not for nothing, the one-standard-multiple-manufactuters thing has been done before with sony and microsoft both involved. the real truth of this article is that the people yearn for MSX
joking aside i'd love to see something like that come back, because you get the convienence of a set standard that makes games Just Work like they do on consoles while offering way more options to consumers. i guess once the floodgates open on third party steamOS machines we'll be halfway there
I wish warlock, “master of the arcane” and it’s sequel had done better, they were the perfect balance been civ and age of wonders, with twice the gameplay speed of either
I’m primarily a PC gamer but I buy ALL THE VIDEO GAME THINGS, so I have every console that comes out, even if I’m only going to play one game on it (looking at you, Returnal). Who is he trying to convince? Cause he’s full of shit.
I do not believe “everyone” wants to zoom. I like the engaging combat they’re going for. I think the loudest people in the community like the idol game mechanics of most modern ARPGs but I think the genre is ripe for innovation.
Everyone praises their boss design and enjoy that aspect of the game, which to me reads “we like engaging combat with balanced rewards” but when that logic is theoretically applied to monsters we get people throwing online temper tantrums which tells me they don’t know what they want except for the thing they’ve already been given.
They’re missing the mark with the monster design, getting closer than anyone else in the genre (besides maybe No Rest for the Wicked). They need to look at roguelikes such as Hades and make each monster have a “role” when building encounters. Give each monster abilities like the bosses in the game and don’t make it about being auto-hit to death and they’ll have a truly next-gen ARPG.
I’m positive the first team to crack the infinite loot/immense player expression of ARPGs and engaging combat loop of action games (or really all other genres besides idol click farmers) will make the next genre defining game akin to Diablo 2.
I think PoE2 is on the road to doing that but the immense pushback they’re getting online seems to be wearing them thin. Which they asked for, for releasing an unfinished game and not having a clear line in the sand.
I mean to say “idol” as in… Oh fuck. Omg I’ve been misspelling idle in literally weeks worth of comments. Woooooow. Okay. Feeling a bit dumb.
I meant idle mechanics. Hopefully that makes a bit more sense but just in case - I’m making the argument that most modern ARPGs since Diablo 2 have not innovated on the gameplay directly but have innovated on the systems of the genre. This behavior has led to what I consider to be a stale endgame game to game that often or exclusively boils down to trivializing the content such that it’s comparable to a slot machine, an idle game like Eggs Inc., or a “phone” game.
I think PoE2 is working hard to evolve the genre to what id consider to be a “next gen” ARPG, where most or all previous games fall into a large “Diablo 2 inspired” bucket. I think No Rest for the Wicked is similarly attempting to evolve the genre. A counter example for the genre is Titans Quest 2 which seems to be falling squarely in the “Diablo 2 inspired” bucket.
I’d like to see more “No Rest for the Wicked” level of swings regardless of if you consider that EA game a hit or miss in its current state.
That’s totally cool by me, it’s a fun game. PoE2 is probably the best ARPG on the market, it’s just falling short of what they sold me (and the community at large) on. But for now, it’s definitely an idle game during mapping with the right build (and the wrong build will see you roadblocked progression-wise).
Good. Honestly most games in the sex space are pretty bad for both consent and treating the characters like actual people.
The dialogue is pretty unrealistic too.
The only good one we have come across so far is Cute Demon Crashers. It is heavily about consent and the writing isn’t that bad either. True, it’s not going to be ‘realistic’ in terms of character models nor have fully fleshed out sex scenes but since most in that genre seem to be terrible in general perhaps that is a good thing.
I can do them, but honestly I would prefer to have played through many without such a mainstay of games. It just often gets in the way of what I am really there for: the story. Plus it’s becoming more and more gruesome.
I think though killing and rape are not exactly the same. Women are historically treated very poorly in game spaces, both in games and outside of them. This kind of thing just adds to it and honestly makes me question what the developers are really like.
As someone else said “check whether there are women in the developer’s dungeon”.
I’m not sure I’d wonder any more about those developers than anyone else.
Without getting into TMI I very much enjoy non consent fantasy to the point where I had a CNC relationship with my wife for the first five years. And two things I’ve learned about myself are: I’m not physically capable of even play rape, and that having the power was much more fun and exciting than exercising the power.
So to me it feels perfectly normal to be aroused by fantasy rape but not at all by the manifestation of it. I’m sure it’s not mainstream or anything, and there are a lot of people out there, like Andrew Tate, who are exactly what they say they are.
I think it’s fine to look into it and see which is the case, but I personally wouldn’t expect to find any girls in basements who aren’t there consensually based on the content of their games.
No Mercy included “incest,” “blackmail,” and “unavoidable non-consensual sex,” according to its Steam page, which also promised players the opportunity to become “every woman’s worst nightmare” and “never take ‘no’ for an answer.”
This doesn’t bode well for Pale Carnations making it onto Steam.
Played this for a few weeks at launch and kinda just fizzled out with it. I feel like I hit a max level and just lost interest. Anything I should return to check out?
i know how the devs cook. i’ve been following this game since closed beta. tons of passion but many actions can really only be taking as loathing their playerbase.
Doing my part to balance out you being ratio’d. Obviously everyone plays this with different expectations, but for some of the players, I think they arent trying to have fun but trying to be the first to find flaws.
I’m a filthy casual with one of each class, and aside from my precious “Big Hammer From Sky” needing heavy stuns to activate, I’m having fun with Huntress and understand its still early access… So ‘devistating’ seems a bit extreme and click-baity to me.
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Aktywne