Are you new to Bethesda games or it has just been a while? 🙂
I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.
The original vanilla Skyrim was pretty terrible. Don’t get me wrong it was playable but it was a very forgettable and unimpressive game. The low quality assets, the bugs, the half-assed talent trees, the uninspired and unfinished quest lines, the dumb AI, the barren ugly towns and landscapes etc. Just think about all the things you have to fix nowadays with mods to play it properly, nevermind adding new stuff.
But it is facts In talking about. Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made, or that the AI was good etc.
All you’re saying is that you liked the game in spite of all that — either that or you can’t even remember how bad it was before the mods.
Skyrim’s greatest virtue will always be how moddable it is. But that still doesn’t mean that Bethesda put out a great game in 2011.
Nobody’s said the game was flawless, but I, at least, never experienced any bugs or design issues that detracted from the overall incredible experience.
Nobody in their right mind will pretend there weren’t bugs, or that the quests or talent trees or crafting or alchemy were well made
You’re conflating facts with opinion. I thought the quests and perk trees were, for the most part, very well made.
Someone yesterday said they don’t buy Bethesda games because they’re good at launch, instead they buy them because the modding community is so prolific.
Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.
Mods exist now and have since day one. They’ve already made the game much better, but you are right they arent great yet cause they dont have the GECK. I do like to have a sort of “vanilla” playthrough before super mods. I didn’t clarify that.
Yeah kinda. I bought it to play the stock game with a few tweaks. But when creation kit comes out I’ll be back. And then again. And again.
People have thousands of hours into skyrim. You think that game has more than 100 hours of content? It’s years of going back and enjoying mods and the community surrounding them.
Yeah Bethesda profits off it. But you’d be surprised how many people pirated the game, eventually just buying the “goty” edition on sale.
Tbf vanilla Skyrim had more than 100 hours of content, just not story driven. Back when it came out I played well over that on PS3 in a single save with no mods. I explored every dragon shrine and collected all the priest masks in that playthrough. I did loot every damm vase though and inventory mgmt was slow. I got crafting up to 100 naturally, etc. Then made new characters eventually. Im sure I spent more than 300 hours over the years before I went to PC and installed mods
Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.
No, not a given you are right. But regardless whether its on par with skyrim I’m interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.
How did you get around how empty the game is? I played a few hours but it is just so empty. Being in a city just means either quick travelling or walking through 100s of meters without any interesting npc or anything at all. I felt skyrim did it much better.
Most people have talked about how empty things are by talking about the planets. I feel like that part feels too full if anything. They aren’t empty enough to give it character. The same goes for almost every other locations. They’re so full of junk that they’re empty of character.
I am waiting for official mod support to make it into a real game. There are so many awesome mods and I’ve tried a few but I’m too lazy to manually install them. Also I’m so not going to go through the storyline amount 9 times…
Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.
Likewise the Paradox launcher has pretty good mod support. I think you have to add mods externally, but you can create profiles and things where one profile could be for The World of Darkness games and another could be for Game of Thrones, or whatever. You can easily swap between them without any trouble.
Somewhere in the vast chasm between “these are the best gameplay element ever conceived” and “this crap cannot be enjoyable with these left in” lies the actual description of their impact for a normal person.
They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they…just played the game anyway.
This is the most crybaby thing to complain about. Reminds me of the reviews on Steam that are “I do not recommend” (this player has 3,432 hours logged)
The state of video games is wild to see. People will play a hundred hours of a game and say it’s lacking. Players expect endless content and it’s honestly unhealthy for gaming at large.
It’s completely unnecessary as well. We are absolutely spoiled for choice when it comes to video games, I pick up more for free than I have time to play, and with services like gamepass, offers like humble bundle, and the ever-present steam sales, there’s no reason to ever have to fork out big money for a game you feel you need to play a hundred hours in just to feel you’ve got your money’s worth. If you don’t like it after a few hours then just move on to one of the myriad games in your backlog and you’ll soon forget the boring one.
I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.
For my curiosity, what on Earth could you possibly do for those 40 hours? Cause for me that’s about 5 times more than it’s worth spending with the game in its current state.
I’m 60 hours in and haven’t touched the outpost, ship building, or equipment modding. Main quest and 2 faction side quests completed. I’ve enjoyed my time and bought the game with the expectation that it would be FO4 with some things improved some things worse and a new setting.
