The bigger context of that quote is basically that they’re heads down and preparing for crunch. The person who said, “I don’t know if we’re going to make it” also said “but we’re doing everything we can to make it happen” (this is my paraphrase, I don’t know if I got the exact wording)
Sure, that’s true. I was a year 1 backer, just after the initial Kickstarter ended, so I guess to me that part of the context kind of spoke for itself. Thanks for highlighting it, I honestly do appreciate it.
I’ve spent hardly any money on that game. I did the first 20 bucks. Then a 15 to get a tiny mining ship to help get in-game money. But I wouldn’t have even gotten it if it wasn’t for my partner REALLY liking the “game.”
I might like it too… if it actually worked and every bug I’ve ever encountered being perfect for setting all my progress to zero or even backwards. Because you have to buy supplies to do a mission.
So fuck that. I’m not playing it until I can make progress- which will be never.
SIT has been discontinued, but Project Fika is the currently active branch for co-op play. I just haven’t used it recently since the headless option is a pain to set up.
I host all of our groups stuff on my dedicated server, but I looked over the info last night and it spells it out really easily for headless. SIT didn’t do anything in the way of helping so this should be pretty straightforward.
Maybe it’s my particular setup - I use Pterodactyl Panel to manage docker environments - but I remember repeatedly banging my head against the proverbial wall trying to get it to work, quitting after 3 days.
Yea that might be a bit of a pain. I just run a 2022 server on my old TR setup. I don’t have time usually to mess around with more than that currently. I just want shit to work when I get time to game.
They spent the past month or two making this a wipe for ultra sweaties (Flea Market doesn’t unlock until level 80 or some nonsense) so that only the most diehard of fans are playing and they refuse to accept that the game they spend 90 hours a week watching other people play has problems.
Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it’s healthier this way for the “soldier shooter” genre to propose different kinds of experiences.
I always liked going into older BF servers that weren’t so populated just to be able to get a lay of the land without being destroyed in three seconds.
Or to be able to use the vehicles and get used to them without as much threat.
Maybe I just want a mode that lets you free-roam maps…
I do! I enjoy camera modes in games a lot, too. I like to look at the architecture in games because I think it’s fascinating.
For BF, though, I do think a little playground would be great. Since they have that map builder tool, I may end up just having to make one myself.
Especially for adjusting piloting controls. If you try to do that while playing a normal match you may not ever even get to fly a chopper to see if you made a good change, for example. I played the beta all day on Saturday and didn’t get a chance to fly anything during that time.
Having long played some old CS, there was so much sense of community from connecting to a personal server instance, regularly seeing the same people, familiarize with specific rules to that server, getting to know the admin etc. I’m sure you feel a sense of community from match making, but it can definitely exist outside of matchmaking IMO.
And I’m not advertising for one over the other. But I’d be very happy to see the persistence of accessing personal servers for a game.
Enter Monthly Subscription Game Libraries and DRM-free → Exit Steam
In lieu of even the simplest commitment by Valve to keep their DRM client free of system requirement creep, business models like Ubisoft+, EA Access and Game Pass represent far greater value to consumers. The claim is often made that you “do not own the game” with these services, but you do not own them on Steam either; Valve stops pretending to care if their store’s software breaks your game after you have played it for two hours.
I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.
this person is extremely misguided. the a copy if the game files, drop in the goldberg emu dll, and done. works forever, in as many copies as you feel like. DRMs can stand in the way, but that’s exactly what makes it even worse on subscription platforms. and online only, or strictly multiplayer games? these won’t work whatever you do, but that’s not valve’s fault.
valve is careless but today other than GOG, it’s still the best (read: least bad) popular storefront, and subscription based systems are simply just the worst.
I hate that they tried to blame the developers here. I feel like they are just as exploited as the consumers. Many times have I tried to be passionate about my own work only to have it crushed and expunged by greedy upper management. I’d hate to be them working years on a passion project only to have it degraded by corporate grifters sending it into microtransaction hell
5.6% of [respondents] users said they wouldn’t pre-order [on Epic] knowing it would influence exclusivity, 2.7% said they would.
They really brought in those big dollars with making Borderlands 3 a timed exclusive on Epic. A whole 9%. Meanwhile, 91.6% of respondents preferred Steam. Bravo, Randy. Bravo.
Disappointingly, 53.9% still would buy it on Steam if it influenced exclusivity going forward. Even if it is Steam—which has a record of providing better service than its competitors—exclusivity helps nobody.
pcgamer.com
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