It’s utterly shocking that RS is still going… everything about the game has not aged well in any sense and yet there’s still 50K people who still play that trash at a time.
So I don’t know this figure except I’ve seen it a couple of times in no particular context and I always thought that it was supposed to be a mouth with 1 tooth, I didn’t ever think of it as a nose when seeing it.
7k wishlists doesn’t directly translate to sales, but it can give you a good indication. Still, it’s good to be aware of the risks, and the consequences of this new, temporary life balance.
Thank you! Yeah I’m not planning my future spending based on wishlists. I know that many things can go wrong. Some within my control and some out of it. In the end of the day I just want to say I did my best and worked as hard as I could. Will streamers play it? Will people buy it? I have no idea and no way to know really…
Will streamers play it? Will people buy it? I have no idea and no way to know really…
You can influence some of this directly, but yeah, there will be a lot of unknowns.
In the end of the day I just want to say I did my best and worked as hard as I could.
Valid and healthy goal! I do want to add: you can’t do everything yourself. Don’t be afraid to lean on your network to get help where possible. You can fill in some of those unknowns with resources from the indie scene, but that will also take time, effort and sometimes money.
As a fellow spare time dev who dreams of having that much success, I feel your pain, and also want to wish you a heartfelt congratulations. That’s a massive achievement! I hope you have success with it whenever you launch. 👏
For those reading and wondering, it’s still playable on Deck as-is, just have to figure out the controls and the sticks are very sensitive (could probably adjust, I just dealt with it).
I thought the demo was okay. Was really slow paced to me and honestly didn’t feel like a challenge/that my choices affected the game a whole lot. Specifically where I grabbed with the claw, moreso than my upgrades.
It was just a huge meh from me. Might play on mobile to give a second chance
To be completely fair when I read that it was cheaper on mobile and on mobile. I almost immediately went and downloaded it because I have Google Play money from Google rewards.
I’lll double down on both my feelings. There’s no way I’d play this on PC because it is two slow paced, but it’s like a perfect mobile game.
And also that I feel a little constrained about how much my choices are actually making a difference. Like if I could change the amount of tension in the claw or there was some way I can make a bigger set of changes in the beginning of the game. I would like it a whole lot more
That being said, definitely 100% worth every dollar on mobile. And I really like the claymation-esque intro video they added, or at least I had never noticed it before
I had the complete opposite experience. Played the Balatro demo during one of the Steam fests and was instantly hooked. Played it for like double-digit hours in one weekend and pretty much knew I’d be getting the full game when it came out.
I had fun with the Dungeon Clawer demo too, but I agree with the person above that it felt a bit slow. I wonder if there’s been some updates to it since I last played it a couple months back.
lemmy.world
Aktywne