Crysis was actually a result of poor foresight, with the developers counting on single-threaded CPUs getting more powerful and not accounting for the industry moving to multi-threaded CPUs. As a result, more powerful CPUs still couldn’t run the game well.
What a coincidence. Just yesterday I saw a video about how Mario Galaxy works from a technical perspective, and water was one of the topics.
As it turns out, the water effect was done by manipulating the floor texture with a noise pattern to make it squiggly, and then putting a transparent layer above. It looks pretty good and doesn’t need much processing power.
The gameplay has changed so little over the years but that’s because it’s unfortunately pretty solid.
I played a lot when I was younger but stopped because I didn’t have the money, hard drive space, or internet bandwidth to keep up with the new games and updates.
With that said, I actually jumped into this beta since it was included in Game Pass and it reminded me of CoD of my youth.
Will I every give them anymore more money? Nah.
Will I play it some more via Game Pass? Maybe.
My biggest complaint is the ecosystem is cancer. They have CoD HQ that acts as a launcher but can only handle a couple games and if you select to play one of the games it can’t play, it fully closes and launches the game you want to play.
Can you simply download and launch only the game you want to play? Nope.
This is all to get your eyes on as much of their content as possible to really squeeze out those last few dollars.
The amount of players I saw with the skins that cost them $100 minimum was crazy. These are very likely the same people that buy every game every year and are precisely the target demographic they’re marketing towards.
So is your car the only car in the universe? As far as I recall the only form of local transportation has been that miniature train system on New Atlantis. If your own transport ships need to travel to an outpost 200 meters away, they go to space and back to get there.
You know I’m kind of amazed that Starfield has a 10k (24hr peak) playerbase according to SteamDB. Comparatively speaking, it’s doing better than other dumpster fires like halo infinite
I did not care for Starfield, but I would argue that it is not actually a “dumpster fire”, just kind of a mid game. Maybe even slightly better than mid.
I’m inclined to disagree but perhaps I’m just jaded by prior entries built against that engine. With that said, it’s pretty unique to starfield that curiosity is never rewarded in this supposedly vast universe.
I found some of the side stories to be a bit more compelling than the main one. the movement and action felt a little bit better than fo4.
The settlements thing is wild. How could they have you sink any time into that when the game pushes you repeatedly towards NG+?!
And I love how the highest difficulty just makes everything into a bullet sponge. Nothing besides that feels more difficult; enemies aren’t more cunning, aggressive or accurate. Stealth and speech checks felt pretty much unchanged.
I think the ship combat and boarding could be spun off into a standalone mini-game. NMS is a clunky, goofy time but it’s funny how it managed to get interplanetary travel down on day one.
Agreed. It’s just very mediocre. Luma HDR mod is absolutely beautiful though, and I recommend it for anyone with a HDR monitor. It makes the game look absolutely stunning. It’s basically the only reason I played it lol.
I wouldn’t even care if a game ran at a consistent sub 30 fps. I just refresh the way I feel about what I’m doing. Like when you switch to black and white television, or music written in a different tonal system, or an Adam Sandler movie. Just relax, turn off the analysis, let your ocular systems rewire some stuff, and suddenly you don’t even notice anything weird.
But when the fps is all over the place I can’t hang anymore.
I’ve found personally that even with changing refresh rates, variable refresh rate screens eliminate screen tearing and I’m a lot less likely to notice it.
Were they common? Well, just look at the GameBoy pocket. At the time it was designed (it released 7 years after the original GameBoy) there were a lot of people at Nintendo who wanted to get rid of the port entirely because it was barely ever used. They ended up compromising by using a different, smaller, cheaper port that needed an adapter to work with the regular ones.
Which was kind of a pain for some people because the GB Pocket and Pokemon both came out in Japan in 1996 lol.
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