pcgamer.com

Minotaur, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement

Perplexing, but nice to see!

It’s a really great and faithful remake - but I feel like I heard so little about it that I’m so confused to see new endings and player characters come out for it now months later.

Hoping it has some second wind with the general gaming crowd. Seems like it got overshadowed by RE4 and the latest Zelda game and never hit it off with that kind of TikTok, game of the month crowd

Gullible,

en.m.wikipedia.org/wiki/Nightdive_Studios

The studio seems pretty cool. Seems outwardly like they care more about accessibility and quality than short-term profits.

Kolanaki,
!deleted6508 avatar

I’ve heard that it’s still by and large like the original game in many areas, so I could see it not hitting with that crowd. But among the old geezers like myself who never stopped playing the old stuff, it’s got nothing but praise. Personally haven’t played it (or even the original game for that matter; only ever had SS2) but both look amazing, and I want to play it.

I have a lot of other remake games and engine ports from Night Dive and almost all of them are absolutely phenomenal.

Carighan,
@Carighan@lemmy.world avatar

Yeah I was super-positively surprised by how faithful it was, loved replaying it.

And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.

Curious to see what they’re changing.

Visstix, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

What a whiney playerbase then

Asafum,

They literally said they were enjoying their customers tears.

  1. you’re a business, that’s just stupid to say.
  2. if you enjoy the suffering of other people you’re an absolute shit human being.
Crashumbc,

1 yup

2 have you played Dark Souls?

JeffreyOrange,

You are taking this way to seriously

Godric,
@Godric@lemmy.world avatar

Me, seeing the tears of 30 year-old children waaaahhhing because their favorite vidder gaem gun does X% less damage:

: - D

Vrijgezelopkamers, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store
@Vrijgezelopkamers@lemmy.world avatar

No. This is not a “creative” way to nudge us towards the store. Definitely not. It’s just the type of monetization every gamer has been secretly yearning for, right?

Potatos_are_not_friends, do games w This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet

It’ll be gone within the next 48 hours now.

insomniac_lemon,
Mythosync, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

With realistic expectations, the game has always been a good experience, imo of course. I did not follow any coverage of the game until after release, so I wasn’t sure of what to expect. I’m not excusing their shortcomings, but I feel like the community leaned hard into the “bad game circlejerk” as soon as it came out. I played once at release and got the worst ending. After edgerunners, I played it through three times, the last of which on very hard and with all the endings earned.

I enjoyed it! The 2.0 update is an interesting shakeup. I’m playing through a 4th time and having a good time

ensignrick,
@ensignrick@startrek.website avatar

deleted_by_author

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  • funkless_eck,

    I did get all the hype but after a lifetime of experience working in live performance marketing and software marketing, my position is that all marketing is a lie, and with limited experience in journalistic criticism, that too is as subjective as whether you prefer chocolate or strawberry ice cream.

    in the end you experience something — regardless of the overall quality, some parts are better than others. And that’s it. That’s experience. Sometimes you love it, sometimes you don’t. Your fave is someone else’s least and vice versa.

    Mythosync,

    Couldn’t agree more!

    Mythosync,

    If I’m excited for a game, I try to make a point of not looking at the hype. Seems like the mainstream coverage has three phases:

    1. Hype
    2. Bad game circlejerk
    3. Retrospective (it was actually good)

    Nice to know that other people have had similar experiences!

    Karyoplasma,

    That’s wanted by the marketing team tho. Hype creates profit, regardless how shit your product is. There is a reason why the Diablo 4 Facebook ad says “the fastest selling ARPG ever” instead of something tangently related to gameplay. It’s banking on hype sales, product comes second. They need to rake in quick profits to appease their shareholders.

    Social media has conditioned people into swarm thinking and instant gratification instead of introspection and reflected decisions. Nobody gives a fuck about long-term consequences anymore. It’s sickening.

    pijon,

    I never played it but wasn’t the game still a buggy mess weeks, if not months after release?

    Mythosync,

    Going by the journalistic coverage of the game, yes. If you played on an XB1 or PS4, yes. I’m fortunate to have played it on a competent (not insane) PC and had little to no issues. It wasn’t bug-free, but the issues I encountered were minor and didn’t really bog down the experience tbh

    Xanthrax,
    @Xanthrax@lemmy.world avatar

    I’m assuming you didn’t have a Playstation.

