Don’t worry. They’ll turn them into live-service games with repetitive content and immersion-breaking cosmetic micro-transactions. You’ll grind through the same few stealth levels with some barely random enemy permutations marketed as “infinite open world content”. Your coop partner will be someone dressed in red cargo shorts, a purple mohawk wig, and a weapon that has so many random attachments on it you can’t figure out whether it’s a microscope, a dildo, or a sniper rifle.
This comment is true for so many games nowadays it’s getting annoying.
I got WWZ recently for some reason and holy shit.
It had been a while since I had regret buying a game.
Same. At least with Deus Ex I have some hope left. Iirc the studio (Eidos?) was sold by Square Enix and the new owner may have them work on a new Deus Ex.
If you like those kind of games it may also interest you that Dishonored 3 being planned was part of the leaks last week.
I don't think it matters nearly as much as the article makes it sound. Especially since multiclassing is super viable in 5E and BG3 removed all kinds of requirements for multiclassing and even allows you to respec. Meaning even multiclass combos that struggle if played out at level 1 can just be recreated later. And that means you can recreate the toolkit of a Bard fairly easily and focus more on the aspect you actually enjoy.
I think any class with ritual casting is going to feel very rewarding in your first playthrough, assuming you don't forget to utilize it. So you have Bard, Cleric, Druid, and Wizard, and Arcane Trickster and Eldritch Knight. But even any class with just cantrips are already going to give you a lot you might not be used to from other RPGs.
The only class I wouldn't recommend for the first playthrough might be Paladin. The oath just limits your choices in certain situations. And while you could break your oath and become an "Oathbreaker", I personally don't feel this is the best for the first time playing. I think being able to explore all options available without having to consider your oaths makes for a better first-time-playing experience. But Paladin is on the list for my second round.
Edit: I forgot that BG3 made changes to Arcane Trickster and Eldritch Knight, they can both also ritual cast. In general, there are a lot of changes made that make the game way more open and allows you things to make it fun.
Does breaking your oath make you an Oathbreaker in BG3? Because that’s not how Oathbreaker works in 5e.
A Paladin who forsakes their oath would just be a fighter. Oathbreakers are specifically Paladins who call upon the forces of evil for their strength rather than the divine. They don’t just break their oath, but twist and pervert it for some dark power.
I haven't played a Paladin yet, so I am not sure how the mechanic is implemented. But the oathbreaker subclass exist in BG3 and you can't choose it on character creation. So there is some way of becoming one.
Tolkienesque fantasy has become the carbon copy of a carbon copy of a carbon copy ages ago…
And it becomes even more apparent when people consider that Tolkienesque fantasy tropes aren’t even about “medieval Europe”, they are about a particular English pseudo-medieval world. Fantasy doesn’t do much exploring even beyond the English-speaking world.
Southern Europe (Italy, France, Spain,…) aren’t even featured much. The landscape may allude to it, but then the same Northern European castles sit on the top of hills, occupied by the same kind of lords that you’d find in other parts of the game map.
And other parts of the medieval world do not fare much better: Everything around the Mediterranean is reduced to stereotypes or entirely replaced by some fantasy race. Every place outside of Europe/the Mediterranean fares even worse.
It has no depth, no knowledge of particular local traditions, it is not rooted in any stories, only recalls the same tired tropes that Tolkien established.
Even inside Europe and around the Mediterranean, the medieval world was very diverse. Every region had its own traditions, stories, clothing, customs and its own mythologies with their own particular kinds of monsters and creatures.
But you’d not know through most fantasy stories which - no matter the landscape they take place in - it always boils down to a band of adventurers walking into an inn, drinking a beer and paying it with gold coins, before they go off to kill some orcs in the name of some duke. Very little thought is spend on considering if it even makes sense that a place that is akin to - let’s say - Southern France had any of these things.
When Tolkien wrote LOTR, he based most of it on ancient Germanic stories like “Beowulf”, that there are uncountable other folktales and stories from all over the ancient world which could be chosen as the basis of a fantasy setting instead.
It’s so weird that elves are now the good guys. They were actually dream spirits that give you nightmares (engl. nightmare ≫ german Alptraum = elf dream). And no, they weren’t described having otherworldly beauty.
It’s also believed that nordic elves and dwarfs are the same beings in the Edda. The nordic word for elf is álfr which often is part of dwarf names.
Yes, it is better to have incentives tied to metacritic scores and units sold rather than… your actual existence.
But it is still the same bullshit. That is even worse in the era of chud influencers looking for the latest game to blame all the sins of the world on.
