The last couple times I’ve tried it I struggled picking up momentum and progressing in the game, as the initial tutorial seems to be missing a few key steps so I end up spinning my wheels not knowing what to do next.
This time I had Christmas break time to fuck around and find out. Pushed through the initial hurdles and actually made decent progress, including soloing the first boss. It’s a solid game so far, but it could communicate its expectations a bit more clearly.
I picked up Monster Hunter World again last night after playing some Dark Souls Remastered and itching for more of that style combat. I forgot how much better it was than Rise, and I never got around to playing Iceborne. Having a lot of fun with the new stuff, and I think it’ll be my default game this week.
Help! I have a choice to make between Hades, Psychonauts 2, and Doom Eternal. What do you guys think? I’m more of a casual gamer but enjoy a bit of challenge (I liked doom 2016 a lot, but I was told eternal is harder).
Hades would be my choice if you’re looking to be challenged. Give it a few tries on normal difficulty, and if you’re getting your ass kicked it has a great casual friendly accessibility option to turn on a slowly scaling damage reduction that will eventually tune the game to your skill level. You can turn it off at any time, and there are no penalties for using it.
Psychonauts 2 is also a solid choice. Overall it was an excellent sequel and definitely worth playing, but if you’re looking for a challenge look elsewhere. It’s a casual platformer through and through. It’s still a great game in it’s own right, though IMO it doesn’t take as many risks as the original Psychonauts and didn’t quite hit the same emotional highs.
I feel like the combat wasn’t necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don’t know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don’t think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.
Even though this sounds like a lot of complaining, I don’t think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don’t think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.
I play for a few hours most nights but I will say that the devs come across as so inept it is equally fun & frustrating. When the teamwork just naturally works there is nothing that can beat it but the amount of bugs and performance issues majorly let it done.
Finished up the God of War Valhalla DLC (which was awesome), and now I’m playing through Little Nightmares 2. Almost done with it. Short but really good!
The wife got me bg3 for Christmas, I’m very much enjoying it on my deck. Working through path of exile acts again, currently middle of act 7, decided to take a break for some don’t starve together which the d&d group plays when someone doesn’t show up, with happened a lot this holiday season.
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