lemmy.world

fsxylo, (edited ) do games w Humble creating a bundle for this game is wild

I don’t know what 4 knowledge bombs do, but they make me feel glad I don’t play that shitty game.

Edit: Jesus Christ they’re almost $30!!! I can buy Pacific drive for that!

affiliate, do gaming w Embrace the nerddom

any guesses on what the hidden word is?

personally, my money is on nerevarine

SkaveRat,

Noobs

dual_sport_dork, (edited ) do gaming w At least it was unique
@dual_sport_dork@lemmy.world avatar

This would play just fine in a snap-in (like a Discman) or tray loading CD player. It might give slot loaders some trouble but it looks like it still describes most of a 120mm circle so it would probably work fine in those as well.

For audio playback. At 1x speed.

The real problem with these novelty shaped disks is when you stick them in a fast PC CD-ROM drive, they’re usually badly unbalanced and when your drive dutifully tries to spin them at 8,000, 15,000, or 20,000 RPM when it indexes the disk or when someone tries to copy it – not outside the realm of possibility for a commodity 40x drive – the disk will warp and vibrate like crazy and in some cases eventually crack and then outright explode inside the drive.

I once had to disassemble somebody’s drive and tweezer out the sparkly bits of a Ranma 1/2 CD that I discovered, when rearranging the pieces back together on the workbench like a jigsaw puzzle, was one of these damn novelty disks that was shaped like Ranma-chan’s head. The largest fragment left over was smaller than a dime, and surprisingly the drive still worked after I unjammed it and got all of the glitter out of it ultimately using compressed air.

These were uncommon, but not unheard of. For instance, Metallica also infamously released this fucking thing:

https://lemmy.world/pictrs/image/cb4a2ca3-1823-40e9-ae24-59d024033660.jpeg

…Which actually was balanced, but only until your garden variety careless owner snapped the very tip off of one of the points.

hOrni, do gaming w Durge ends all. But sexily

Henry Cavill in The Village People.

Johandea,

Henry Cavill can village in my people and time he wants to

DrSleepless, do gaming w Durge ends all. But sexily

Either way you’re Henry Cavill

tdawg,
@tdawg@lemmy.world avatar

Cha is always in my top 2 stats

DannyBoy, do gaming w Pain he feels

Nobody give him the keys to his 2005 Honda Civic

swab148,
@swab148@lemm.ee avatar

Crippling ketamine addiction, he has

MeekerThanBeaker, do games w Random Screenshots of my Games #25 - Vampire Survivors

I liked the part when I was playing very far into the game and I basically had so many enemies and explosions on screen I couldn’t even see my character anymore… and then my wife came into the room, saw the chaos and didn’t understand how I could still play or how it was even fun.

Good times.

Cheems,
@Cheems@lemmy.world avatar

I loved vampire survivors, I have not played it in quite a while. I did just pick up halls of torment and that’s scratching a similar itch.

CodexArcanum, do gaming w Which game started this? It's everywhere.

I was trying to think on the history of this feature, since i wouldn’t necessarily count something like AvP’s heatvision mode. That’s meant to simulate a real thing, even if it works a bit gamey, by highlighting active objects.

Assassin’s Creed is the game that, for me, codified the mechanic into it’s current form. Hawk Vision or whatever they called it specifically highlighted game objects. I think they even mention that the animus machine is projecting that view to help Desmond see the world how his ancestors would have understood it.

But… I’m going to call the origin as being way farther back. In flight sims, your targeting hud can highlight enemies and targets by drawing little boxes around them. That is the very first instance I can think of where a game highlighted objects of interest for the player’s benefit. Most flight sims (or adjacent genres like mech sims) would also label the box with the name of the thing, sometimes with health, ammo, weapon, or weakpoint indicators as well.

Supervisor194,
@Supervisor194@lemmy.world avatar

It was big in Dragon Age.

OminousOrange,
@OminousOrange@lemmy.ca avatar

Assassin’s Creed also came to mind for me as one of the first time I encountered this. Eagle Vision I believe it was called.

I’d say that was different from target indicators, though. I feel those were more because distant targets weren’t really visible because of the low resolution at the time, whereas Eagle Vision was more highlighting particular items of interest in the environment that were still otherwise visible.

