If you liked the concept of captain forever but wanted more of a full game than an experience, try this one out. You build your ships with similar blocks but there’s factions with their own hull piece shapes and weapons and you can use a single ship or a fleet.
A warning though: it’s like civ or grand strategy games as in you’ll sit down to play for a few hours in the evening and suddenly the sun is coming up so I should save and exit right after I conquer this block over here.
Just finished Lies of P. My hands are still shaking from fighting the final boss, that one was a nightmare, took me 3 hours of attempts.
spoiler(yes, the true final boss)
Still, this is a great game for fans of Soulslikes - more of an iterative improvement than anything revolutionary, and not as thematically interesting as Fromsoft titles, but a very polished experience. Really good boss fights.
And there was a lot of discussion around that time on that topic. Not sure why no one is doing them. Namco also only did it for a few games.
I guess it doesn’t make a lot of sense or is too complicated? With the latest hard drives and software loading screens are too short anyway. We’re not doing RE2 anymore.
I’m assuming it is hard because it would require a new graphical mode and that would up the complexity a good bit as they don’t want it to break anything. Another issue would be the fact that loading screens almost always max out at least one pc resource (cpu, drives, ram, etc) so you could get back to gameplay faster. It would cause lag in the minigame unless they went out of their way to avoid maxing those out.
Yeah you’re almost always going to increase loading time and for most people who don’t play the mini game it’ll just be annoying. Most people look at their phone if a loading screen is longer than a few seconds anyway or have a drink or something.
I think the main reason is that you’re trying to dump and reload game assets quickly, it’s far easier to do that without also doing something else
I don’t know, but there may be technicalities involved.
I’ve heard before that FIFA was able to have them, because the loading screen games were close enough to their actual gameplay (it was a simplified scene where you could pass a ball between 2-3 soccer players, if I remember correctly).
Well, and then there’s also many games where the loading screen is ‘hidden’ in a section where your character takes an elevator or squeezes through a narrow path.
Ultimately, what even is a loading screen?
With a bit of a transition, you could argue that the minigame is actually part of the gameplay and it just happens to load things in the background.
So, it could also be the case that Namco never would have sued anyone, because a court clarifying the applicability could cause their patent to lose all value, as then everyone can do it in a non-applicable way.
Reminds me of that one guy on youtube who chases children around in Among Us VR while screaming like a maniac, immediately accuses them of being the imposter as soon as the button gets pushed, and often gets his way because he continues yelling and the “loudest = right” principle still works in online games.
Pro tip: don’t buy your 6 year old an Oculus and let them rip with zero parental controls.
Yeah, that’s exactly why I stopped playing the game. It has nothing to do with people collectively solving a logic puzzle, and entirely is a social manipulation game.
My party takes a lot of extra damage in encounters with both animals and people. We’ll just absorb animal attacks while focusing on their handlers in the hope that killing them will cause the critters to disengage.
I am playing Kirby: Forgotten Land and the puppy enemies are everywhere but I don’t want to kill them. Sometimes, they are asleep and I just leave them alone.
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