I don’t remember his name, but I married the dude that was an apprentice to a potion shop owner. Can’t even remember the town cuz it’s been so long since I’ve played. He’s a good husband though
It’s kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly
On a more accessible side Hades does a good job increasing in intensity as things get more chaotic
Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!
Just finished the Dead Space remake and can’t decide between Alan Wake 2 or Starfield to play next… Maybe I’ll just go read some sci-fi horror books instead and then get back to gaming once I have a clearer pictire of what I wanna play.
I played a bit of Terranigma this past week for a Discord Game of the Month run. Would love to see this and Illusion of Gaia get remasters with script updates.
Currently playing No Man’s Sky. This is my third attempt with it since it came out, and it’s going a lot better so far this time around. Ironically, it might have been the things missing from Starfield that finally whetted my appetite for what this game has to offer.
No Man’s Sky can be pretty fun if you get into the progression loop. Got myself a good 100+ hours with it. I really like getting to slowly learn the alien languages.
That’s near the top of the list of what I’ve been working on. I got snagged again by something I remembered hating about the main quest last time, getting stuck in one system working through it. This time was particularly awful because it kept sending me back to the same extreme world to do it, ugh.
Now I’m just trying to find a semi-permanent base location. Finding a comfortable biome that doesn’t look ugly to me has been shockingly diffcult 😅
I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you’re near a hostile mob.
The games where the music is just a combination of things based on what’s going on, however, are fucking dope as hell. It’s not something I see (er… Hear) all that often though which is disappointing.
It’s awesome when you notice that you can affect the music that’s playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just “the music is this now because you’re fighting.”
I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.
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Aktywne