    HeyThisIsntTheYMCA,
    @HeyThisIsntTheYMCA@lemmy.world avatar

    I do and aside from one serious bug that made me start over I had a good time with it, I think summer 2020. I didn’t finish my first playthrough and am waiting for it to install so I can start #2.

    iHUNTcriminals, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

    There are so many successful people that make me not want to participate in this country.

    …Because I know that if they were able to make it then this country is bullshit.

    Hyperreality,
    Waker, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history

    Impressive, but imo still not as good as No man’s Sky redemption.

    Afatmess,

    Or Final Fantasy XIV

    Waker, (edited )

    Great redemption but they did close the servers so I kinda feel like that’s a whole new game hahaha

    Also, FFXIV has been great for a long time now I think… NMS had more incremental updates with improvements for longer I guess. Maybe that’s why that’s the first thing on my mind when I think of any game redeemimg themselves.

    Nevertheless still an amazing improvement on FFXIV.

    Caligvla, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email
    @Caligvla@lemmy.dbzer0.com avatar

    Considering Gabe is ex-microsoft and wants to distance himself as much as possible from them, I highly doubt that’d work, he’d go down fighting at the very least.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    No need to go down fighting. Valve is a private company. They can just say no.

    50MYT,

    The problem is when he goes down.

    Gabe won’t live forever.

    Rayspekt,

    Or will he?

    We need to fund some altered carbon stuff right now

    echodot,

    If the technology likenthat is even remotely possible then it’s already being funded you can guarantee it.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Valve is more than Gabe.

    50MYT,

    Yes.

    But gabe owns it.

    Itty53,
    @Itty53@kbin.social avatar

    Does he want to distance himself? Gabe said he learned more in his short months-long tenure at MS than he did in the rest of his academic career. He dropped out of Harvard, mind you.

    He modeled his entire company off of MS. He even adopted their primary strategy, buy, polish and package. It's literally just embrace, extend, extinguish all over. Balmer taught him very well.

    I really don't get why people think he's all that different from any other billionaire. He got there by buying out competition, and if they wouldn't sell, theft and litigation.

    Caligvla,
    @Caligvla@lemmy.dbzer0.com avatar

    Not saying he’s different from other rich people, but Valve developing both SteamOS and Proton is a clear message they don’t want to rely on Microsoft and their software.

    Itty53,
    @Itty53@kbin.social avatar

    Microsoft doesn't want to rely on licensed software every time they install their programs either. Again, Valve taking a queue from MS. And that's fine BTW, the whole industry follows MS.

    Moreover the real issue, the difference in computing cost between running Win10 with all the unnecessary boost vs Linux is massive. Had they used Windows it would've costed more to be able to run less.

    As to being reliant on Windows, that's been their standard most of their history. Steam was Windows based. If Windows were to go ahead with making a stripped down Windows OS that was specific to gaming, such as the one demoed in a code jam earlier this year, you can bet steam would be selling that version of Windows direct from their store, and likely have a easy tool ready to use to install it to your deck. They would probably offer it as an installation option too. Why not? There's no good reason they shouldn't. The whole verified question goes out the window. That's huge. But again, MS controls that situation, not Valve. They're still reliant on MS in major ways.

    FuntyMcCraiger, do games w Baldur's Gate 3 has ruined Starfield for me

    It’s really weird reading an article that so precisely nails so many of my experiences with both games.

    Naz, (edited )

    Sam Coe: “Y’know, captain, I’ve been thinking, I’ve been talking about myself for a long time, but I’ve never really asked you about yourself. It seems to me that you’re a mute of some kind, and everyone just talks AT you, rather than TO you. So I’ve got to ask you, how does a Chef like yourself end up working for a mining company on Narion?”

    [Camera turns 180° degrees to face the player like in BG3]

    • My name’s FuntyMcCraiger and I used to run a restaurant before we ran into hard times.

    You know, mining is a lot like cooking. I like mining rocks.

    • That’s none of your business. After being mute for 80 hours, I’ve decided to have good dialogue and good writing because they paid their writers a living wage.

    • Shut the fuck up, Sam Coe.

    • Can you smell what the FuntyMcCraiger is cooking?

    • Show Item [Opens Inventory]

    • Flip Sam The Bird.

