pcgamer.com

PunnyName, do games w 10 years later, no one has replicated Rocket League's mojo

And I haven’t played it in 9 years either. Not going back.

pycorax, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

Like they did so the past few times which still led to this happening again?

glitchdx, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

Nobody has been able to explain to me how this new game has fucking anything to do with Marathon.

blargle,

Does it even have Pfhor in it…?

Duamerthrax,

This is just parading a corpse around. Glad I never got into Destiny.

funkless_eck, (edited )

I did. Luckily there were points where it was shit enough to be able to leave without looking back.

I beat The Black Heart, Atheon, Crota, Oryx, Siva, Xol, Ghaul, Calus, Riven, Nezerac, Savathun, and The Witness, plus AlakHul, Atraks, Sepiks, Taniks, the Forsaken Baron, a bunch of Vex Gatelords and Overminds… I rediscovered 3 Dark Subclasses plus a fourth Light one and then merged them, I became an Iron Lord, a Dregden and went to Osiris’ Lighthouse in D1 and D2, healed the Traveller (twice), I witnessed my own funeral in the Corridors of Time, bringing back Saint 14, I saved and killed Rasputin and Prince/Crow, became Taken and beat Sword Logic, Vex Simulations, and Nightmares themselves: including the real world that’s four entire realities I conquered and I communed with The Long Boi In The Soup. I saw the whole story through. Anything that happens now is of lesser concern, so I can leave.

For me the big mistake started with the Dreaming City: when the world first raid changed the game for other players- I wasn’t the main character any more and canonically all the raids and boss fights after that were done by other players, and mine (canonically even!) just fantasized about it pretending I was there. Even in the very last fight against the Witness, canonically, I was just one of hundreds of thousands in a faceless army that defeated it together.

FunkyElectro,
@FunkyElectro@pawb.social avatar

They’re just stripping copper from the walls.

grrgyle,

Fucking spot on analogy

RightHandOfIkaros,

Its attached to the name because:

  1. No creatives at Bungie can come up with an original idea apparently
  2. Bungie believes the name alone will carry it (it wont)
rickyrigatoni, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

Literally just No Man’s Sky but worse.

finitebanjo, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

According to SEC filings, Take Two Interactive studio made 2.241 Billion USD profit in 2024.

Squizzy,

Did they release anything of note in 2024? Presumably the annual slog2k sports.

finitebanjo,

Yes, in fact the report specifically mentions that NBA 2k24 outperformed expectations. Other than that they’re probably earning passively off of older titles and GTA V microtransactions.

LostWanderer, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It’s my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn’t mostly funneled into their overpaid CEOs and shareholders, perhaps they’d have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

SweetCitrusBuzz, do gaming w Discord confirms it's moving toward 'becoming a public company' as it hires a former Activision executive as its new CEO
@SweetCitrusBuzz@beehaw.org avatar

[sarcasm] Who could have ever seen it coming? [/sarcasm]

Honestly, the writing was on the wall for a long time, it had no clear business model and was a mess. It was always going to go this way and I tried pointing out that it was a bad platform but nobody either cared or believed me. Whelp, looks like I was a Cassandra yet again.

Hope Open Source people can make something to fill the gap, there really is nothing else (yet). Matrix really doesn’t have the features and that which it does have is often bad UX and doesn’t work everywhere. Not seen anything else which will fill the gap and I’ve been looking but I guess nobody thought discord would go down, go this way, or just don’t really know how to make something that would fill the gap, or didn’t want to.

hark, do games w 'Oh god': There's a buried Steam help page that shows how much money you've ever spent on the platform, and you may not want to know
@hark@lemmy.world avatar

Seems some are confusing the third party estimator with the official page. This is the official page: help.steampowered.com/en/…/AccountSpend

Nalivai,

The official page shows the money you’ve spent, the estimator shows the current price of the games on your account, adjusted to everything. For me the difference is X4

timestatic,

No, the article specifically mentions on how to get to this site from the steam client.

Kazumara,

Yeah but the article links the steamdb calulator twice and the actual steam page not at all. Freaking weird.

DoucheBagMcSwag, do games w Ex-PlayStation exec argues 'only the dog can hear' differences between consoles and gaming PCs: 'They're all quite similar'

Hahahahahahaha…ahh hahaha

… Oh wait he’s serious? Get f u c k Ed

andyburke, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
@andyburke@fedia.io avatar

They want $100 for this. They are trying to make games expensive again.

In my mind, the bigger and more expensive the dev team, the more likely the business people are to be involved. Those business types really know how to suck fun and fairness out of games in an attempt to turn it into unbridled profits.