WolfLink, do games w Currently downloading The Witcher 3 for the first time. Got any advice for me?

If you do every sidequest you will be massively overleveled.

If you go to an area where “you are not supposed to go yet” you’ll be massively under leveled.

I’ve heard there are mods that just even everything out so you can play the game at your own pace.

lemminger,

they actually sorted that out pretty nicely with updates. the pace is quite even since they published the next-Gen rework. the problem with being under-leveled still persists though.

falkerie71, do games w Currently downloading The Witcher 3 for the first time. Got any advice for me?
@falkerie71@sh.itjust.works avatar

Although this isn’t quite relevant before finishing the main game, be sure to pick up both the DLC once you’re finished.
Both DLCs are fantastic standalone stories, super rich in content they could even beat some full priced games. You could play the DLCs before finishing the main game (and there is an additional game mechanic introduced in Blood and Wine), but on a first run I would still recommend playing it after to not get distracted and take away the impact of the main story.

yokonzo,

Blood and wine is a masterpiece

Zexks, do gaming w There's always something to talk about

More expensive than a ps1 way fewer games and only or a year or so before ps2. Ps2 also teased backward compatibility. Just bad timing during extremely quick console update releases.

cRazi_man,

Oh God…

Jarix,

It seems obvious now that you mention that, that Sony went with backwards compatibility because Sega released so many systems in the 90s(ish). Immediate support from a lot of Sega fans that felt betrayed. Aaaand the is also a way to stick it to nintendo while doing it. They didnt have to give up the hate of nintendo(i remember sega/nintendo rivalrly every bit as dumb and real as ford/chevy rivalry)

And nintendo ALWAYs making bad medium choices for their games. Ps1 was already black eye to nintendo. Sony gave you mutiple devices in every device. Cds, dvds, blueray. From Sony an already mammoth device manufacturer for those technologies. Man if toshiba or someone had bought nintendo to push new hardware could have been interesting. Nintendo having HD dvd could have been good for n64/gamecube/wii would have very different timeline

WolfLink, do games w I make games and this literally happened to me this morning

I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.

Disgracefulone,

How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

WolfLink,

My experience is with iPhone (yeah yeah boo Apple).

Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

Here’s Apple’s website: developer.apple.com/develop/

Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

If you aren’t an iPhone user “Apple fanboy”, you can try this: developer.android.com/courses

Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

Disgracefulone,

Thank you man/ma’am! Bunches!

Kolanaki, do gaming w The winner of every difficulty comparison
!deleted6508 avatar

I forget which platform it was, but one version of that TMNT game was literally impossible because someone fucked up the distance of a jump in one of the sewer levels, making it an impossible jump to make.

I had it on PC as a kid and it was hard enough just reading the codes out of the booklet using that piece of red cellophane to get the fucker to start up lol

whelk,
@whelk@lemm.ee avatar

Are you thinking of that one small gap where you have to just walk over it without jumping, and trying to jump makes you fall?

Kolanaki, (edited )
!deleted6508 avatar

I think so. On the working versions you can just walk across but on the broken one it’s too far to do that and jumping makes you hit the ceiling and also not make it. Though it’s been a while since I’ve both played it or seen the little videos pointing out the error on one of the versions.

ShankShill,

Pretty sure it was the PC port of TMNT. On NES there’s a very difficult jump, and on PC the gap is too wide.

It’s not the annoying gap that can be walked over.

frazorth,

Ah, fuck I thought of that damn jump. I spent months trying to get over it, until someone found that it was small enough that you could walk over it.

Raiderkev,

This stupid jump ruined my childhood

m.youtube.com/watch?si=5zVdNXvsYXy9KETE&t=319s&v=…

tombruzzo, do games w UPDATE: Here is the final design of the Humorless Toaster, that this wonderful community helped me pick yesterday! (Needless to say one of the previous versions was unintentionally problematic)

I love how that could be an angry mouth, a moustache, or a croissant

lemto,

A toasted croissant.

Road_Warrior_10, (edited ) do games w Help me to settle on a face design for the character I've just added to my game, called The Humorless Toaster. (It's only here to make toast, not listen to your nonsense.)

For anyone curious, the game I’m working on is kind of inspired by The Stanley Parable, and you can check it out on Steam, maybe even wishlist (it would help a lot) : https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/

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