    Poggervania,
    @Poggervania@kbin.social avatar

    choose any option

    “Woah captain, that’s crazy. Anyways, I found another settlement - I’ll mark it here on your map.”

    Naz,

    A settlement needs our help, Captain.

    DaMummy, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

    CoD4 came out in 2007. There’s more than one series in Cod lineup. Nothing will change, there will still be a CoD per year.

    RamRabbit,

    I think it may be time to install CoD4 again. Damn was that campaign good.

    frongt,

    Why not CoD2?

    MW3 was the one where Russia invades the US, right? That one was good. I think the next one, BO2, was the last one I played. After that, they really fell into the rut of minor iteration.

    I might get around to playing some of the others that aren’t in the “high tech” genre. Apparently there was one set during Desert Storm.

    TORFdot0,

    Why not CoD:UO? (Please play with us, most unique CoD and servers still online!)

    SnugZebras,

    CoD University of Oregon?

    TORFdot0,

    United Offensive. Expansion pack to the first CoD, exclusive to PC

    afansfw,

    Infinite warfare was great, at least the story mode: they went completely off the rails and let you choose where your spaceship goes for the next mission

    pycorax,

    The new games aren’t all bad for the campaigns. MW2019 was pretty good and Black Ops 6 had a really fun campaign, it had a pretty good story too at least til the end.

    mech, do gaming w When the worst company in the world couldn't get any worse...

    I wouldn’t call EA anywhere close to the worst company in the world.
    Serious contenders based on their overall effect on humanity would be Monsanto, RTX, Aramco, UnitedHealth and Nestlé.

    apfelwoiSchoppen,
    @apfelwoiSchoppen@lemmy.world avatar

    Exxon, Philip Morris, Boeing, Northrop Grumman…

    TachyonTele,

    Do they make video games?

    apfelwoiSchoppen,
    @apfelwoiSchoppen@lemmy.world avatar

    If you follow the comment I replied to, they mentioned non-gaming companies.

    cerebralhawks,

    It’s from PC Gamer, so I think it’s safe to say they mean worst gaming company in the world. They could have said that though.

    Even limited to gaming, EA, Ubisoft, and Activision have always been pretty much tied for it. Now Activision is part of Microsoft, and I think with both Activision and Bethesda and the shit the latter has caused lately, I think we can bump Ubisoft out. And I think when Copilot gaming rolls out, whatever they’re calling that, they’ll be worse than EA was before. The problem with EA isn’t so much what they were before though, it’s what they’ll be under SA leadership.

    Gaming by megacorps has never been good for gamers, and it’s going to get worse. And yet people keep supporting them.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    Wtf is copilot gaming?

    cerebralhawks,

    It’s an AI assistant in your game that will help you, tell you where to go and whatnot by using Copilot to help by analysing your game.

    Doesn’t sound too bad, I mean who cares if they see what you’re playing or how (bad) you’re playing? It’s just weird. Like the generations after mine used GameFAQs, or asked on Reddit, or watched YouTube videos. My generation read Nintendo Power, and shared tips on the playground or at school, whether we read it in a magazine or discovered it on our own. There were 1-900 numbers you could call, but no one I know called them. Maybe the rich kids did? I was forbidden from doing so (by my parents) and I never did. But that was actually another option. Like, Nintendo operated one. I think some of the third-party gaming magazines may have, as well. You could also write in, and maybe they’d publish your letter and a response, but that would take months.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    The only way I can see this shit working is like a search engine that do AI summarizing. They can’t trained Copilot to “learn” about the newest game. This shit looks more like marketing bullshit than anything, any AI that can search the internet will do just fine.

    I think some of the third-party gaming magazines may have, as well. You could also write in, and maybe they’d publish your letter and a response, but that would take months.

    LOL, I had some of these magazines but at the time internet was already a thing, sounds painful to wait months for a response on how to beat X game.

    cerebralhawks,

    That’s my thought as well, that it will just source IGN and other sites and scrape the data.

    Also, people calling EA the worst company in the world seem to forget that EA published the Mass Effect trilogy. I just noticed that yesterday, their copyright is at the bottom but the EA logo isn’t shown when it (the Mass Effect Legendary Trilogy remaster) boots up. Just the Mass Effect-themed Bioware animation.

