I would like to see a game that calculates the distance to the target, the wind speed and direction, and the mechanical accuracy of the rifle, and the adjust the bullet trajectory accordingly. E.g. an AR-15 should have a mechanical accuracy of about 2-3 MOA on average, and usually has a 50/200 zero (e.g., your optic is zeroed at 50 yards, and height over bore means that you’ll hit slightly below your point of aim at less than 50 yards, above your point of aim between 50 and 200 yards, and then below after 200). So you should have to aim, say, about 24" high on a target that’s 400y away, but then your point of impact is anywhere within about a 12" diameter circle. 7.62x39mm in an AK? You get a 25/200 zero, 4 MOA mechanical accuracy, and at 400y you have to aim 46" high.
Oh, and calculate velocity for realistic time to impact, and actual damage; at 600y, a 5.56 is doing to be stopped by pretty light body armor with minimal injury.
Essentially I’d like a game to force people to understand real-world ballistics and performance, and adjust their strategies accordingly.
I also want the player to slow down if they get pegged in the legs. If they get hit in the arm your accuracy falls or you have to do it one armed and your accuracy really drops. If you get hit in the chest there should be at least a couple seconds where your stunned or your accuracy drops.
Helldivers 2 has a super interesting damage model. You can really notice it with a sniper rifle against the bots. You can knock off so many parts of their body.
TBH, most of those would simply knock you out of the fight for all practical purposes, except being hit in the chest or back in areas fully covered by armor. A rifle bullet through your shoulder can be fatal quickly without being able to pack the wound, and you won’t be able to use that arm at all if your scapula has been hit. ANY solid hit with a rifle is going to be a very, very bad time for you.
To put it in context, armor only covers the places on your torso where a hit will cause near instant death.
Does anyone really play Arma, or does one person build a mission, and then everyone fucks around until that person gets frustrated and stop trying to direct anything?
Just go play Operation Harsh Doorstop, it is free (community funded free not microtransaction casino “free”), runs a million times better, has vehicles and support for large maps and is moddable!
(including support for players downloading a server’s mods on connection so players only have to click on a server to try out a new gamemode or mod)
I constantly praise this game and it is because of the crazy potential of it, it’s accessibility and the fact that the foundation is already awesome.
Doesn’t Tarkov model this somewhat correctly ? (Save for the wind not affecting bullets, and the optics zeroing/distance setting being a bit too arcade-y)
They also considered thing like the speed of sound, stars in the sky and other stuff i don’t quite remember. I wonder if they simulate bullet drift from the earth spinning.
That’s a real thing at extreme-long-distance shooting, but not really an issue at realistic engagement distances for small arms. E.g., if you were doing a King Of 2 Miles simulation, you’d want to account for it, or an artillery sim, but probably not for infantry engagements.
Eh, Battlefield has crazy bloom (their version of deviation) on most guns except the SMG. The kind where you can stand 6 feet in front of a player and full auto a magazine at them and only hit them once or twice. Been an issue with BF forever. Even the SMGs suck with increasing range. Unfortunately there’s a glut of players exploiting Aim Assist with hardware, so far too many laser beam kills at 60+ meters with full auto tiny guns.
DMR’s are fine. No complaints there, Aim assist doesn’t help much in that class. There’s a definite difference in people using aim assist on SMG and not. I’ve got almost 2k hours in game and it’s really, really obvious when there’s aim assist abuse vs not. Doesn’t matter which weapon. Zero bloom vs some bloom on full auto. Rapid no-miss taps with DMR, etc. You really rarely encounter this stuff in big map modes like Rush or Conquest, it’s nowhere near as obvious thanks to the greater distances, but I play a fair bit of TDM and people abusing the aim assist feature stand out like sore thumbs.
I play on pc so aim assist isn’t really something I encounter a lot outside obvious cheaters, but aim assist in general isn’t something that should exists outside of singleplayer imo.
Hmm, looks like you have part of the HUD disabled. I can’t see health, ammo, special meter, toolbar, hunger meter, status effects bar, on-screen buttons guide, video tutorials that pause the game, adaptive crosshair, radio communication popup with the character’s face and subtitles, enemy health bars, damage numbers, or blood splatter across the screen indicating damage. Try turning on some of these necessary features.
2016 was perfect, and a worthy successor to the original. I think the scene in the beginning sums it up: there's a story, but doomguy doesn't care and smashes the screen. Rip and tear.
Aside from the stylistic change to ugly, cartoony visuals, and the more restrictive, rigid gun mechanics, Eternal's story was all over the place. I only got a few hours in, but it was just random characters that had nothing to do with anything.
too focused on figuring out the gun/enemy type mechanics.
I haven’t finished Eternal and would probably need to drop the difficulty to the lowest setting to try. I just can’t keep up with combat that fast, especially when it feels like I have less freedom to choose my weapon than in 2016. 2016 wanted me to rip and tear, but Eternal wants me to play 3D chess while skateboarding.
Schrodinger’s Four Nations: The comment is edited, but this comment doesn’t specify the original assignment of each nation to a console, and it leaves GameCube and Xbox completely ambiguous
This happened to me with Middle-Earth: Shadow of Mordor the year it released. I got tired of waiting for it to go on sale, so I finally bought it at full $60 price. The very next day, it was on sale for $5.99. D’oh!
I imagine the date of birth: “John, it’s coming! Come quick to the hospital!” – “Almost on my way! I’m at the checkout. You will be surprised what I got us!”
And Robotnik Winter Zone in Triple Trouble, and Ice Cap from Sonic Adventure, City Escape from SA2, and White Acropolis in Sonic 06, and the entirety of the Sonic Riders games.
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