Depends on the stone. The coefficient of heat flow in stone is very low, so the heat will take forever to flow through the stone. But it should be quite evenly warmed at the top in a few hours if you keep feeding the fire. And it would be more or less immune to flare-ups and other issues.
However, you’d need to use a big slab of granite or something with more-or-less uniform properties, zero porosity (so no moisture or air bubbles are expanding or flashing to steam), and there’s still a chance that fast heating or cooling causes it to crack.
Or just use a metal slab with a pizza stone on top.
“Quit boo-hooin’ 'bout having blue eyes and being strong as fuck. ‘Oh woe is me! My eyes look sick as hell and I can swing a Buick like a butter-knife. Wah wah wah!’ That’s what you sound like!”
I’m deep into Immortals of Aveum. I don’t know what all the hate is about, I’m having an awesome time with it. The combat is tight and satisfying, the writing is sharp and witty, and the plot is refreshingly original.
It runs like shit on my high-end gaming PC, so that sucks, but it hasn’t detracted from the insanely fun gameplay and great story.
Allow me to inform you. It’s an EA Game which is supposedly Singleplayer Wizards Call of Duty and it cost at launch $125 USD. When it released to mixed reviews and low sales numbers they laid off half the staff.
I think you’re describing the hype, not the reality. It cost $59.99 at launch, I paid $23.99 last week. Very typical pricing these days. It is genuinely not Magic Call of Duty, I think that was just a hook the developers threw around so people had a frame of reference for a game that no one knew anything about. The only similarity is that it’s first person.
The layoffs are shit, I wish that hadn’t happened. Companies need to have a little grace and keep some damn employees on salary, the whole release and layoff cycle is completely ridiculous. But to be clear, that was EA’s decision, a huge evil megacorp, not the creatives who made a really fun new game.
Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.
Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.
often requires biting the bullet and doing something like working for a big soulless company
No, it really doesn’t. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.
Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.
In the last 3 years alone Indie games have gone from about 10% of the market to 20%. The game market as a whole has been seeing massive growths. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.
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Aktywne