GTA V offline, of all things. Haven’t played it in years and found out its carpool grew quite a lot, matching the forza games and currently scratching my itch for an offline open world car game with a crapton of cars.
I have been espousing its merits so much that I surely look like a shill but check out Motor Town as a low poly open world driving game that centers on supply chains of deliveries and basically GTA side job driving quests fleshed out to an entire genre with pizza delivery on mopeds, box vans delivering packages, garbage trucks, taxi drivers delivering urgent passengers as fast as possible, tow truck jobs and tractor trailer jobs etc….
The physics and driving feel are superb (very realistic unlike GTA V not that GTA V’s driving isn’t a blast), and there is a diversity of vehicles from a wide variety of sports cars to pretty much any type of work vehicle you can think of. You can tweak, tune and engine swap to turn basically any of them into a fire breathing metal box that transports you as fast as possible to utter ruin. You can play multiplayer collaborating with others on deliveries or just play singleplayer.
It’s early access but it’s got a demo so check it out! If you are anything like me you will throw your fists in the air and angrily shout why nobody has made a game like this for you before lol when you try it. I know it doesn’t look like a racing game but you can absolutely play everything in the game except bus driving like a racing game (and you can just have AI do the bus driving if you want to do bus stuff).
Tooling along in a semi with a trailer at 80mph on a windy country road and plowing cars out of the way like soccer balls for fun has never felt so good in a video game.
I’m not familiar with gg and dG commands, and when I try them on a text file in vi it says they are not valid command. What should they do? (maybe they are specific to vim, but I only have vi, it came with the os and it’s good enough for me).
What!? Are you serious? She texted me later and said “Don’t bother coming over again” and I honestly took it as having satisfied her so thoroughly that all she needed was one time with me!?
Also in vim “gg” navigates to the beginning of a document (remember it as the opposite of “good game”, you are at the beginning). “dG” deletes to G the end of the document, G being the opposite command to gg in that it brings you to the end of a document.
I use emacs anyways, pshh why did you think I even cared, nerd.
Ok yeah I mean I use evil bindings but I don’t need to fumble around with practically analog equipment like :wq and :x
…alright fine I just use stock spacemacs, someone let me into the wizard school and it is amazing but literally everyone else here knows to do magic and the most I have done is make a frog balloon up twice it’s size. I have to keep pretending like I am working on these massive architectures of spell books to influence weather systems in a way that takes dynamic inputs from remote wizard servers in towers…. and honestly I just love org mode in a pretty package that works well out of the box. …most of the gravestones here are dedicated to a great wizard known as Dotfile and I have NO idea who he is.
Don’t tell anyone or they will find me and run me out of the gates.
I can see every single example taking that much time, but Skyrim? Is there really 3000h+ worth of content in that game that doesn’t get boring after first time you do it?
I feel like you need to be introduced to mods. There are…a lot. Even if you keep it to just relatively high quality ones that add content (rather than mechanical overhauls or graphical overhauls), there are still a lot.
I’d suggest Falskaar, Wyrmstooth, The Hanging Gardens, The Maelstrom and vicn’s mods (Vigilant, Glenmoril and Unslaad) as a starting point.
Actually, that’s not true, I’d recommend Legacy of the Dragonborn as a starting point, then grab mods that require it and mods that require those until you have all the content mods that can have displays in the museum (which includes all the ones I mentioned before, but is not limited to them).
Starfield. People played for 700 hours then wrote a bad review then play for another 300 hours . Bro if you put 1000 hours into a game there was obviously something you liked about it.
Your comment got me curious, so I did some digging. Unfortunately Steam caps out filtering reviews at “above 100”, so I couldn’t find a way to get data on the difference between 100-200 hour players vs 500-1000 hour players for example. But I broke it down by 0-24 hours, 25-49 hours, 50-99 hours, and 100+ hours to see the results.
Unsurprisingly, folks who played it for less than 25 hours liked it the least, with an average of 50% positive reviews. This is also the largest sample size by far, accounting for 51,686 of the roughly 140,000 reviews.
More surprisingly however, the next three data sets (25-49, 50-99, and 100+), order themselves naturally from “most positive sentiment to least”. Essentially, the longer you play it after 25 hours, the more likely you are to rate it negatively.
Breaking it down:
0-24 hours: 50% positive reviews out of 51,686 players.
25-49 hours: 69% positive reviews out of 34.644 players
50-99 hours: 64% positive reviews out of 30,775 players
100+ hours: 61% positive reviews out of 22,800 players.
Oh, and because I just reread your comment, I checked out the 1-10 hour players as well, and your guess there was accurate. 40% positive reviews out of the 27,316 players in that range.
And given that there were more negative reviews in the 0-24 hour range than reviews from people who even played it for more than 100 hours, I would say you were mostly right about the guess that players who played it for a very extensive time and reviewed it negatively were a minority. Even if that minority was made up of about 8,900 reviews, or roughly 6.3%.
While this is far from a “definitive scientific test”, the data on Steam seems to indicate that among people who liked the game enough to put significant time into it, the more they played, the less likely they were to rate it positively.
I upvote things I like, and don’t want to be one of those people who comment “THIS!”, but you did proper research and it didn’t get the acknowledgement it deserved.
It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.
To be fair, starfield could be simply addicting, and addicting doesn’t mean a player can’t find the game underwhelming. I spent a lot of time on cookie clicker and in retrospective it was boring, but I kept playing because the numbers were going up. What saved me was clearing my browser’s cookies (lol) and loosing my progress.
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