The term “beta” has been abused for so long that it’s become meaningless in terms of what it actually is supposed to be. It’s just a paid demo and/or early access.
Just look at WoW, they had a “beta” for like 2 or 3 months, and a paid early access package. Adding insult to injury they started patching/nerfing stuff like a day after early access. It’s annoying as fuck that they have many months of “testing” and then fail to fix the blatant issues until it hits live servers and even after the early access period. Everything screams like “should’ve bought the beta and early access, huh?”. Paid stuff like betas and early access are just money grabs, and people fall for it. So next expansion will probably be an even longer early access period, or more bonuses.
As for CoD looking like a collection of brainrot operators, weapons and themes, I think they are just trying to figure out ways to keep CoD relevant without releasing actual identical games every time, even if it just means changing the theme. And people are still buying it, so why would they stop.
I’ve been saying this for years. I remember playing the Planetside 2 beta, it ran for months. It was actually used for bug/stability testing, fixing networking issues, balancing, etc etc etc. It was an incredibly important step in developing a multiplayer game.
These aren’t betas, they’re demos that at most will help them do a limited network stress test. The amount of data they can get from 2 weeks of feedback is nowhere near enough to do any real bug fixes or balance changes.
What’s worse is that now, any game that does have a long alpha or beta period is accused of squatting in early access.
Oh man I remember Planetside 2 launch being so insanely laggy and buggy lol
At some point we threw grenades on a giant pile because they just never went off, or sometimes just disappeared as soon as we threw them. I don’t think the devs ever tested that huge influx of players anywhere in the pre-launch stage. It’s hard to predict some things that will go different from testing to live, but man it seems so obvious with large multiplayer titles.
Even WoW still struggled with this, servers becoming laggy and unresponsive even, it’s been better last 2 expansion launches but it’s still not great. And they had over 15 years of data to go on too.
I also remember it being in a pretty rough state early on, all the more reason 2 weeks of testing is a joke.
Although, one thing CoD has going for it, each game changes so little they really don’t need a beta. They’re almost like sports games in that regard, they may as well be released as updates instead of new titles.
How about you re-release your older games on platforms I’m willing to pay for, ones that aren’t tied to an arbitrary subscription service or apart of a digital storefront that can go down at any time?
me with skyrim, but ive only beaten the main quest twice, despite having like 12 different characters (10 nords that look like me, 1 khajiit, 1 high elf that looks like me, which is also my latest character)
you should do it just once. make a new character and only do just the main quest quests 🫡 theres some gems
pro tip: choose high elf and bring thalmor robes with you to the thalmor embassy when that quest comes up, instead of sneaking around guards you can just tell them elenwen needs them and theyll leave haha
Ive seen so many people say this over the years. If you explore thoroughly it probably takes about 200 hours to do almost every quest in the game, main and side. Doing main quests nets you some key skills and unique weapons, primarily dragon shouts, one of which I use through most of the game. Last time I played I basically beelined it to High Hrothgar to get that started, and then alternated between main quests and getting the thieves guild stuff going for vendors to hock all the bullshit I pick up along the way. It is admittedly super easy to get distracted along the way, and you of course should choose whatever is fun to you, but there’s definitely good reason to do that main path for a little while.
I just imagine the most emaciated wastelander actively bleeding out and barely limping along but stopping to just, like, take in the awe of the moment, man.
I ran out of Stimpaks and doctor’s bags and have been using Sunset Sasparilla from vending machines to heal until I stop being lazy and go buy some more
Dear Humanity... We regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!
I will say that I am incredibly biased for this game. To the point that My friends when we play Sea of Thieves always have to listen to me (jokingly) complain about how Sea of Thieves should control the ship more like Black Flag. But I still find that its naval controls is by far one of my favorite methods of doing it. It’s done in a way where it’s not too clunky and you need to micromanage, but it doesn’t take away from the action and makes you really feel epic. At least that’s how I personally about it
I’d like to answer as someone without nostalgia: yes it does. I played Odyssey in 2020 and IV 2022-current. The ship mechanics are very enjoyable to me. I beleive Odyseey made it more polished but I can’t actually remember how, so it must not be that important
RDR2 is really gorgeous like this. I have some photos that show up in my gallery that I sometimes can’t tell if it’s a photo or RDR2 Screenshot. Though, I do think compression helps mask some of the signs that it’s a Video Game
If I’m getting garbage pizza (yeah, sometimes you do want garbage) I’ll usually go to the Cici’s buffet. It’s worse, but I get to keep going back for the terrible dessert pizza and it’s dirt cheap.
Could be nostalgia. Like, they have good pizza for paying attention to and enjoying, but for shoving slices into your mouth while playing Mario, Pizza Hut completes the connection to childhood.
It’s still pretty dumb. What Senechaud is proposing is that not far off from the Hayes Code. He’s also suggesting going about it the hard way. Instead of simply proposing that players not be able to commit war crimes, he’s asking that there be an in-game system that punishes players committing war crimes in accordance with international law. His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones. In no way does a video capture of Call of Duty resemble reality, even when players are deliberately trying to behave realistically due to a combination of things like walking animations still being kind of off, especially when starting or stopping, and gameplay concessions, like bullets spawning in blatantly incorrect positions when guns are shot. It’s really obvious he’s never played these games he’s complaining about.
What Senechaud is proposing is that not far off from the Hayes Code.
I don’t think it’s so much that games depicting war crimes shouldn’t be allowed to exist, but rather wanting a game (or more games) to depict realistic consequences.
His stance is also based on the premise that video games now have realistic enough graphics that they could be used to fake footage of real war zones.
That’s not true at all. It’s not about faking footage, it’s about the games being realistic enough to feel immersive. From their website:
The ICRC is concerned that certain game scenarios could lead to a trivialization of serious violations of the law of armed conflict. The fear is that eventually such illegal acts will be perceived as acceptable behaviour.
If their concern was about fake footage, they’d be calling for it not to be depicted at all.
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