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WoolyNelson, do gaming w Sony backs down on demand that Helldivers 2 players log into a PSN account

For Super-Earth!

xavier666,

Automaton propaganda is nothing against RAW DEMOCRACY!

TheAnonymouseJoker,

Democracy supports the genocide of Palestine.

xavier666,

You’re talking about the wrong Earth.

TheAnonymouseJoker,

Are you living on some other earth? I am living in the one where China, Russia, India, USA, Israel and Palestine exist.

Ballistic_86, do gaming w Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'

I’m really loving Manor Lords but my first “good” playthrough is coming to an end and I’ll take a break until more content is added. Once you learn all of the game mechanics, building a thriving economy is really easy.

I picked up the game for $30, it will keep getting better, and some day I’ll have an amazing game that I got for pretty cheap. This isn’t my first early-access experience, and most of the games I’ve gotten have been a success. Subnautica, Oxygen Not Included, The Forest, Astroneers. Im sure there are more on that list, just a few off the top of my head.

I don’t much care about the semantics. It isn’t just one person making the game, but it is one persons vision and it is a good one.

doctortofu, (edited ) do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'
@doctortofu@reddthat.com avatar

Meanwhile, FIFA players: “when can I pre-order the next edition of my game, and could I just pay for the cards in advance, or do I have to wait until release?”

Sadly, bamboozling players, dark patterns and nickle-and-diming work, and work VERY well at that - if they didn’t, people would stop doing it a long time ago…

DoucheBagMcSwag, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

Thanks for reminding me again that Deus Ex is a dormant IP

Goddamnit

Anderenortsfalsch, do games w Star Wars Outlaws' $110 and $130 editions prompt a collective sigh from potential players tired of season passes and ill-advised early access periods

It is NOT an “early access period” it is a “late access punishment” for not be willing to overpay for a game. Journalists should call it that and nothing else.

hexadence, do gaming w So, looks like Putin's ordered the Russian government to 'consider the issue of organising' domestic versions of the Steam Deck, SteamOS, and Steam itself (with a side order of Steam Machines)
@hexadence@lemmy.world avatar

Sounds ambitious. Games are an important part of modern culture. Recognizing that is a responsible action. On the other hand, haters will have more than just Epic Games to be angry at, so it is a win for everyone.

irish_link, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

I genuinely believe he just wants to make cool and fun games.

Dangdoggo,

I don't think that :/ I think his statements and the games he chooses to back sort of prove that ultimately profit is what he is interested in. I don't blame him for that. But don't make him out to be what he isn't. He is a CEO first, being a fan of games falls lower on the list.

UndercoverUlrikHD,

They aren’t exclusionary.

Dangdoggo,

No but if you "just want to make cool and fun games" you wouldn't fund Gears 5 or Halo Infinite now would you?

UndercoverUlrikHD,

I think Phil like most executives prioritise whatever they think will be best for their career, regardless of what their preference is

Melonpoly,

He’s had all the time, money, and resources to do that and hasn’t.

metaStatic, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

unknown indie games aren't selling shitty platforms? you don't say.

dinckelman,

Just because you only know three games, it doesn’t mean the rest of us do too. Slay The Spire, and Darkest Dungeon, are a couple of really well known and community loved indie games. Both excellent examples of what can be done with limited resources

Cheems,
@Cheems@lemmy.world avatar

Slay the spire is one of my absolute favorites

summerof69,

How does this contradict what they said though? Just because some niche community knows these games, it doesn’t make them platform-selling games. Valve had HL2 with episodes, Portal, TF2, CS, and Dota 2.

dinckelman,

Some “niche community” with a game that’s in the top100 most active games on Steam alone, 5 years after release

summerof69,

Correct.

KeenFlame,

These are enormous classics, made by small studio is not the same as unknown game. Sold much more than many triple a games, this is a very dry weak take

MeetInPotatoes, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

This is the same as Trump saying he was just challenging the results of the election.

Namely, nobody is trying to prosecute him for his legal challenges…and nobody is complaining that games are too entertaining. They are bold strawman arguments that most people see through immediately. “Complete bullshit” is now a common argumentative tactic.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.

They should be bragging about the 400 player single shard test they just finished.

n3m37h,

Oooooo 400 players… Wow… That’s unheard of… For cereal

LordKitsuna,

400 on a single shard (server) that actually quite a lot. It is far far easier to just throw a bajillion different servers at the problem and only have a relatively small player count per server. Having 400 running smoothly on a single server is a very impressive optimization achievement

n3m37h,

Have you ever heard of CCP? This small game called EVE Online? They’ve been doing this for the better part of a decade

LordKitsuna,

Correct and eve has been very impressive with its per server player counts as well. It’s a completely different type of Beast mind you, trying to keep that many players synchronized over something like a first person perspective real-time movement game is a completely different ball game from keeping spreadsheet simulators synchronized.

Still a very good achievement of optimization regardless but definitely a completely different ball game from synchronizing a first person type content where the players are free to just move in whatever fucking weird ways they want rather than linear vector paths

EchoCT,

Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.

Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.

northendtrooper, do gaming w Wizards of the Coast confirms it is not selling the d&d IP to tencent

Their track record of telling the truth doesn’t help their case.

unreasonabro, do games w 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs

stop whoring yourselves to these evil fuckups

glimse, do games w Superb survival city-builder Against the Storm is finally finished and released

I bought it Saturday then played it for like 24 hours straight. Got close once but haven’t won yet

CraigeryTheKid,

I played it a few months ago, before 1.0, and honestly the difficulty pushes me away.

I expected for it to get harder over time, yes, but coming straight out of the tutorial I couldn’t “succeed” on the first real game. Pretty sure I had everything on easy too. Maybe it was the second game, either way.

Potatos_are_not_friends,

Interesting!

I’m no where near an expert.

How are you playing it?

Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.

It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.

Chee_Koala, do games w Superb survival city-builder Against the Storm is finally finished and released

I need a solid tutorial vid to get me goin on this one, somehow it’s mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?

glimse,

I still haven’t beat it but the 2 tips I learned that changed the game for me are:

  1. Don’t select your building blueprints right away. Wait until you’ve unlocked more of the map to see what you can actually use
  2. Build the crude workshop ASAP and start making planks and fabric
Touching_Grass,

This was me too. I know I would love it if I gave it the time but my first few playthroughs didn’t catch me right away. Couldn’t get into the game loop

Kaldo,
@Kaldo@kbin.social avatar

Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.

Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.

Damionsipher,

Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don’t die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.

BaroqBard,

My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. “No, I REALLY don’t need 200 brick, thanks, I’d rather have some pottery, just a LITTLE BIT, PLEASE”

Rentlar,

I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)… so being able to set “keep my stocks of these at 20, these at 10” gives me such joy.

ryven, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry

This is the first I’ve heard of Jumplight Odyssey. It looks potentially cool, but $30 for an early access title is a big ask in a year completely saturated with banger games, and based on the reviews it seems to need a bit more time before it is really ready. I’m not surprised, then, that it didn’t do as well as they hoped: if they hadn’t just announced that they’re stopping development, I would have put it on my wishlist to come back to in a year or two when it’s feature-complete, and when hopefully I’m not in the middle of so many other games already. If that’s a typical response, they probably didn’t get many sales.

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