lemmy.world

bulwark, do games w Gameplay mechanics were also a lot better with more replayability.

Dude I remember reading the original X-Com manual like it was a novel.

uienia,

The manual for the original Elite was literally a novel, well one of the many volumes of printed documentation it came with was

fluxion, do games w Gameplay mechanics were also a lot better with more replayability.

Reading my Diablo 2 and WarCraft 2 manuals on the toilet were some of the highlights of my childhood

Num10ck, do games w Gameplay mechanics were also a lot better with more replayability.

playclassic.games is a website

grue, do games w Gameplay mechanics were also a lot better with more replayability.

They didn’t need updates because they gave you the whole game, (usually) more-or-less bug-free, the first time!

NielsBohron,
@NielsBohron@lemmy.world avatar

That’s some survivorship bias shit right here. I can’t tell you how many shitty, buggy games I played in the days of early console and PC gaming. Even games that were revolutionary and objectively good games sometimes had game-breaking bugs, but often it was harder to find them without the internet.

Plus, don’t you remember expansion packs? That was the original form of DLC.

Don_alForno,

There are different kind of DLC, and the kind that’s similar to actual expansion packs is usually not criticized (or not by most).

noobnarski,

Yeah, if a DLC isnt just content taken out of the main game (in a way that makes the main game worse) and is reasonably priced for the amount of content it contains, then it is a good way for developers to get paid for continuing development of a game after launch when it was already finished at launch.

The Witcher 3 DLCs for example were pretty good.

ricdeh,
@ricdeh@lemmy.world avatar

Oh man, while I was reading the first part of your comment I was thinking of the Witcher 3 DLCs the whole time, I’m so glad that you mentioned them at the end there!

Empricorn,

THANK you. Fuck the upvotes, that person is objectively wrong. Maybe they just didn’t play that many games during the early PC/console era?

TankovayaDiviziya,

Expansion packs were more complete experience than DLCs sold piece by piece.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t see how the amount of “completeness” can even be measured. Is it really so much worse that you can buy extra fighters for the Street Fighter 6 that you already own rather than buying Super, Turbo, and then Super Turbo at full price every time? Or that you can choose to buy just the stuff you want for Cities: Skylines for half the price instead of paying twice as much to get stuff that don’t care about along with it? Plus, expansions like Phantom Liberty and Shadow of the Erdtree are bigger than most entire video games from the 90s.

Carighan,
@Carighan@lemmy.world avatar

Console:

Except for when they did not, which was actually somewhat common.

But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

PC:

It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

Strobelt,

Even the concept of taking your game to a friend to play it is basically impossible today

ampersandrew,
@ampersandrew@lemmy.world avatar

How do you figure?

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Counterpoint: budget re-releases of games (e.g. ‘Platinum’ on PlayStation) were often an opportunity to fix bugs, or sometimes even add new features. A few examples:

  • Space Invaders 1500 was a re-release of Space Invaders 2000, with a few new game modes.
  • Spyro: Year of the Dragon’s ‘Greatest Hits’ release added a bunch of music that was missing in the original release.
  • Ridge Racer Type 4 came with a disc containing an updated version of the first Ridge Racer, which ran at 60fps.
  • Super Mario 64’s ‘Shindou Edition’ added rumble pak support, as well as fixing a whole bunch of bugs (famously, the backwards long jump).

Those are just off the top of my head. I’m certain there are more re-releases that represent the true ‘final’ version of a game.

otp,

That’s the exception rather than the rule. If you have the opportunity to make some changes in a new batch, why not take it?

Generally, when the game was released, it had to be done. If there were any major bugs, then people would be returning their copies and probably not buying an updated release. It’d also hurt the reputation of the developer, the publisher, and even the console’s company if it was too prevalent of a problem.

I don’t think anybody I knew ever got an update to a console game without just happening to buy v1.2 or something. There were updated rereleases, but aside from PC gaming, I don’t think most console gamers back then ever thought “I hope they fix this bug with an update”.

Xerodin, do games w Gameplay mechanics were also a lot better with more replayability.