    EA also published the Rockband games, trying to save the rhythm gaming industry from Activision, which tried to kill it after the developer (Harmonix) left. They got Neversoft (of Tony Hawk games fame) to repackage Guitar Hero 2 with more songs and limp along after it, but once Rockband came out and they added vocals and drums, Guitar Hero was basically done… so Activision flooded the market with slop. I’m not saying EA did anything heroic, they just gave the rhythm game developer a platform to publish on. I don’t think Rockband was ever profitable, but they all damn sure tried. Rockband 3 is also one of the reasons you have mods on console at all. It was part of the pilot program for Microsoft’s XNA, which brought user content to Xbox users. Games too, but most sucked. The real kicker was that anybody could put songs in Rockband, and some indie bands converted their entire catalogue. PC game modding had been a thing long before, but console users getting fan-made content in a game was simply not a thing before then. Even today, people make custom songs for the modded Rockband 3 Deluxe (which requires a modded console, adds a bunch of quality of life features) or computer ports like YARG (Yet Another Rhythm Game).

    When I was a kid, EA published a paint program, Deluxe Paint, on the Amiga. Not really gaming related, but it was an awesome paint program and did stuff you still don’t see in drawing/paint programs in 2025, paid or free (DPaint was paid; my father bought it on floppy disk in a cardboard sleeve with a manual and everything).

    So yeah. Way worse companies out there. But I’m not gonna excuse the shit EA got into. I do think Microsoft is worse, between Copilot stuff, Activision, and Bethesda.

    PanArab,
    @PanArab@lemmy.ml avatar

    Aramco and not Raytheon or Lockheed Martin or Palantir or Blackrock?

    mech,

    Raytheon is now called RTX.
    They’re the ones who are so evil they keep having to rename themselves.

    Grapho,
    @Grapho@lemmy.ml avatar

    DuPont

    OldQWERTYbastard,
    MudMan, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

    Hm... I'm a bit mixed on that, because GameFAQs became relevant a bit later than that, but at the same time that type of format for ASCII game guides predates GameFAQs being the main place you went to get them, so... it evens out?

    I probably didn't start going to GameFAQs for this stuff until like 2000, but I certainly was using text guides for games in the 90s.

    nocturne,
    @nocturne@slrpnk.net avatar

    The first guide i know i got from GameFAQs was Star Wars Masters of Teräs Käsi, which came out in '97. I may have used it before that.

    I also had printed out game guides (on the supersede white and green paper) in the early 80s.

    Damage,

    which came out in '97

    unlike many printed guides, gamefaqs guides came out some time after game release, because average people didn’t have preview versions of the game to play

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    GameFAQs was definitely responsible for anyone knowing the fatalities in Mortal Kombat games for a while. I was using it plenty in the mid 90s.

    MudMan,

    I mean... MK1 predates it by what? 3-4 years? Which in 90s tech time is an eternity.

    MK fatality guides were mostly in print. Magazines were all over that type of stuff at the time. But it wouldn't have been strange to get a familiarly formatted ASCII guide for them with, say, your pirated floppies of the DOS or Amiga versions.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m sure there were other sources before it ended up on GameFAQs, but it was a one-stop shop for all the stuff you would have found in magazines and strategy guides, and it was free. And that was the difference. The one kid on the playground who knew about GameFAQs would share, and internet adoption only went up over time. GameFAQs is almost solely responsible for strategy guides and hint hotlines becoming obsolete.

    MudMan,

    I don't know that the timeline works out there. GameFAQs is, as this post reminds us, pretty old. Even assuming that it didn't break out until the very late 90s or early 00s as THE destination for guides, there was certainly a booming editoral market for highly produced guides all the way into the Xbox 360 era.

    I'd say it was responsible for the press not focusing on guides as much and instead refocusing on news and reviews. And then news and reviews died out and the press that was left refocused on guides again because by that point the text-only crowdsourced output of GameFAQs was less interesting than the more fully produced, visually-driven guides in professional outlets. And now... well, who knows, it's a mess now. Mostly Reddit, I suppose?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m not convinced the market for strategy guides was “booming” by the time we got to 360, even if some existed. That was the same time manuals started to disappear, and it was even the generation before that that the obtuse moon logic of older games was discarded, I’d wager due to GameFAQs.