Buy a handful of games from small independent studios instead of this if you feel similarly to me.

MrFunkEdude,
@MrFunkEdude@piefed.social avatar

Was the $100 price ever confirmed? I thought it was just rumored?

andyburke,
@andyburke@fedia.io avatar

Are you asking me if I can predict the future?

biscuit,

Well since you’re posting “they want $100 for this” so matter-of-factly, you seem to believe that you can predict the future, Andy.

Kolanaki,
@Kolanaki@pawb.social avatar

The only thing Rockstar has ever officially released about the game is the teaser trailer. Everything else is pure speculation and rumormilling.

DoucheBagMcSwag,

Gaming industry pundits are gooning so hard for the prospect of $100.00 standard games they keep parroting this out hoping it will become true

ampersandrew,
@ampersandrew@lemmy.world avatar

They’d ask $1000 for it if they thought people will pay it. No one at Take Two or Rockstar has said this. Most likely is they’ll do that $100 “advance access” thing that a lot of AAA games like to do, where you get the game a few days early. The business hasn’t gotten in the way of the fun or fairness of the campaign mode for Rockstar’s previous efforts, and if it did this time, we’ll certainly hear about it immediately.

neatchee, (edited )

Fun facts incoming!

Cost of “Mario 64” on release = $59.99

Development budget for Mario 64 = ~$1.56mil

Inflation adjusted Mario 64 cost in 2022 = $111.91

Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil

Cost of “Elden Ring” on release = $59.99

Estimated dev. budget for Elden Ring = $100mil-200mil

Mario 64 units sold = ~12mil

Elden Ring units sold = ~28mil

These details are provided without comment. You do the math and decide whether the fact that prices haven’t changed since 1996 might be the reason for some of the enshitification we continue to see.

And now for the comment:

Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we’ve seen. Development budget continue to rise, even on indie games, while consumers pay less and less in “real money value” over time.

It’s completely unsustainable and the very reason the “business types” get involved, forcing unpopular monetization schemes

massive_bereavement,

Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.

Digital storefronts do take as well their lion share though, but that's on sales.

neatchee,

While that may be true, the costs and budgets we’re dealing with today are orders of magnitude higher than they were back then. Physical product manufacturing doesn’t even come close to making up the difference when you factor in digital storefront costs.

Kolanaki,
@Kolanaki@pawb.social avatar

And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs. The cost ain’t the reason for enshittification, and paying a higher price will not mean we get better games.

ampersandrew,
@ampersandrew@lemmy.world avatar

If you like bigger games, and plenty do, them charging a higher price for it up front makes it more likely that they’re made sustainably. If a game costs $100M to make, the difference between breaking even on $70 versus $60 is hundreds of thousands of additional customers.

neatchee, (edited )

I simply chose two big, well known, and beloved titles for the sake of expediency.

This problem is not unique to big budget games.

Indie devs are getting screwed too. You saying that you’ve found great games for $30-40 from indie devs isn’t an argument against more sustainable pricing like you think it is.

If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you’ve literally just helped prove my point

The fact is - and I challenge you to prove me wrong here - video games continue to be hands down the best dollar-per-hour investment for entertainment. Even a $60 game that only lasts 20 hrs is still coming in at $3/hr of entertainment, which is very hard to beat. When you look at live service games where people will spend literally thousands of hours after paying anywhere from $60-200 you’re looking at $0.10/hr in some cases.

ms_lane,

This is where it’s at now, ‘smaller’ teams that actually care about the thing they’re making.

We don’t need games made by teams of 19,000 people like AC:Shadows, it’s bloat. Skyrim was made with a team of less than 300.

Zorque,

Now throw in average incomes on the low, medium, and high ends and see if that makes any difference in your criticism of people not wanting to spend so much on a game they might get a hundred or so hours out of.

Hell, throw in the average housing costs and costs of consumables while we’re at it.

neatchee, (edited )

Oh don’t get me wrong, I’m not saying the capital structure is fair by any means. I understand all the reasons why people - especially right now - are struggling to justify big purchases.

And I will readily agree that inefficient and improper use of resources is one of the contributing factors to ballooning development budgets

That said, video games are - and I challenge you to disprove this - easily one of the best investments for entertainment. Dollars-per-hour of fun on a 20hr, $60 game is $3. For a live service game where people spend hundreds of thousands of hours playing it can get below $0.10 per hour.