That was a large part of the charm for me in Tunic. The core mechanic was collecting pages of the instruction booklet as you adventured so you could learn the mechanics of the game. The other part of that being the manual was written in an unknown language* and you’d need to infer what the instructions meant using context clues. It was an absolute blast and hit the dopamine button when I figured out some puzzles.

*Btw, if you know, you know

frank,

Oh man, I was coming in here to recommend the same. I’d say to look up nearly nothing about it in order to enjoy the mystery the best.

Sometimes you’d beat a boss, get a manual page from it, and it’s like “oh I could’ve done this the whole time, holy crap”

For any of the Outer Wilds or Obra Dinn fans, play tunic for the mystery. For the ALTTP fans, play it for the combat!

ampersandrew, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

games back then were also more focused on quality

This is selection bias. You remember Metal Gear Solid, but do you remember Iron & Blood: Warriors of Ravenloft? Do you remember Mortal Kombat Mythologies: Sub-Zero? Bubsy 3D? The million-and-one licensed games that were churned out like baseball cards back then?

and make gamers replay the game with unlockable features based on skills, not money

If we’re going to say that a full-price game today costs $70, Metal Gear Solid would have cost the equivalent of $95. Not only that, but that was very much the Blockbuster and strategy guide era. Games would often have one of their best levels up front so that you can see what makes the game good, but then level 2 or 3 would hit a huge difficulty spike…just enough to make you have to rent the game multiple times or to cave in and buy it when you couldn’t beat it in a weekend. Or you’d have something like Final Fantasy VII, which I just finished for the first time recently, and let me tell you: games that big were designed to sell strategy guides (or hint hotlines) as a revenue stream. There would be some esoteric riddle, or some obscure corner of the map that you need to happen upon in order to progress the game forward. The business model always, at every step of the medium’s history, affects the game design.

“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

HopingForBetter,

Son, are you crying?

variants,

There’s just so much everything now a days. There’s tons of great new music and tons of great new games buried in all the new stuff thats being pumped out that it’s hard to find the gems. There’s lots of passionate people out there taking the time and effort to try and make the best

Carighan,
@Carighan@lemmy.world avatar

“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

Exactly this.

Games back then were pricier - once you account for inflation.
Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

insomniac_lemon, (edited )

Games back then were pricier - once you account for inflation.

That's commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

Though lots of things are better now: the entire back-catalogue of games, more access to review/forums, free games (and also ability to create your own games without doing so from nothing) etc. Aside from when video store rental was applicable, early gaming was more take-what-you-can-get (niche hardware/platforms might still have that feel somewhat).

ampersandrew,
@ampersandrew@lemmy.world avatar

That’s commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

Inflation is derived by indexing all of those things. Some things are far more expensive or far cheaper relative to each other, but we approximate the buying power of a dollar by looking at all of it.

Cocodapuf,

a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

Do you have an example?

I knew kids that bought strategy guides, I worked at a game shop that sold strategy guides, and as far as I could tell they were for chumps. People who has more money than creativity.

ampersandrew,
@ampersandrew@lemmy.world avatar

Cosmetic DLC feels like it’s for chumps too, but it’s lucrative. The best example is going to be Simon’s Quest, without a doubt. The strategy guide was in an issue of Nintendo Power. I’m sure they were also happy to let social pressures on the playground either sell the strategy guides or the game just by word of mouth as kids discussed how to progress in the game. A Link to the Past is full of this stuff too. The game grinds to a halt at several points until you happen to find a macguffin that the game doesn’t even tell you that you need. Without the strategy guide, you could end up finding those things by spending tons of hours exploring every corner of the map, but by today’s standards, we’d call that padding.

anas,

Games back then were pricier - once you account for inflation.

This has always been a weird argument to me. Did wages go up to match inflation? If not, they’re not actually getting any cheaper.

ampersandrew,
@ampersandrew@lemmy.world avatar

The median US household income in 1998 was $38.9k, and today it’s $77.3k.

son_named_bort,

I forgot about hint hotlines. They’d charge per minute and did everything they could to keep you on the phone. I called a hotline once and my parents weren’t too happy about it.

cyd, do games w Gameplay mechanics were also a lot better with more replayability.

