pcgamer.com

billwashere, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today

Oh how I miss the days of Evercrack.

Fauxaly, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today

This game was the best, I miss it tons.

InverseParallax,

Project Lazarus, the best of eq without most of the pain.

I got a monkey off my back I didn’t even know I was carrying for 20 years.

Ashtear, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today

It’s tempting, but I know it would be too much of a time suck. Especially pre-Planes of Power era, after which time spent traveling drops dramatically.

I can’t imagine anyone unfamiliar with the game dropping into one of these fan servers, though. Bit of a reputation for not everyone being the nicest people, especially towards new players.

lorty, (edited )
@lorty@lemmy.ml avatar

Not only that, but the game has a steep and punishing learning curve.

Davel23, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today

Josh Strife Hayes just did a video on classic Everquest:

https://www.youtube.com/watch?v=PU1zn2oohkM

lorty,
@lorty@lemmy.ml avatar

And his conclusion is wildly different.

CorrodedCranium, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today
@CorrodedCranium@leminal.space avatar

Thanks to fan projects, it’s still possible to play EverQuest as it used to be. The latest fan-run classic EverQuest server, Project Quarm, launched on October 1. Like other unofficial fan servers the Al’Kabor Project and Project 1999 before it, Quarm strives to present the game as it existed back in the first couple years of the game’s life—warts and all. Unlike Project 99, however, this server will progress through the classic era all the way through the 2002 Planes of Power expansion, seen by many to be the peak of the EQ experience.

Always cool to see fan projects like this. I know there are a few out there but I’m struggling to remember the names of them.

I thought there was one for Ultima Online I saw but that might have just been an article about its official online mode.


The article really seems to be for people who played EverQuest or similar MMOs a while back and are nostalgic about them though

kuoushi, (edited )

UO has a super robust eco system of private shards and server software. It’s kind of amazing. Pretty active development on things like ServUO or ModernUO servers. The client has been fully rewritten and actively developed with improvements on ClassicUO. All of these are open source as well.

For servers you have places that function entirely as different eras of UO like the Renaissance shard, or even entirely new content like what’s in Outlands.

There’s honestly a lot to be found out there and it’s really neat.

cyd,

Does it still present the classic UO experience where as soon as you walk five steps into the wilderness, PKs descend on you, kill you in a few hits, and take all your stuff?

CaptPretentious,

Well don’t go to the graveyard then!

Kiernian,

Ahh. the terror of walking into a cave and seeing nothing but inky black darkness and four lines of text pop up all at once


<span style="color:#323232;">       Corp Por
</span><span style="color:#323232;">
</span><span style="color:#323232;">                     Corp Por
</span><span style="color:#323232;">
</span><span style="color:#323232;">                                                   Corp Por
</span><span style="color:#323232;">
</span><span style="color:#323232;">
</span><span style="color:#323232;">        Corp Por
</span>

Always reminds me of this little ditty –

…on regs and runes I drift in the night

any place it gates is right

gate far

gate near

by a dungeon I reappear

well

you don’t know

what

we can find

why don’t you die for me little newb

on a magic Corp Por ride…

Credit where credit is due – www.digiphobia.com/ultimasongs/html/magic.html

errer, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today

Asheron’s call also still lives through third party servers. I always like it better.

ParkedInReverse,

There isn’t any AC2 though is there?

PaupersSerenade, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today
@PaupersSerenade@sh.itjust.works avatar

I actually jumped into the Imperium server recently and finally duo boxed. The real probably is that the down time that could be filled getting to know other players in your level range is slim.

I admit I’ve been having a lot of fun with New World following the first expansion. The artifact gear you can grind usually has a 6 minute timer (some are dungeon locked, and one spawn every 90 minutes according to server day/night schedule) and it’s made me nostalgic. The mob has nothing to do but chat, and it’s been really enjoyable so far.

That’s my ramble done, but anything EQ related gets me nostalgic.

rivalary,

My wife and I used to play everquest back in the day and I’ve been trying to get her to try New World with me but we’re just too busy nowadays.

Umbraveil, do games w Why the original, 1999 version of EverQuest is still one of the best MMOs to play today

Many fond memories with this one. But if I could go back and experience one game for the first time again, I’d have to go with Gemstone III.

ollie, do gaming w Cities: Skylines 2 review

how unexpected! personally I thought cs2 would launch with brand new features and improve on existing ones from the previous title! who could’ve guessed!

1984,
@1984@lemmy.today avatar

I’m very surprised as well, was looking forward to this game but now I will naturally wait and see what gamers say. It’s also going to have performance issues, so I expect we end up with reviews being Mixed fairly quickly…

Shiggles,

Honestly, and this game hasn’t earned much leeway by releasing with the performance issues stated, but I think it’s appealing to a different crowd. Cities skylines was always a bit too goofy, whereas 2 has a bunch of new features that focus on actual city management but those often get overlooked by the lack of charm.

Profilename1,

Must be a day of the week that ends in y.

Fizz, do gaming w Cities: Skylines 2 review
@Fizz@lemmy.nz avatar

I’m gonna get it once mods fix it up and add content

t3rmit3, (edited ) do gaming w Every Bethesda RPG, ranked from worst to best

Haha, PCG really hates Starfield. Calling it worse than FO76 and ES:Arena? Lmao.

Before it released I remember their articles about how it wasn’t going to be as good as BG3, despite no one inviting that apples-to-oranges comparison but them themselves, and now they’re out to do their best to convince everyone they were right.

Personal note: in that last linked article, they compared BG3 vs SF to Disco Elysium vs Outer Worlds, and I think this is hilariously just showing how much this is about their predilection for narrative-core games.