EDIT: I also agree that demos need to make a comeback because I’m sick of wasting money. Though people also need to read some reviews before they buy occasionally :/

TriflingToad,

meh, I don’t think that the reason AAA games are bad is because they cost less. I think it’s just greed and rushing the developers.

petrol_sniff_king,

You realize that costing more does satiate the greed a little bit, right?

Like, yeah, we all know that line-goes-up capitalism isn’t sustainable, but there are still other reasons call of duty has loot boxes and battle passes now.

neatchee,

I never said anything about the quality of the games. I’m speaking specifically to the monetization bullshit.

As I said elsewhere: budget bloat happens in a lot of places. Greedy executive and publishers is one place. Overambitious design goals that get scrapped is another. There’s also bad tools workflows, mismanagement, and any number of other contributing factors.

But even indie devs are getting screwed on pricing and making far less than they deserve to be in many cases.

If people keep buying CoD and Assassins Creed, devs will keep making them. And if they can’t increase retail price to cover the budget they will find other ways to do it.

TriflingToad,

oh, in that case yeah that’s fair, I agree

ms_lane,

You’re very conveniently and likely deliberately leaving out that more than 1/2 the cost for Mario 64 was manufacturing the cartridge…

petrol_sniff_king,

We’re still talking about ~3 mil to ~150 mil. If the software dev costs for Mario 64 were closer to ~1.5 mil, what does that have to do with the argument being made?

neatchee,

I almost replied from my inbox; glad someone said it before I even got to it haha

HeavyRaptor,

$100 seems like a stretch to me as they have been giving the last game away for free several times on Epic. But who knows with the console crowd…

DarkFuture, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@DarkFuture@lemmy.world avatar

Built a new killer rig last summer. Have spent 90% of my time with it playing HL1 mods.

MufinMcFlufin,

Recently upgraded to a 7800x3D, 64GB DDR5, and a 4070… which I’ve been using to get back into modded Minecraft recently.

TinyShonk,

Tbf, the larger modpacks can be pretty resource intensive.

MisterOwl,
@MisterOwl@lemmy.world avatar

Same machine… The framerates I’m getting in Rimworld are off the charts.

afronaut, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

That reminds me— I gotta do another Fallout: New Vegas run.

tal,

Are you familiar with the A Tale of Two Worlds mod, which inserts Fallout 3 into Fallout: New Vegas to make them one giant game? If not, it’s a way to add some new life to the thing.

afronaut,

Yes, actually that was my intended next run! I just gotta remember how to set up everything.

Eheran, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

Does “older games” only mean the initial public release? So world of Warcraft, Dota 2, Minecraft… all those games that are constantly updated etc. too?

Because that would be a really useless statistic. Many games are not a one time release and done thing anymore. They evolve over time. The games I listed have large player bases.

fishy,

Exactly what I was thinking. While it’s a great headline the article is nonsense. What about early access? Did those players play any new games? How much time was spent afk? Were those old games new purchases? This is a cherry picked statistic and almost certainly doesn’t paint a clear picture or tell any story except “live service games work”

Nosavingthrow, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

Oh, I’m sorry, I thought I just didn’t like games/am depressed/games are getting BETTER, actually.

ampersandrew,
@ampersandrew@lemmy.world avatar

In general, I’d agree that games are getting better, if for no other reason that there are so many made these days that eventually you’ll find something great.

spankmonkey,
@spankmonkey@lemmy.world avatar

If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.

termaxima, (edited )
@termaxima@jlai.lu avatar

deleted_by_author

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  • mesamunefire,

    Indies are so good right now, and most without crazy DRM!

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?

    We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It’s kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.

    90% of every entertainment medium tends to be terrible, but when we look back we mostly remember the 10% that were good and only a few of the absolute worst to laugh at.

    greenskye,

    AAA games are legitimately worse now than before, but the gulf isn’t as big as people are claiming.

    drosophila, (edited )

    I think they’re both better and worse.

    In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.

    In more recent times I think we’ve actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they’ve ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.

    greenskye,

    I feel like a huge number of franchises were started back in the day, but everything now is just sequels and remasters of old games.

    How many of the current biggest AAA titles got their start in the 2005-2015 era vs the number of new franchises in 2015-2025?

    Creativity seems to be mostly dead and games all have to be mega hits or they’re considered a failure. There’s also a distinct lack of AA games (the successful of which often later became AAA titles).

    p03locke, do games w Another live service shooter is getting shut down, this time before it even launched on Steam
    @p03locke@lemmy.dbzer0.com avatar

    Maybe don’t launch live service shooters? They are a dime a dozen.

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