    I’d imagine the reason we went back around to gaming outlets handling guides again is that there’s still a desire for text-based guides, but video guides have a monetary compensation to them that text-based guides on GameFAQs don’t when they’re crowdsourced. I sure miss being able to go to GameFAQs whenever I need to look up anything for a game in the past ~7 years or so.

    MudMan,

    It's not a "even if some existed" thing, Prima operated until 2018. I personally remember preorder bundles with Prima guides for 360 era games and beyond. They published incredibly elaborate collector's hardbook guides (that honestly doubled as artbooks) for stuff like Twilight Princess and Halo 3, all the way to the PS4 gen.

    Even granting that "booming" is probably a bit hyperbolic, if GameFAQs being free in 1995 was going to kill them, bleeding out would probably not have taken 23 years. The death of retail, print and physical games probably hurt print guides way more than GameFAQs ever did. You didn't buy those because you were in a hurry to solve a puzzle or look up a special move. They were collectibles and art books first and foremost.

    FWIW, guides going back to paid professionals wasn't as much due to video. Video is still crowdsourced for that stuff. It was visual guides in html with a bunch of images and reference, I think. At least that's what IGN was doing, and they're the ones that went hard on that front first. Also for the record, that probably had something to do with IGN and GameFAQs being affiliated for a while. GameFAQs was bought off by CNET in '03, it was definitely part of the big online gaming press ecosystem. I can see how IGN thought they could do better.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Alright, sure, a pivot to the collector’s market makes sense, but it makes sense in the same way that GameStop pivoted to Funko Pops, you know? Neither GameStop nor Funko is bankrupt yet, but it’s pretty clear what caused their decline.

    FWIW, guides going back to paid professionals wasn’t as much due to video. Video is still crowdsourced for that stuff. It was visual guides in html with a bunch of images and reference, I think.

    Emphasis mine, that’s exactly my point. Video is crowdsourced and leads to revenue, while GameFAQs crowdsourced guides don’t. When I look up a YouTube answer to a question about the game I’m playing, and they have 4 minutes of preamble describing the problem before they show me the solution so that advertisers like their video better, it sure seems to explain the A->B. Speaking for myself, embedding images in guides never made them that much more useful to me, and the era we’re in now where the likes of IGN are taking over text based guides just leads to far more of them being incomplete and never finished.

    MudMan,

    Well, I'd argue if there was no money to be made, then CNET wouldn't have purchased GameFAQs. At the very least it served to bring people over to their media ecosystem, and I wanna say they did serve ads and affiliate links on the site proper (but adblocker is also old, so it's hard to tell).

    Video contributed, for sure. This is a process of many years, the whole thing was evolving at once. But the clean break idea that print guides existed and then GameFAQs came along and killed guides just doesn't fit the timeline at all. It's off by 5-10 years, at least. Guides weren't residual in the 00s when GameFAQs was at its peak and being bought as a company, they were doing alright. It'd take 10 years longer for them to struggle and 15 for them to disappear. You're two console gens off there. That's a lot. If guide makers like Prima were pivoting to collectible high end books out of desperation you'd expect that process to have failed faster than that.

    Instead they failed at the same time GameFAQs started to struggle and get superseded, so I'm more inclined to read that as them both being part of the same thing and the whole thing struggling together as we move towards video on media and digital on game publishing. That fits the timeline better, I think.

    In any case, it was what it was, and it's more enshittified now. I've been looking up a couple details on Blake Manor (which is good but buggy and flaky in pieces, so you may need some help even if you don't want to spoil yourself) and all you get is Steam forums and a couple of hard to navigate pages. The print guide/GameFAQs era was harder to search but more convenient, for sure.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Well, I’d argue if there was no money to be made, then CNET wouldn’t have purchased GameFAQs.

    I’ve heard lots about acquisitions of games media as they’ve nearly all gone independent lately, especially Giant Bomb, who was part of this family. CNET certainly believed it could make them money, but hardly any of this stuff made anyone any money as they changed hands multiple times. At the very least, it could benefit from economies of scale around securing ads in one deal and displaying them in multiple places, but advertisers paid out less for traditional ads on static web pages at the same time that video ad spending was increasing.

    But the clean break idea that print guides existed and then GameFAQs came along and killed guides just doesn’t fit the timeline at all. It’s off by 5-10 years, at least.