There are definitely failings and it’s not a 10/10 game but for a lot of people it’s a great game. The proc gen system needs more variety but that can be improved through updates and mods. If you prefer handcrafted content follow the quests and you’ll see minimal repeats of the POIs. I don’t regret my purchase one bit and would be fine if no DLC, mods, or updates happen even though I prefer they do. End of the day make your own decision based on what you like just realize it’s not a dumpster fire and not the perfect game that everyone should run out and play.
I did more or less like you. I tried the outpost a bit, but when I realized they were irrelevant (same with modification and ship building) I just continued the main quest.
The dame has flaws, and I generally don’t buy games when they just come out, but I’m not disappointed in this purchase, despite the flaws of the game.
Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe. And yes even the power puzzles from time to time to unlock a new power. I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do. I am in NG+2 at the moment.
Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.
I have 60 hours in and just got to the temples. There’s a ton of things to do. I’ll probably get 100 hours into the base game and then many, many more hours from mods.
You keep asking this in this thread. What answer do you want? The game has a shitload of content in it. I’m 35ish hours in and I have so many random quests and things to do. I’ve spent hours wandering around planets. Around cities. In space stations. Scanning things, reading stuff.
It’s completely fine if what the game has to offer doesn’t appeal to you, but if you truly cannot comprehend how anyone could enjoy it, then I’m afraid you just don’t have much perspective.
This is, objectively speaking, a large scale open world game with hundreds of hours of content. It should be self evident that what it has to offer will appeal to some and not to others. How can you think that because it doesn’t appeal to you, it shouldn’t appeal to anyone? That makes no sense.
I’m not really looking for spoilers so I only took a quick glance, but it looks neat. I heard the main quest line wasn’t that long so I’ve been avoiding it; however, if there are that many powers to unlock, it can’t be too short. I’ll probably resume those quests tonight.
They become semi-side quests once you reach a certain point in the main quest line. Technically, I think you only have to collect just one to three of them to finish the story. I’m not 100% sure though, I too have been too distracted by non-mainline quest thingies.
I just did my first one after about 50 hours and I really hope there’s not many of them… I didn’t know what I was doing or if I was doing it right untill I passed it.
My experience with starfield is “ughh this is annoying, ughh this part sucks, oooh thats kinda cool” and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.
This also shocked me when playing Starfield, I basically just completed one of the faction quests and basically just spent time building and stealing ships and my playtime is more than 100 hours. WTF.
omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.
MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.
The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.
240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.
The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.
In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.
To 100% it, yes. It has to be done ever several new game cycles so you’ll also have to go through the other shit multiple times too. I don’t think anyone is expected to do that though. The new game plus stuff undermines the outpost system though. It’ll be gone your next cycle, so just don’t bother I guess? The ideal meta progression would be to rush through the main story and complete all the temples on your cycle then move on.
Second: Some people find the game enjoyable enough. Not every part will be though. If I turn off the startup logo shit, am I wasting my money? That’s part of the vanilla experience that I’m now missing, right? How is this different if not?
I’ve got better stuff to do with my time then those temples and that more important than any “value” I lose not engaging in it. However, how is it valuable to do? If it isn’t enjoyable, it wastes time, and I don’t get anything for it, isn’t that the reverse of value? Isn’t the smart thing to do removing it? Wtf is wrong with you where you’d want to engage with something you don’t enjoy?
Dude, read. I didn’t pay for it. Damn, you’re annoying. I’m done. I’m not sure why I responded so many times when you’re clearly a troll, or at least as good as one.
Obviously Im referring to the game when I say paid, not the mod that would be even funnier, well if being intentionally obtuse helps u cope like when youre equating logo to gameplay, so be it
This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.
Yeah I don’t know why they can’t make space travel to work similar to NMS. That would have been so much better. I don’t really feel like I’m exploring anything jumping from system to system. Hell even planets to planets.
Yeah I don’t know why they can’t make space travel to work similar to NMS
Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.
What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it’s just empty terrain.
Seriously, I wish they had dropped that engine. It’s so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023
I saw a bit of those on stream and thought maybe the time affected the quality of the result… but no. It’s just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.
Sounds cool, but in practice it might be just more things to do for huge regiments while those who dont want to dedicate their entire lives to the game or join some big group barely get to even see the things. I hope i’m wrong.
pcgamer.com
Aktywne