<span style="color:#323232;">Into my heart an air that kills
</span><span style="color:#323232;">From yon far country blows;
</span><span style="color:#323232;">What are those blue remembered hills,
</span><span style="color:#323232;">What spires, what farms are those?
</span><span style="color:#323232;">
</span><span style="color:#323232;">That is the land of lost content,
</span><span style="color:#323232;">I see it shining plain,
</span><span style="color:#323232;">The happy highways where I went
</span><span style="color:#323232;">And cannot come again.
</span>
BaardFigur, do games w Gameplay mechanics were also a lot better with more replayability.

deleted_by_author

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  • melpomenesclevage,

    The game was about the game. Get off my lawn.

    Carighan,
    @Carighan@lemmy.world avatar

    Yeah. I mean there was shitty stuff back then, of course.

    Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.

    Wes_Dev, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.

    You didn’t have to deal with random re-balancing changing your gameplay, spying and tracking embedded in everything, hackers ruining the game or targeting you, invasive DRM (consoles), being forced to update your system for an hour before you can play, being forced to sign up for bullshit accounts in order to play the game you just bought, games that have required updates the day they come out, your games disappearing forever because the publisher changed their mind and removed it from the store, game content being removed to sell as DLC instead, being pressured to link social media accounts, bigger companies buying the game and forcing you to use their services to play it, companies monitoring and recording player interactions, companies going under making it impossible to play the game you already bought…

    Holy shit. I never realized how bad modern gaming has gotten.

    smeg,

    Modern AAA gaming, this is like complaining that all movies are copy+paste superhero flicks because that’s all you see at the cinema!

    Wes_Dev,

    I think that’s a fair point.

    A lot of my favorite games are indie titles or from small dev teams.

    smeg,

    I did a post a while back, it’s a great time to be playing games even if you have to ignore a lot of crap

    melpomenesclevage,

    Fucking capitalism. Ruins everything. Including, according to studies of divided Berlin; sex.

    solitaire, do games w Gameplay mechanics were also a lot better with more replayability.
    @solitaire@infosec.pub avatar

    The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).

    My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.

    As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.

    Soggy,

    As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work.

    Kids these days have no idea how easy they have it. Tracking down a driver update or patch (that you just moved to an unencrypted folder) on a dial-up connection? Re-installing your OS from a series of floppy disks because something broke, again? Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

    PC gaming was a nightmare but you put up with it because StarCraft or Quake 3 online was dope as hell, we had Diablo and Myst and Half-Life and Doom and Putt-Putt Goes to the Goddamned Moon so it was all worth it.

    dogslayeggs,

    Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

    I remember the day I learned this lesson.

    solitaire,
    @solitaire@infosec.pub avatar

    Young gamers don’t know the pain of a BSOD and the interminable wait getting back into game on an IDE hard drive. Even a CTD was a nightmare.

    ricdeh,
    @ricdeh@lemmy.world avatar

    This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).

    solitaire,
    @solitaire@infosec.pub avatar

    This is restricted to a small part of modern gaming, though. In indie games-

    Yeah, no, maybe the fact that you had to immediately jump to indie games should have been a hint that it’s not a small part.

    menemen, do games w Gameplay mechanics were also a lot better with more replayability.
    @menemen@lemmy.world avatar

    Maybe I am old, but having no micro-payment bullshit is what made gaming better.

    smeg,

    Never been to an arcade, eh?

    menemen,
    @menemen@lemmy.world avatar

    Yeah, but Arcades are Arcades. They were also not really a thing in Germany (because they are 18+ in Germany). I only ever used them on vacations.

    smeg,

    My point is that they are representative of how gaming used to be. Good on Germany for treating addiction-based money-extractors as what they are though!

    uienia,

    Not really a microtransaction as much as a leasing payment

    smeg,

    I’d say they’re both microtransactions, just one is full-on pay-to-play

    Cocodapuf,

    You could buy most of those games for console though…

    smeg,

    Not before consoles existed you couldn’t!

    Honytawk,

    The cheap downgraded version, yes

    Swedneck,
    @Swedneck@discuss.tchncs.de avatar

    there are plenty of modern games without micropayments, play smaller indie titles.