  • I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
  • I go back to Outer Worlds and Starfield. They are much better open world RPGs.

Like, chill PCG. It’s a good game, enjoyed by lots of people. If your staff is more into narrative-core RPGs with linear progression, that’s cool, but you don’t need to demonize Starfield to enjoy BG3. The worst Bethesda game? Worse than '76? Come on.

lemillionsocks,
@lemillionsocks@beehaw.org avatar

Lol yeah this is suffering from a lot of recency bias.

ampersandrew,
@ampersandrew@kbin.social avatar

despite no one inviting that apples-to-oranges comparison but them themselves

Eh, Larian invited it by counter-programming Starfield's release date with BG3 on PS5.

Vodulas,

FO76 had a rocky start for sure, but they have made a ton of updates. It is easily better then Starfield now. If you compared them release to release then FO76 would be worse, but I think they are comparing current state.

t3rmit3,

Personally, hard disagree. I don’t find FO76 fun at all. The world feels small, the characters are boring, and finding zany houses sprinkled around breaks any versimility of the world, which is the cornerstone of Bethesda’s games.

Vodulas,

I think the houses fit in the world, but the world is definitely small. I still enjoyed my time in it a lot more than my time in Starfield, which is mostly open fields with the occasional settlement/work site/lab dropped in. I don’t think Starfield is a bad game, just not an exciting one.

Renacles,

Fallout 76 is a lot better than what it was at launch but it’s still nowhere near close to Starfield. It’s a weird mesh of ideas that don’t really fit together but are still enjoyable separately.

Vodulas,

See that is how Starfield felt to me. Different strokes I suppose

Ashtear,

I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.

Really? This is crazy to me. I get Disco, but outside of intentionally regenerative games (such as roguelikes/lites), I don’t think I’ve had my hands on a more replayable game than BG3 in years. There’s so much you don’t see in a given playthrough.

t3rmit3,

I don’t doubt it has new events, new ways that things can pan out, etc… but it’s the same characters, the same goblin camp, etc.I am very big on exploration, and without a world large enough to find places I haven’t seen, or at least places that it’s been so long since I saw that I don’t remember it, I bounce off games very fast.

Ashtear,

Yes and no. My second play had countless new characters–three of them playable–several new zones, and a ton of new gameplay. I was constantly finding new places, new encounters, new conversations. I know there are still several zones I haven’t poked around in.

The main story beats don’t change much but there are still a lot of branching paths to get to them. Hell, you could even completely skip the goblin camp if you wanted.

Game studios just don’t do the kind of extra work to cover player choice like Larian did here. It’s why the game made waves in the industry. I’d say unless you really went over it with a fine comb the first time around (125 hours or more), it’s absolutely worth revisiting at some point.

mojo, do games w AI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'

The wording of this is so stupid for a lot of reasons. Specifically with how ambiguous “AI” is. The ghosts in pacman are AI.

If they’re talking about generating code bases, that’s just not going to happen.

If they mean LLMs being used by programmers in code editors as a useful tool, like GitHub Copilot, then that’s awesome and an increase in productivity.

Artists can use generative AI art for quick textures like repeating grass textures. An AI will not be able to match an art style or theme, it has a limited scope and can’t be hand crafted like what’s required in game with poly budgets.

Devs obviously love better tools. These save time and increase productivity.

themusicman,

I think you’re on the money, but I have to disagree with one point: AI will absolutely be able to match an existing art style, if not now then very soon.

Thelsim, do gaming w Every Bethesda RPG, ranked from worst to best

I’m just glad Daggerfall got some appreciation. It is horribly outdated now, but back then it was the first game that really let me explore an open world and role-play as whoever I wanted to be (within the limitation of the game of course). I could do anything I wanted, go anywhere I pleased.
I don’t think I ever got far in the plot, but I spend months exploring every other nook and cranny. I still remember the vibrant online community it created in the form of webrings where people shared tips or showed off their screenshots in self-made geocities websites.

lowvisnitpicker,

Yeah, I’ve spent hundreds of hours in Daggerfall and never got far with the story, but I did figure out how to fly in the void outside the dungeons and shoot the really hard monsters with arrows! Daggerfall is so ridiculously big it probably has hundreds of towns that have only ever been visited by one obsessive kid who made a point to click on them all.

HairHeel, do gaming w Every Bethesda RPG, ranked from worst to best
@HairHeel@programming.dev avatar

I almost gave up on Starfield because the main quest is just chasing MacGuffins around the universe, apparently? But I started doing the Ryujin Industries side quests and those are kinda fun I guess.

averyminya,

The side quests really make the game. My issue came down to after that first playthrough I did all the quests… So in ng+ what do I do, different choices?

t3rmit3,

the ng+ actually have some crazy changes to the game, that are randomized. You can either get a normal world, or 1 of 10+ altered worlds.

averyminya,

I remember seeing those articles. It was just tough putting together a life and stacked character and complete quests to throw it away for my experience which was another normal boring one (clarify, only boring because it was all exactly the same, I liked my first playthrough).

I like the game, it has a strong message behind it. It’s tough rebuilding your mantis ship decked with other quest ship materials and your alignments when you get a not crazy NG+

bionicjoey, do gaming w Every Bethesda RPG, ranked from worst to best

Weird that the author includes ESO. That’s an outsource game using Bethesda’s IP. They might as well include Fallout NV (which would of course top the list if it were included)

qfjp,

How is ESO outsourced? It’s made by a studio within Zenimax that was basically created just for that game.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • rowery
  • Blogi
  • Spoleczenstwo
  • muzyka
  • sport
  • lieratura
  • esport
  • slask
  • Pozytywnie
  • fediversum
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • krakow
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny