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MarcomachtKuchen, do games w Baldur's Gate 3 has already consumed 500 hours of my life, and I'm just getting started

Really good read. Fully captures my amazement for the game.

MentalEdge, (edited ) do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry
@MentalEdge@sopuli.xyz avatar

Apparently any further sales of the game will have a cut going to even the staff that was laid off.

That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.

ampersandrew,
@ampersandrew@kbin.social avatar

I wonder if microtransactions in big games like apex and genshin are down this year?

In Apex? Yes, and we know this from investor calls. Not sure about Genshin or Honkai, but even Fortnite is making less money. This appears to be an entire economy problem, not a video game problem. Perhaps related to inflation and consumers adapting their spending in response (a potential explanation I offer with no expertise to fall back on).

t3rmit3, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry

It’s sad, but I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers, all at the same time as big companies are consolidating funding into a few big-name series.

Anode Heart, Moonstone Island, Spirittea, My Time at Sandrock, Empty Shell, Quasimorph, Fae Farm, Sunkenland, Black Skylands, Techtonica, The Leviathan’s Fantasy, Forever Skies, Ghostlore, Roots of Pacha, Stranded: Alien Dawn, Homestead Arcana, Terra Nil, Sifu, Industries of Titan…

All of those released this year. That’s a LOT of really good small games (and that’s just from the games I got), even if they’re not all technically indie. I personally LOVE space games, as well as colony/group management sims, but Jumplight Odyssey just didn’t feel like my vibe, sadly.

Telorand,

I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers…

I don’t think it’s so much that, as it is getting lost in the crowd. I’ve never heard of this game until just now, and I haven’t heard of half of the games you listed. There’s plenty of money to go around (just look at how well the Steam Deck has done), but nobody will buy your game if people can’t find it.

And that’s why big companies often do well by default; they have massive advertising budgets, so reaching their share of the market is often much easier.

FlapKap, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry

Well that’s annoying. This is the first time I hear about this game and it looks kinda good. I hope the studio can turn around and restart development at some point

ryven, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry
@ryven@lemmy.dbzer0.com avatar

This is the first I’ve heard of Jumplight Odyssey. It looks potentially cool, but $30 for an early access title is a big ask in a year completely saturated with banger games, and based on the reviews it seems to need a bit more time before it is really ready. I’m not surprised, then, that it didn’t do as well as they hoped: if they hadn’t just announced that they’re stopping development, I would have put it on my wishlist to come back to in a year or two when it’s feature-complete, and when hopefully I’m not in the middle of so many other games already. If that’s a typical response, they probably didn’t get many sales.

b9chomps, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry
@b9chomps@beehaw.org avatar

For anyone who.ließ the setting, check out the Anime Spacebattleship Yamato 2199. It’s fairly recent and there’s an older one as well. This game is highly inspired by it.

DLSantini, (edited ) do games w Baldur's Gate 3 has already consumed 500 hours of my life, and I'm just getting started

I’ve put about 100 into my first playthrough, even with the extreme amount of bugs that locked me out of so many areas, quests, characters, etc(which I get downvoted for every time I mention that such bugs exist). But then work got in the way and I haven’t played in probably a month. I would guess I’m half way through act 3, or more. I really need to finish the game. Now that there has been a major update or two since I last played, I’m hoping the bugs I experienced are finally fixed, so I can start a new playthrough and get to do all of the stuff that bugged out. Kinda want to start again with the same character I have now, since I feel like she kinda got cheated, with all of the bugs. Also really want to play the new Cyberpunk and Tales of Arise expansions before that, too. And those are also a question of whether I load up my existing characters, or start an entirely new playthrough for each.

CaptPretentious, do games w Baldur's Gate 3 has already consumed 500 hours of my life, and I'm just getting started

I’ve done 2 full playthroughs. Have a 3rd solo started, and I have a multiplayer campaign going too.

It has truly been a long time since I’ve enjoyed a game like this. My two completed games, while similar (I was a ‘good guy’) the overall story and experience was different. Conversations that didn’t happen the first time, entire locations I missed. Since EA this game has been a 10/10.

l0st_scr1b3, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry

That’s unfortunate, I was honestly looking forward.to this

Draegur, do games w Final Fantasy 16 on PC shows signs of life, with producer Yoshi-P saying it will run best on an SSD
@Draegur@lemm.ee avatar

knowing our luck it’ll be released exclusively on fucking epic games store -_-

simple,

Considering FF7R was there, the chances are pretty good we’ll have to wait until 2025 so it releases on Steam.

Dagnet,

An optimist I see

Justas, do games w Superb survival city-builder Against the Storm is finally finished and released
@Justas@sh.itjust.works avatar

I have played that game in early access and it was pretty good. The devs really listened to the players to make it better.

ABCDE,

I bought it ages ago but still haven’t booted it. I guess now is the time!

thisisbutaname, do games w Final Fantasy 16 on PC shows signs of life, with producer Yoshi-P saying it will run best on an SSD

I saw Alan Wake II is also recommended to be run from an SSD. I don’t play the latest titles so my question is, is this a new trend or has it been like this for some time?

li10,

It’s been a thing for a while now. Hell, you should even be running an SSD for Windows these days.