    Blackmist,

    Or indeed some bigger games not from shitty publishers.

    God of War, for example. A lot of Sony’s exclusives (and many are now on PC) are completely MTX-free. Even EA’s It Takes Two was free of them.

    The issue is that they don’t make the return on investment that an exploitative multiplayer game does. So the big publishers prefer to make those.

    Pika, (edited )

    It takes two is actually one step further, only one player had to own the game. It takes two had what was called a friend pass which as long as you weren’t the host of the game allowed you to play with any other player that had already purchased the game. So despite the fact that it was forced Co-op either split screen or online, only one player had to actually buy the game.

    In this day and age it blew me away when I learned that because it’s just unheard of now.

    caut_R, do games w Gameplay mechanics were also a lot better with more replayability.

    The good thing was that games were complete and they didn‘t try to suck ever last penny out of you post-launch. Also, no updates meant they actually couldn‘t just ship them broken and fix later…

    TrousersMcPants,

    But it did mean they would ship them broken with no chance of fixing them, tbf.

    melpomenesclevage,

    Still happens, used to be rare

    uienia,

    That only happened extremely rarely. Nowadays it seems to be almost mandatory, precisely because the mindset is that they can just fix it later

    Cocodapuf,

    That happened like, 6 times.

    I can literally only think of a handful of games that had serious bugs.

    There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…

    But yeah, what else had serious bugs?

    ouRKaoS,

    WrestleMania 2000 on N64 had a bug that would randomly delete all saved data.

    Honytawk,

    There isn’t a single game without bugs

    TrousersMcPants,

    There was plenty of terrible, buggy games you just didn’t see because stores would drop them. PC had it far worse than console did back in the day. I think it’s also that games are just way fucking cheaper now, adjusted for inflation a SNES game was around 120 bucks and a PS2 game was around 75 bucks.

    Cocodapuf,

    I just don’t see how games that don’t meet QA requirements and subsequently aren’t shelved are in any way comparable to every game on the market today…

    I mean I never had to encounter those bugs, games that weren’t shelved didn’t exist in any meaningful way because nobody spent money on them. But nearly every probably half of the games I buy and play today have serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.

    Lautaro,
    @Lautaro@lemmy.world avatar

    Tekken used to have more than half of the characters HIDDEN. Now they just sell them one by one.

    TrousersMcPants,

    Well the new Tekken games launch with more and more characters, besides 7 which did launch with less than 6, and if you consider that the price of games has gotten cheaper due to inflation since the first Tekken it starts to make sense that they’re trying to make more money off them. Games have been costing more to make while costing less to buy for decades now and the industry is reaching a point where that’s become unsustainable but people just won’t accept a larger sticker price and longer development cycles so studios are finding new ways to make money. Personally I think selling characters as they come out for a few bucks is actually not a bad thing in fighting games, it keeps the games alive and interesting for much longer so long as it’s done well.

    Underwaterbob, do games w Gameplay mechanics were also a lot better with more replayability.

    You don’t miss those games, you miss being a kid playing those games.

    Soggy,

    I still go back and play some old stuff from my childhood. Super Mario 3 is still a really good 2D platformer.

    Underwaterbob,

    Exactly. If people missed playing those games so much, they’d be playing those games. NES games are trivial to emulate.

    And this is the ultimate in survivorship bias. Super Mario 3 is often touted as the best game of an entire generation. There are a lot of mediocre NES games.

    mlg, do games w Gameplay mechanics were also a lot better with more replayability.
    @mlg@lemmy.world avatar

    I remember when volvo invented lootboxes to make tf2 free to play instead of selling a $60 “AAA” title with a battlepass and lootboxes included.

    Droechai,

    They should have made the patent free to use as long as the game was free to play, like they did with the seat belt patent

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    If memory serves, Valve got the idea for the loot boxes from Korean free to play games. As far as I know though, they did invent the battle pass with Dota 2.

    Etterra, do gaming w Classic Microsoft

    Microsoft and Mojang make a lot of stupid decisions. Or rather, asshole decisions. I’m tired of it all.

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