    It didn’t happen overnight, much like GameStop.

    MudMan,

    Yeah, but nobody would argue that GameStop was dying in 2002, which is seven years into GameFAQs existing and very much the heyday of Prima and other dedicated print guide writers. Seriously, it just doesn't line up. GameFAQs and print guides were servicing the same need.

    Again, I'm not saying it didn't have an impact. I'm saying if Prima guides existed as standalone publications in dedicated gaming stores it's partly because GameFAQs had killed monthly print magazines as a viable way to acquire strategy guides for games, so you instead had dedicated guide publishers working directly with devs and game publishers to have print guides ready to go at day one, sometimes shipping directly bundled with the game.

    And then you had an army of crowdsourcer guide writers online that were catching up to those print products almost immediately but offering something very different (namely a searchable text-only lightweight doc different from the high quality art-heavy print guides).

    Those were both an alternative to how this worked in the 90s, which was by print magazines with no online competition deciding which game to feature with a map, guide or tricks and every now and then publishing a garbage compilation on toilet paper pulp they could bundle with a mag. I still have some of those crappy early guides. GameFAQs and collectible print guides are both counters to that filling two solutions to the equation and they both share a similar curve in time, from the Internet getting big and killing mag cheats to the enshittified Internet replacing text guides with video walkthroughs and paid editorial digital guides made in bulk.

    Ashtear,

    Something’s that’s easy to forget is barely half of US households were even online by the 360’s release. Under a third had broadband. Even the Nintendo Power hotline ran until 2010.

    I sold thousands of book guides at Gamestop, and the retailers also pushed them because they were higher margin than the games themselves. Yes, back then, the gaming enthusiasts knew GameFAQs was the place for info, but the mass market? The vast majority still got their info from guides and magazines, or word-of-mouth.

    It’s like social media adoption. The mass market didn’t jump in until a generation later.

    OneOrTheOtherDontAskMe,

    Prior to Gamefaqs, I myself was perusing Gamewinners.com…a similar forum site lol

    EncryptKeeper, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

    The current government strategy of illegal use of copyrighted materials, often with the full understanding that the artist/IP owners will not consent to it should really have a harsher punishment to it. The DHS social media pages in particular keep using songs without artist permission because they know it will be taken down but by that point it doesn’t matter and they just steal another song. Given that the use of these songs implies tacit approval from the artist, this should absolutely count as the rights of the artists to free speech are being infringed upon.

    Tire,

    Yeah it almost reads like Microsoft has endorsed the Trump administration and its marketing. Like a forced brand crossover. These things aid in the far right pipeline. Has young men thinking hating immigrants is as cool and mainstream as Halo.

    Jhex,

    Not almost, it is exactly that

    Microsoft could have issued a note to the tone of “we were not consulted” but their vaporware spine did not amount to even that little

    UnderpantsWeevil,
    @UnderpantsWeevil@lemmy.world avatar

    illegal use of copyrighted materials

    It’s quite literally the least bad thing they’ve done across two terms in office.

    Given that the use of these songs implies tacit approval from the artist

    Who seriously believes that? We’re so beyond “Death of the Artist” at this point. FFS, I can’t count the number of times I’ve heard the chorus line of Bruce Springsteen’s “Born In The USA” played full on patriotically, without a tinge of irony or self-reflection.

    EncryptKeeper,

    Who seriously believes that?

    If an artist consents to the use of their song in a specific way, it’s not a matter of belief at all. It just is tacit approval. So when the government does this without consent, until the moment the artist responds, the implication is that the artist has approved it. Which isn’t as big a deal if a private entity does it, but it’s a much bigger deal when the federal government does it.

    mesamunefire, do games w First US videogame champion, legendary programmer, and Interplay co-founder Rebecca Heineman is fundraising to deal with the costs of an aggressive cancer diagnosis
    @mesamunefire@piefed.social avatar

    Its sad they have to do this.

    Katana314, do games w Arkane employees demand Microsoft sever ties with Israeli military: 'We don’t want to be part of this sinister project for Gaza'

    What sucks on my end is that this has only been the latest in a long chain of reasons to boycott Microsoft - so I can’t exactly claim, if they take a step back from “Systematically murdering innocent people” then I’ll go back to giving them money.

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