This article is basically the equivalent of “In rare economic W, man succeeds in using bootstraps to climb out of The Pit”
As the article says, this should be the norm, not the exception, but how can we expect it to become the norm if they don’t even get positive press for it?
It sure beats “Thanks for your hard work. Now that we’ve released, we don’t need you anymore, so good luck on the job hunt.”
No. This shouldn’t be the norm. How “successful” a game is on metacritic and sales has shockingly little to do with the actual dev team. At best it is marketing and PR. But even that pales in comparison to whether a disgusting hateful bigot says his audience should buy it or threaten to rape the families of every single person who worked on that game and a few others to boot.
It sure beats “Thanks for your hard work. Now that we’ve released, we don’t need you anymore, so good luck on the job hunt.”
But yeah. That is the bullshit that gets pushed around. Oh, that is just how business works and we are business people and you should understand business. Wait… the CEO doesn’t have significant portions of their salary and existence tied to a metacritic score? Well, that is because the CEO is good at business.
I’ll also add on that this kind of model actively penalizes long tail games and post release support.
The poster child of this being Terraria. According to wikipedia, it was basically the indy dev darling of the year… 2011. Getting 70-80% from different outlets. And while we don’t know those initial sales figures, we do know that… 14 years later it continues to sell well enough that there will probably never be an actual final final patch. Like, the world will have cooled down from all the nuclear war and, somehow, there will be another re-release of Skyrim and another “final for reals this time” content drop for Terraria.
I agree with all of your points, but if we don’t even shine a positive light on steps in the right direction, then what are we supposed to do? Wait until we’re in a utopia, then start acknowledging improvements?
This isn’t a perfect final solution, but it’s a positive step, so I’d still say worth celebrating.
This isn’t a perfect final solution, but it’s a positive step, so is still say worth celebrating.
It is a “positive step” up from the hellscape that has been used to underpay and screw over devs for decades now.
I get we all want to feel good and not have to give a shit about actual labor issues and compensation of workers. But… this is just the kind of shit that makes it even easier to continue abusing the people who make the games we love and make sure that the golden parachute upper level managers get to have 500 person studios all on the back of having been at a meeting for a successful game.
It was bonuses, added PTO, and a Switch. You’re acting like they were facing a pay cut if the DLC didn’t perform well. If they get a material reward for the big windfall they helped their employer get, that’s a good thing. You could argue they deserve pay raises instead, and I’d be inclined to agree, but then we’re agreeing on the principle and just quibbling over the extent.
Its not a false dilemma, devs getting the boot after release is fairly common in this industry. Also not sure why you keep bringing it back to chuds and bigots, since that has nothing to do with the topic.
Guess what impacts sales figures and even metacritic scores these days?
Assholes like asmongold. Because getting your game review bombed and having all the twitch streamers checking out your game have their unpaid moderators run triple time because they didn’t sticky a clip of them calling the character generator “woke trash”? That severely impacts sales. And Games Media is in a horrible state and the more corporate outlets (but also even a lot of the independent ones) just aren’t going to want that smoke for daring to say a game was fun if it is the latest “culture war” game.
It was bonuses, added PTO, and a Switch. You’re acting like they were facing a pay cut if the DLC didn’t perform well.
There is a reason that it has increasingly become a good practice to refer to “total compensation”. Because, yeah, everyone loves getting told by the CEO that they are essential and saved the company and are awesome and everybody gets a day off … but only if they give the CEO time to peel out in his new ferrari first. But the reality is that that is baked into the expected salary and you are effectively taking a pay cut any year you don’t meet those arbitrary criteria… which are almost always never something YOU have any control over.
And you know who DOESN’T get a pay cut in the years where half your department got fired on a Thursday?
Believe it or not, but you can actually criticize a business practice without solving all the problems in the world.
That said? Less of a focus on widespread acquisitions and immediate profits and more on realizing how many games have long tails and how the profits from a game that company (so not even studio) released five years ago can still fund development. Also, much more transparency in game development and regular credits updates so that people don’t have a giant five year blank spot on their CV that will never get filled in unless they crunch for six months to make sure they were employed a day before release.
I mean if you think a system doesn’t work well it’s because you are able to identify why it isn’t working well and can visualize somewhat of an alternative. If that isn’t the case then you cannot be fully sure that there is a better way to do things, and maybe the system is working as well as it can be given the environment the system needs to operate in.
I’m not a dev myself so I can’t speak too much about the pov of being a worker in the industry and the issues you describe with credits. But from a management perspective the problem is that it is simply not possible to accurately predict which games will have a long tail. So if you plan for a long tail and the game isn’t received as well as you expected, what happens then? The game makes a loss. The studio might need to close because they overcommitted resources to the project etc. it’s much safer to assume that all the sales will happen in the first 6 months and forecast for that, and if the game turns out to be more successful than expected then that’s free money basically from a planning POV.
