t really care if it sucks at launch or not I’m going to enjoy it for a number of years
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