Thank you! No way to tell but on my part I just want to be able to say I did the best I could (within the skills I had at the time and I didn’t half-ass it). Also I noticed that I’ve longed in 720 hours during development of the game. So I’ve played it for over 700 hours, I can’t tell if it’s good or not anymore lol
I thought the demo was okay. Was really slow paced to me and honestly didn’t feel like a challenge/that my choices affected the game a whole lot. Specifically where I grabbed with the claw, moreso than my upgrades.
It was just a huge meh from me. Might play on mobile to give a second chance
To be completely fair when I read that it was cheaper on mobile and on mobile. I almost immediately went and downloaded it because I have Google Play money from Google rewards.
I’lll double down on both my feelings. There’s no way I’d play this on PC because it is two slow paced, but it’s like a perfect mobile game.
And also that I feel a little constrained about how much my choices are actually making a difference. Like if I could change the amount of tension in the claw or there was some way I can make a bigger set of changes in the beginning of the game. I would like it a whole lot more
That being said, definitely 100% worth every dollar on mobile. And I really like the claymation-esque intro video they added, or at least I had never noticed it before
I had the complete opposite experience. Played the Balatro demo during one of the Steam fests and was instantly hooked. Played it for like double-digit hours in one weekend and pretty much knew I’d be getting the full game when it came out.
I had fun with the Dungeon Clawer demo too, but I agree with the person above that it felt a bit slow. I wonder if there’s been some updates to it since I last played it a couple months back.
7k wishlists doesn’t directly translate to sales, but it can give you a good indication. Still, it’s good to be aware of the risks, and the consequences of this new, temporary life balance.
Thank you! Yeah I’m not planning my future spending based on wishlists. I know that many things can go wrong. Some within my control and some out of it. In the end of the day I just want to say I did my best and worked as hard as I could. Will streamers play it? Will people buy it? I have no idea and no way to know really…
Will streamers play it? Will people buy it? I have no idea and no way to know really…
You can influence some of this directly, but yeah, there will be a lot of unknowns.
In the end of the day I just want to say I did my best and worked as hard as I could.
Valid and healthy goal! I do want to add: you can’t do everything yourself. Don’t be afraid to lean on your network to get help where possible. You can fill in some of those unknowns with resources from the indie scene, but that will also take time, effort and sometimes money.
The Outer Worlds is the non-fantasy, single player, action RPG Outer Wilds is the one you are thinking of. I can’t really put that to a genre, other than Outer Wilds is just art.
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