It would certainly be weird, after their recent games were so story-driven. You can’t tell a good story, if you need to always keep the end open for possible expansions.
GoW as a live game isn’t the most out there thing. Tens of people liked the multiplayer mode in Ascension (?) and the reception to the roguelite mode was generally very favorable. And the core game already had gear based progression that could map to something like what Ghost of Tsushima has (that has hundreds of people who like it…).
But having frigging Bluepoint spend cycles on this? I am sure that the studio asked for something more than just remakes but… what?
I don’t think it at all matches “Never ask me about my past” Dad Kratos and nobody likes Atreus enough, but one could easily imagine an “open world” live service game where new gods and factions are added every few months and you do quests for or against them.
Oh damn, thats a name I admittedly haven’t heard in a while. This guy had a huge impact on the games I played growing up. Still play the Master of Orion games every now and then. RIP
Nemo's War is an outstanding solo game, probably one of the best, both tematically and in how much life it has.
As a cooperative though, it is a quite complex game that make it teaching a bit of an ordeal (IMO).
So joining someone's play makes you feeling as if you were dragged along an old sea captain through the complexities of a highly technical submarine.
A better mouse and pc is not cheating, using macro’s is debatable, aim assist is definitely cheating, letting an AI completely take over is absof###inglutely cheating.
just because you’re still terrible with cheats on doesn’t mean it’s not cheating.
pcgamer.com
Aktywne