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breadsmasher, do games w Someone finally figured out a good use for NFTs: Peter Molyneux is using 'land' sales from his failed blockchain game to fund the development of his new project
@breadsmasher@lemmy.world avatar

And in typical molyneux fashion, he will promise the world and deliver 1% of it

ormr,

I didn’t follow everything he’s been doing but I don’t understand the negative sentiment. Populous and Black & White were fantastic games IMO. But these games are old so maybe this view of him as a liar is more recent development.

breadsmasher, (edited )
@breadsmasher@lemmy.world avatar

Black and White were fantastic.

Also many decades ago now. He went on to make massive promises for the Fable series - and while I enjoyed them, they absolutely did not meet what he had described. Hence his reputation these days of over promising and under delivering

Coelacanth,
@Coelacanth@feddit.nu avatar

He definitely got worse over time. It’s sad, really. Despite always exaggerating and overpromising he still used to reliably put out good, fun games. I remember Bullfrog used to be a venerable company, the first Fable was a solid game (despite not being what he promised it would be) and Dungeon Keeper was a classic. And yeah, Black & White were great.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

He created a literal scam game; Legacy. They had an NFT land ruse where you could buy high value land for your in-game business.

When the game released no one played it and the “NFT land” turned out to be worthless (Molyneux did get to keep the money though).

Lanusensei87, (edited )
@Lanusensei87@lemmy.world avatar

One of his first gigs was when a software company mistakenly contacted his business to make a program of sorts, and rather than explaining the situation, he was like “Who? Oh yeah, sure, we are definitely that company you were looking for, we totally know the thing you’re talking about, we’ll do it!”. He was a liar from the very start, it just took some time, and a handful of overhyped (by him) games for people to catch on. If I had to point to an specific event for the decline in his public image, it’d be the Project Milo presentation for the Kinect (just revealed as Project Natal).

wccrawford,

Besides the other games mentioned here, there’s also en.wikipedia.org/…/Curiosity:_What's_Inside_the_C… . Read the completion section to see just how bad it was.

drspod,

Since nobody has mentioned it yet, the other game that ruined his reputation for me is Godus. He funded it with a kickstarter with the promise it would be a successor to the God-Sim genre like Populous. It turned out to have all of the dark patterns of mobile games (time-gating with micro-transactions), but in a PC game.

Prunebutt, do gaming w A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team

Nothing escapes the cursed commercial district.

DebatableRaccoon, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead

So long as I can prove I’m dead? I’m now going to add it to my will that my inheritees must yeet my corpse at GoG’s office door.

erwan,

The title is wrong. It’s not about proving that the owner is dead (which is easy, you get a death certificate when a relative dies).

It’s about proving that the person requesting access of the dead person account is actually the person legally receiving the dead person’s possessions (or GOG account specifically).

onlooker,
@onlooker@lemmy.ml avatar

This comment should be somewhere near the top. My reaction was similar to DebatableRaccoon’s.

t7tis, do gaming w Indie dev baffled after acquaintance clones his game, puts it on Steam, and acts like it's no big deal: 'Happens every day homie'

He told his friend about the game. I don’t think he would have done so if he copied or felt he had “stolen” anything. If he remade the game with this own code and assets then he put a lot of work into it and he can be proud of that (and telling his friend shows that he was). Comparing the game, i do think the clone is better made / more polished. So he really like the game and made a better version of it. I don’t think that’s a bad thing. IP has to be respected (can’t just copy assets or code) but if that’s the case then anything goes and that’s a good thing, it gives us better games.

Think PalWorld, for example, Nintendo, one of the most copyright abusing companies in the world, doesn’t sue them and it’s arguably a better game than anything Nintendo has come up with recently (no new / modern / good / 3D Pokemon games).

KeenFlame,

I don’t respect ip

I_am_10_squirrels,

The only laws I respect are gravity and conservation of momentum, and even those are debatable

KeenFlame,

And manslaughter

jsomae,

I don’t respect the way IP is abused by large companies. I support short-term IP as I think it does help individuals in a net-positive way for everyone.

I could be convinced that short-term IP is bad too, but regardless I think long-term is the the big problem. Games from the 80s should all be public domain by now.

KeenFlame,

No. I just don’t respect ip.

jsomae,

I respect that.

GrundlButter,

If you have any interest in playing a good Pokemon game, Pokemon Legends Arceus is excellent. Palword may be just a bit better, but if you have a lingering nostalgia and a desire for some fresh and well executed mechanics in the Pokemon universe, PLA slaps.

Dagrothus, (edited )

This looks much more egregious than palworld/pokemon. Palword has very distinct gameplay from pokemon and adds many features and gameplay elements that nintendo has never done. It’s much more similar to Ark if anything in terms of gameplay. The only thing it takes from pokemon is the fact that it’s a creature collector game and a couple of the pals look like they were generated by ai trained on a database of creatures from other games, but even that isnt conclusive. It definitely takes inspiration from Zelda, but again thats a few gameplay elements, not the whole game.

TommySoda, do gaming w Sony apologizes for Sony interview with Sony developer Neil Druckmann

Sony

Kit,

Sony

Bookmeat,

Sony

HEXN3T,

deleted_by_author

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  • __ghost__,

    Sony

    gofsckyourself,

    Sony

    RightHandOfIkaros,

    Sony

    warm, do gaming w Sony backs down on demand that Helldivers 2 players log into a PSN account

    The game should be offline co-op anyway (and P2P). So many co-op games just made 'always online' for the sake of MTX.

    Carighan,
    @Carighan@lemmy.world avatar

    Well this one comes with rootkit DRM and season passes, so it’s no wonder it wants to be as online as possible.

    Wooki,

    Cool story.

    The anticheat came after the prolific hackers started

    all-knight-party,
    @all-knight-party@kbin.run avatar

    I mean, this game has a meta war that determines all available planets, mission types and rolls out content based on community involvement. It would be nice to have an offline mode, too, but this game is not completely decoupled from being online, unlike Hitman or something.

    warm,

    I present to you: Helldivers 1.

    Its just an arbitrary mechanic added to justify an always online requirement. Helldivers had an offline option. There's still a game there without the need for "community involvement", the missions etc could be completely random or seeded for people who dont want to connect to a server.

    Its always sad to see potential great games ruined by greed.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Did the first one really have offline? I played the shit out of it, but I was always connected. Sure, they should implement something similar here, too, but it is genuine work they need to put in to get it there, I'm sure they had to invest that for the first game especially since it was on the Vita.

    It isn't arbitrary, though, go on any of the communities that care about the meta war and you'll see people really do keep up with it and enjoy it, they work with each other to focus on the major orders and do a bit of roleplaying at the same time.

    I know that you're very anti always online, and I understand and agree that it should be optional, but to say that nothing comes out of it would also be disingenuous.

    warm,

    You are right, it does provide something. I just personally don't value it over a more typical online co-op setup. I just wish options weren't scary and implemented more.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Me too. I know it's a bit of work to set up an alternate mode and method to get to different planets and missions, and I'm sure ships are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.

    A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don't preserve these "art pieces" then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it's a waste of all of the time and work, and even the money that went into making this happen in the first place.

    Evotech,

    I don’t think it would have the same staying power without the community involvement.

    warm,

    That says more about the core gameplay than the community feature.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Would be a waste of time. Very few people would play offline co-op.

    Wooki,

    Obviously you’ve never played the game with that L take.

    kaine, do gaming w Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is

    How the digital ownership normalized the fact that any service, game can disappear easily. The full digital future empowered the corporations, and that issue is here clearly shown by Ubisoft.

    PresidentCamacho, do games w Star Wars Outlaws' $110 and $130 editions prompt a collective sigh from potential players tired of season passes and ill-advised early access periods
    @PresidentCamacho@lemm.ee avatar

    Idk about you guys, but I will wait until they’ve patched out the game breaking bugs and system compatibility issues. And then I’ll pay them 17$ for 1 month of their game service, beat the game, and cancel the sub.

