Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.
The fact that it could play DVDs was the primary reason I bought one of the second-gen slim PS2s! (I was previously a Nintendo-only console gamer, and have since gone full PC gamer, so that was my one and only foray into Sony’s garden.)
Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn
The problem here is roughly 4 years, Sega was one of the big players in 1994, waiting until the Dreamcast was ready at the very end of 1998 and living off the Mega Drive (Genesis) + Arcades would be financial suicide
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
True, both PS1 and PS2 absolutely ruled sales in Brazil given how cheap and easy it was to get pirate games, which usually sold for BRL10 from 1999-2006, while original games would cost well over 10x that.
The 32X and Saturn releases were confusingly close to each other and could easily lead to some confusion with consumers. Releasing both a disk console and a disk addon for the existing console in the same year could confuse people on whether they needed the new console or just the disk addon, especially with marketing that didn’t exactly make it clear. Similar issue the WiiU had with people thinking it was an addon for the Wii and determining they didnt need it. If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
SEGA just didn’t pick the right console features for the right time. The Dreamcast was ahead of its time releasing in 1998, but by the time the PS2, GameCube, and especially Xbox launched just 2-3 years later, the Dreamcast hardware looked extremely outdated, because it was.
If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
You’re effectively saying that development of the Dreamcast should’ve begun before the tech for it even existed. The Saturn’s development began back in 1992, after the release of the Model 1, when 3D graphics were a wild dream for home consumers. The Sega Model 3, which served as a basis for the Dreamcast, saw its first arcade release in 1996. M3 was super powerful, but in 1996 it’d also be prohibitively expensive for any home consumer to afford. The Dreamcast that the world saw in 1998/1999 was literally impossible to achieve back in 1996, the “best” thing would’ve been something like a Saturn 2.5 which maaayyybeee could’ve run Model 3 games at significantly lower quality.
Not necessarily. Even if the hardware wasn’t exactly the same, it came out too close to the Saturn. Had there never been a Saturn and the Dreamcast, even if it was slightly weaker like a Saturn 2.5, would have launched in 1996, the console would not have done so poorly. It also would not have been so quickly outclassed by its competition, as it would have directly competed with the PS1 and Nintendo64 the same year.
Its really all to my point that piracy had nothing to do with the console’s failure. There were other problems with the Dreamcast that caused its death.
Still own mine… It failed because Sega was terrible at marketing their consoles.
Sega Master System, Sega CD, Game Gear, and Dreamcast were all better than their competitors when they came out, but they were all pretty big flops comparatively.
Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you’ll receive all your earning in one transaction or does this money get swallowed by steam?
I used to really like this game. The gunplay and art direction are spectacular, although I got bored of the enemies. I stopped playing a while before they deleted whole planets and questlines, and haven’t felt an urge to go back. Shame, because nothing else quite scratches that itch.
Yeah I bought the original destiny collectors edition, with the little ghost collectible toy thing and all that. I never even bothered playing the second game.
The latest expansion genuinely did shake up the enemies. They still need to … change something. It seems like maybe they will with the next expansion changing how they present the story. We shall see.
Definitely #1. But you can’t ever make any reference to it looking like Big H in the game. Just make it so people say “… is that supposed to be Hitler?”
I agree with you. I think this is definitely one of their cutest characters. I really like the cat girl character design when it’s harmless and light-hearted. People get so into this stuff and act like they are real
I think Activision might be on the way out, they’ve had playercounts decline pretty much every quarter and even though their SEC filings show an increase in revenue thats only because Blizzard and other new properties get filed alongside the rest of Activision, now.
I love what Remedy entertainment is doing with Alan Wake/Control/Quantum Break.
It’s a bit all over the place and an acquired taste, but since Control/Alan Wake 2 they’re really bringing it all together.
It’s kinda world building focused and spans across different games, rather than a concise “beginning and end” story. Quite difficult to describe tbh, but it’s probably the only video game story I’m really invested in.
I’d recommend starting with Control or Alan Wake 2, but I believe proper order would be Alan Wake 1>Quantum Break>Control>Alan Wake 2.
i wanted to play aw1 again and i think i had finished it before but Jesus Christ it feels janky.
i kinda miss the times when i could only buy a game or two at a time and that forced me to play them for a while.
now if I’m playing a game with jank i can just switch to one of the other 2000 games i already have waiting.
and i loved control but it has the worst save points. i just don’t want to go back several rooms every time i make a mistake. that alone stops me from playing it again.
Baldur’s Gate 3. But the learning curve even on the easiest difficulty is pretty high. You’re going to die or save scum a lot if you don’t know DnD that well. Worth it though 100%.
I’m willing to accept the downvotes, but I found BG3 bland and corny.
Maybe I didn’t get far enough in the game, but the stories were kinda boring and the characters were annoying. Every time they spoke I wanted them to stop, especially Astarion.
I know different people like different things, but I gave that game far more time than I usually would’ve because of the critical acclaim and it just fell flat at every point.
I’ll up vote this. I can’t pick it up any further because I’m sick of hearing about all the companions “troubled pasts”.
It’s also so over the top for each of them, it would be more refreshing if one of them just had a normal cliche backstory. Instead everyone is extremely damaged and fucked up it’s like playing D&D with a PTSD Support group.
“Oh yeah so sorry you had to watch your mother shoot up heroin and pass out every night with a different stranger. That’s pretty sad. Well um hate to interrupt, but uh just want to um keep the game going… So let’s roll to kick this goblin off a cliff.”
A Plague Tale: Innocence and the sequel Requiem are both amazing. The games are both very linear, which to me helps with narrative urgency feeling authentic. I highly recommend the games.
I’m highly recommending Oxenfree for the conversation system. Characters talk to you and each other in real-time and you have to choose an answer or silence in time. It’s might be more on the atmospheric side than story, but I recommend it anyway.
I remember when I first played Fallout 3 and I had never played a game where you can pick up everything (nor a game where things in the inventory had weight). When I first saw that “overincumbered” message, I was like “Is this a status effect? What does it mean?” Then my friend asked me if I picked up everything I found and, when I said yes, was like, “Well there’s your problem!”
In the 3DS version, all the bosses have a phase where they grow a big eyeball on them somewhere. And hitting that is the finisher move. Those eyes don’t exist in the N64 version.
I think they must have done that change as a tie-in to Breath of the Wild. Which, don’t get me wrong, is a great game. But they’re messing with my childhood here!
Yeah. All of them, unfortunately. (Actually, I’m not sure if they messed with Majora’s final form or whatever. But definitely all of the other four bosses.)
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