The intention of live service games is pretty much that, creating games that will purposefully and predictably have long tails, but the problem is that even if a game is designed to have a long tail it doesn’t mean that it will find an audience that will give it the momentum needed in the first place.
As for bonuses being tied to reviews or sales, they both have pros and cons. Maybe it should be a little bit of both, because well received game might make lackluster sales while a badly received game might make crazy sales numbers (most AAA games).
As for getting review bombed or getting panned by influencers. That is always a risk in every industry. I find that most games get the reception they deserve, For example a lot of people want to frame the latest Dragon Age for flopping because of chuds, but that is not in fact the case, because those same chuds probably sunk hundreds of of hours into BG3 which is by all chud metrics also a “woke” game. So the problem, very often is the quality of the game. Chuds are more than willing to put up with politics they don’t like in games when the game is objectively (subjective to the expectations of the intended audience) good.
Of course this model fucking benefits the managers. They aren’t tied to those incentives. They get to keep their jobs when some assclown wears a “dark maga” hat to the keighelys and the game craters.
And… fuck the managers. They are already doing great.
I mean you could make a studio where there is no manager (how does that work I’m not sure) and you’d still need to make financial forecasting if you want the studio to be an entity that continues to exist. Like I don’t understand your logic here, the only other alternative is to make everyone’s salary contingent to sales and then the pie is divided evenly like in a coop model but that means a lot more of the financial risk is shouldered by the devs and you probably don’t get paid until the game releases.
Like what is a proper alternative that: a) pays you a salary while the game is being developed b) accounts for the risk inherent with not knowing the future?
As someone who has had to paint mini faces before, this isn’t aweful, not great by any means but could have been much worse. They definitely need to thin their paints, probably use a smaller brush, and go slower. But in the person would painted this’ defense, faces are so hard to do well, and even harder to fix if you fuck it up.
This has got to be machine printed right? They’re no worse than Wizard’s usual minis, but yeah they always suck. The biggest problem IMO is the sculpt, they look like they’re made out of mud. I assume it has to do with the rubber they use. I don’t know, I’m way too spoiled by printing my own to consider buying something that looks this bad.
Their plastic/resin is garbage, and you’re right that the sculpts are flawed, especially in the finder details. I bet if they tried this in metal it would have worked out better.
I feel like Leeroy Jenkins is the millenials “Jeronimo”, I 100% shout it in its place and I can assure you some shouted it while jumping out of an airplane and their instuctor or officer had no clue what they were talking about, and that will always make me chuckle.
Lol it’s such a tremendously boring game with dated gameplay. Bless your little heart if you enjoy it, but it’s a bland, middling game at best and flat out bad in many ways.
Does it have cheesy live action videos with supermodels and A-list actors/actresses who have to act out crazy scenes and say ridiculous lines while barely keeping a straight face?
the inter-mission briefings are a welcome callback to C&C, but the real time 3D characters simply don’t have the charm of Westwood’s lovably daft FMVs.
yeah other countries arent xenophobic at all they love minorities, as a minority im glad I live in california, I dont hear great things about elsewhere, family from europe are always suprised by the diversity
Watch Lemmy turn one of the few apolitical posts about something American into something political in 3… 2… 1…
Politics is important but sometimes I just want to play a video game without someone turning the conversation to politics when that wasn’t the topic at hand at all. I’m super angry about all the things my country is doing now too, but I also sometimes want to enjoy what I have left instead of being constantly stressed about it and bringing up the horrors happening at every opportunity—especially with just a comment about if a truck driving sim that seems to be mostly just about driving will suddenly implement something political and unpleasant (when we know they probably will not, that’s not the vibe they are going for) and no links to taking action. (Here are a few, albeit aimed at Americans.
indivisible.org for finding a local group to get organized with
On the other hand, people have to vent sometimes and I guess I need to build up tolerance and a thicker skin to that, even when it shows up in a place marked Games and not US Politics.
Eh, to each their own, to me it wasn’t funny at all. Not in a this is offensive way, I can appreciate dark humor, but the impression I personally came away with was “annoying snarky comment” and less “incisive, witty, funny and topical joke”. Of course, my impression is probably extremely colored by my feeling it was just barely on-topic and a conversation hijack away from American Truck Simulator to American Politics, but I also have seen American politics comments that I found funny and this wasn’t one of them. Glad you enjoyed at least, as well as the other people who upvoted, nice to see people getting value out of it where I couldn’t.
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