As a fellow spare time dev who dreams of having that much success, I feel your pain, and also want to wish you a heartfelt congratulations. That’s a massive achievement! I hope you have success with it whenever you launch. 👏
They have 30+ bundles listed at the moment and I’m sure some of them are great but I’ve unsubscribed from their notifications, they’ve lost some focus and quality control from when each bundle was a notable event.
You can still customize it, but it has hard minimum at what I think is $7. The old humble had no minimum at all. They also deceptively set the “default” cost 1 tier above the actual “get all the items” cost for bundles. A very irritating and obvious dark pattern.
Just IGN brutalizing a beloved name in gaming via enshittification to make its money back.
I think they’d already lost their way a long while before that.
They started as indies grouping together to get visibility, at a time when Steam still curated every game and accepted maybe 4 games a month (yeah, hard to imagine today. It’s still hard to be noticed, but for the opposite reason). Back then they distributed only DRM-free games too, with eventually a Steam key option.
At some point they opened their own store and started including big publisher games, and really became just another store, and mostly a key store too. They spew some bullshit about not being specifically a DRM-free store, but really “DRM-agnostic”. “We don’t restrict publishers’ choice of DRM, they can be DRM-free if they want!”
And I’m like, dude, it’s not a stance, Steam technically doesn’t either. You may need the client to install but plenty of games don’t run on any DRM, not even Steamworks.
I do want to mention I had to turn on vsync through the Nvidia Control Panel. I have no choice but to play on a TV, and the screen tearing is awful on every game
For those reading and wondering, it’s still playable on Deck as-is, just have to figure out the controls and the sticks are very sensitive (could probably adjust, I just dealt with it).
Thank you! No way to tell but on my part I just want to be able to say I did the best I could (within the skills I had at the time and I didn’t half-ass it). Also I noticed that I’ve longed in 720 hours during development of the game. So I’ve played it for over 700 hours, I can’t tell if it’s good or not anymore lol
I thought the demo was okay. Was really slow paced to me and honestly didn’t feel like a challenge/that my choices affected the game a whole lot. Specifically where I grabbed with the claw, moreso than my upgrades.
It was just a huge meh from me. Might play on mobile to give a second chance
To be completely fair when I read that it was cheaper on mobile and on mobile. I almost immediately went and downloaded it because I have Google Play money from Google rewards.
I’lll double down on both my feelings. There’s no way I’d play this on PC because it is two slow paced, but it’s like a perfect mobile game.
And also that I feel a little constrained about how much my choices are actually making a difference. Like if I could change the amount of tension in the claw or there was some way I can make a bigger set of changes in the beginning of the game. I would like it a whole lot more
That being said, definitely 100% worth every dollar on mobile. And I really like the claymation-esque intro video they added, or at least I had never noticed it before
I had the complete opposite experience. Played the Balatro demo during one of the Steam fests and was instantly hooked. Played it for like double-digit hours in one weekend and pretty much knew I’d be getting the full game when it came out.
I had fun with the Dungeon Clawer demo too, but I agree with the person above that it felt a bit slow. I wonder if there’s been some updates to it since I last played it a couple months back.
7k wishlists doesn’t directly translate to sales, but it can give you a good indication. Still, it’s good to be aware of the risks, and the consequences of this new, temporary life balance.
Thank you! Yeah I’m not planning my future spending based on wishlists. I know that many things can go wrong. Some within my control and some out of it. In the end of the day I just want to say I did my best and worked as hard as I could. Will streamers play it? Will people buy it? I have no idea and no way to know really…
Will streamers play it? Will people buy it? I have no idea and no way to know really…
You can influence some of this directly, but yeah, there will be a lot of unknowns.
In the end of the day I just want to say I did my best and worked as hard as I could.
Valid and healthy goal! I do want to add: you can’t do everything yourself. Don’t be afraid to lean on your network to get help where possible. You can fill in some of those unknowns with resources from the indie scene, but that will also take time, effort and sometimes money.
The Outer Worlds is the non-fantasy, single player, action RPG Outer Wilds is the one you are thinking of. I can’t really put that to a genre, other than Outer Wilds is just art.
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