HDD isn’t suitable for modern systems, except for cheaper mass storage.

thisisbutaname,

Yes, I wouldn’t run any OS off of anything slower than an SSD.

I was just wondering when it became a “requirement” for games instead of just a good thing to do.

li10,

The beginning of the end for HDD gaming was probably the PS5 release, it’s been an afterthought since then.

SuperIce, (edited )

It became a requirement after the Xbox Series and PS5 consoles included SSDs and developers started taking advantage of that.

zachary3752,

SSDs have gotten so cheap and fast recently.

Most games now assume you have one. Games are generally built around having minimal or even no loading screens. So fast storage is a must.

magic_lobster_party,

It’s recent. Previously many games were also targeting PS4 and Xbox One, which used slower hard disks. But that is now becoming a thing of the past. Now we should expect more games utilize faster hard disk speeds.

Katana314,

It is, and arguably a very good thing. SSDs vastly improve loading times, so there’s fewer occasions where your character awaits a slow elevator, or shimmies slowly through a crawl space. Or, just have you stare at a loading screen.

Not to mention the issues in multiplayer, where 7 players on SSDs need to wait for a hard drive player to load the level before they can start.

DeadPand, do games w Superb survival city-builder Against the Storm is finally finished and released

Been playing it the last few weeks, pretty addicting

ABCDE,

Addictive

Ashyr,

Honestly, you’re wandering into prescriptive vs descriptive grammar on this one. How we use words changes over time. For example, it’s not nearly as big of a deal to to end sentences with a preposition anymore.

No need to be pedantic, the meaning is clear.

Addicting, especially for non-professional usage, is perfectly fine these days.

But I tend to be a descriptionist.

thorbot,

Addicting is a perfectly cromulent term to use in place of addictive

ABCDE,

Incorrect usage and descriptivism are still separable; it’s still not a word (yet), although that is arguable of course.

catsarebadpeople,
@catsarebadpeople@sh.itjust.works avatar

No one likes you

grahamja,

It’s English, there are no rules. Call the cops, no one cares.

dumpsterlid,

People really really reallllly want to believe there are laws of grammar/language like there are laws of physics and it is honestly kind of hilarious.

The power of language comes from there being no rules or laws, language is just the sum of what people choose to write and say. You can impose patterns on what people tend to write and say, but ultimately it is no different than looking into the night sky and deciding a couple of stars makes the shape of a lion and believing you have determined something fundamental about those stars.

ABCDE,

deleted_by_moderator

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  • catsarebadpeople,
    @catsarebadpeople@sh.itjust.works avatar

    Exactly

    ABCDE,

    Why is it so hard for you?

    catsarebadpeople,
    @catsarebadpeople@sh.itjust.works avatar

    ?

    Chee_Koala, do games w Superb survival city-builder Against the Storm is finally finished and released

    I need a solid tutorial vid to get me goin on this one, somehow it’s mechanics fail to click in my brain and I have the hardest time just not dying. Anyone have a lead on that?

    glimse,

    I still haven’t beat it but the 2 tips I learned that changed the game for me are:

    1. Don’t select your building blueprints right away. Wait until you’ve unlocked more of the map to see what you can actually use
    2. Build the crude workshop ASAP and start making planks and fabric
    Touching_Grass,

    This was me too. I know I would love it if I gave it the time but my first few playthroughs didn’t catch me right away. Couldn’t get into the game loop

    Kaldo,
    @Kaldo@kbin.social avatar

    Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.

    Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.

    Damionsipher,

    Beside each race portrait there is an expanded menu that shows what makes them happy. Referencing this menu is essential to ensure your workers don’t die or leave. I pretty much always get a lumber mill or carpenter asap to help speed up plank production too. Cloth and brick production are pretty essential too, but with planks alone you can at least get everyone housed in the large shelters.

    BaroqBard,

    My main suggestion is to set your recipe limits - if you just keep making everything beyond reasonable levels, you run out of materials nonsensically, i.e. “No, I REALLY don’t need 200 brick, thanks, I’d rather have some pottery, just a LITTLE BIT, PLEASE”

    Rentlar,

    I think I love this game so much because I tend to be a macro player in RTS games (queuing up a bajillion actions for each unit)… so being able to set “keep my stocks of these at 20, these at 10” gives me such joy.

    glimse, do games w Superb survival city-builder Against the Storm is finally finished and released

    I bought it Saturday then played it for like 24 hours straight. Got close once but haven’t won yet

    CraigeryTheKid,

    I played it a few months ago, before 1.0, and honestly the difficulty pushes me away.

    I expected for it to get harder over time, yes, but coming straight out of the tutorial I couldn’t “succeed” on the first real game. Pretty sure I had everything on easy too. Maybe it was the second game, either way.

    Potatos_are_not_friends,

    Interesting!

    I’m no where near an expert.

    How are you playing it?

    Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.

    It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.

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