    Zorque,

    That assumes they'll actually fix the game breaking bugs and system compatibility issues.

    caseofthematts,

    Yea, I’m not going to give them any money. Fuck’em.

    Modva, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

    Peoples jobs will always be sacrificed to make that quarterly earnings call sound sweet to investors.

    Profits above all.

    onlinepersona,

    Even ditching quarterly reporting won’t help :/ Should the SEC ditch quarterly reporting?

    IMO worker-owned businesses should be the future. There should also be a forced role-switch or shadowing for managers and workers, so that both understand better what each others respective jobs look like. Managers often think they should be earning their money because their work is more important and set the salaries as such: “Without me, you wouldn’t know what to do, so my job is more important should be compensated more”. They are out of touch with their workers and their realities.

    Anti Commercial AI thingyCC BY-NC-SA 4.0

    Modva,

    Agreed, the first steps toward fixing this are much deeper.

    Pyr_Pressure, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
    @Pyr_Pressure@lemmy.ca avatar

    There’s a difference between addictive and entertaining.

    I wouldn’t call nicotine entertaining.

    Opening lootboxes you paid $5 each for is not entertaining.

    FenrirIII, do games w 'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate
    @FenrirIII@lemmy.world avatar

    I don’t really enjoy their games, but I love them as a studio

    UlyssesT, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

    Counterpoint: Star Citizen.

    I’m not being snarky there. If there are no deadlines and unlimited feature creep, you get Star Citizen. Or rather, you never get Star Citizen except as a janky hyper-monetized pre-alpha.

    erwan,

    Yes, landing is difficult.

    There is delaying to release a higher quality product and delaying while having features creep… Not the same thing.

    D3FNC,

    Nah star citizen was a scam first, game second. If it ever produces a game it will have been purely incidental to continuing to run the scam and milk those whales

    Tankiedesantski,

    I kind of believe Chris Roberts himself is just an overambitious perfectionist. He pulled the same kind of bullshit with Freelancer, which only released because Microsoft put its foot down.

    I can also believe that a lot of the top people around him are grifters feeding his ambition and perfectionism to keep the gravy train running.

    Either way, they got my Kickstarter money so the only entertainment I’ll ever get from that game is opining about it like I know anything.

    UlyssesT,

    That’s my take too, though “overambitious perfectionist” still sounds too flattering for what a bumbling narcissist he is.

    He even put himself directly into the fiction’s lore as my-hero but bigger.

    starcitizen.tools/Chris_Roberts_(lore)

    groucho, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim
    @groucho@lemmy.sdf.org avatar

    Molyneux’s great sin is the inability to shut the fuck up while he’s ahead. lt’s hard to explain how much weight this guy carried in the 90s/very early 00s but he was the guy that did Populus, Dungeon Keeper, and Syndicate. And then he just kept over-promising and fucking up for a whole decade.

    If he’d kept it reasonable he might still carry some of that weight but he cannot stop promising the moon and then delivering mediocre shit. It would be like Miyamoto releasing flappy bird with NFTs instead of the next Zelda game. God he’s so frustrating.

    blunderworld, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

    I just want a proper Black and White sequel, not this crap. A man can dream.

    chillhelm,

    Imagine the old black&white but with chatgpt level creature AI and propper gesture recognition…

    vrighter,

    creatures didn’t talk though. How could an ai that only deals with linguistic tokens improve creatures’ ai?

    explodicle,

    I assume they mean just machine learning - the creatures are supposed to learn by watching your actions.

    vrighter,

    they require a massive dataset to do so. much much much more than an individual person’s playthrough

    They actually suck at learning compared to us, in some ways. If I show you a car, and tell you, only once “this is a car” you will start recognizing other cars, of different sizes, colors and models, from any orientation.

    Meanwhile, look at something like tesla cars. they have been gathering data for years, and the ai still has issues recognizing cars sometimes.

    CouldntCareBear,

    In vr please.

    JoMomma, do games w Thanks to a bug, players have found a 'realm of naked men' in Baldur's Gate 3

    Gross… where exactly?

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