Games from 1999-2007 aged really well. I’ve been playing Aliens vs Predator 2, No One Lives Forever and a bunch of GameCube, PS2 and Xbox games on my Steam Deck.
If you can deal with the extreme tedium of making an entire roster of "Jacob Paterson"s (changing letter casing here and there), you’ll be steamrolling everyone. Kinda ruins the fun of the game, but I find it really satisfying to watch >700ft home runs that clear the entire stadium and hear Kuip and Krukow endlessly call dinger after dinger. Pure dumb fun :D
Makes me wish the Deck OLED wasn’t worth blood money on this side of the pond.
I’ll be interested to see how the Orangepi Neo reviews when it releases, it’s the only handheld I reckon can hold a candle to the deck, though I suspect Orangepi’s track record of record shite support will derail that one.
Eh, there’s a huge number of shovelware for every console generation, plus less than stellar titles. The thing is that, due to all the years piling up, the amount of good stuff just increases.
True, but back then games were made to stand on their own instead of being a poorly thought out monetization machine.
I mean Big Rigs: Over The Road Racing was shit, but at least they only expected you to pay for it once… and you can still play it, you don’t have to wait for a lobby to fill up before it lets you into the game, a lobby that will never fill up because no one’s playing Big Rigs: Over The Fucking Road Racing
The developers who made Big Rigs probably wouldn’t have the budget to make an AAA game nowadays. A better comparison would be indie games, and there’s more of them (or it feels like it) due to easier development & distribution. (Which does involve shovelware). Even excluding Indies, AA games without subscription models are plentiful too.
Edit: (AAA games are a better example of being worse, I haven’t played them but comparing Assasin’s Creed or Metal Gear back in the day to now is better to show the bad practices. Thankfully, like I said, there’s just a ton more games and you don’t need to play the crappy ones)
The people who published Big Rigs are still out there publishing terrible mainstream license games such as the new Kong game and the new Avatar: TLA game (yes, really). They’re called “Game Mill”, and they are exactly what their name is, and their games are some of the worst on shelves. They don’t keep any employees very long and they have them work on games before they even get an order so they can slap the license into the game last-minute.
Ommmm I know that is why I got a steam deck? I love video games that don’t force you to buy a super expensive gaming rig.
I don’t really fuck with emulation though I want to (dunno where to get roms honestly) but there are so many banger indie games out there that barely use any resources to run, and honestly simpler graphics is almost always better for gameplay, development, and even aesthetics because it forces developers to adopt a style with their simplified vision of reality instead of just making things look super realistic.
I hate modern strategy games where the map is super pretty and 3D but impossible to read and all the menus are animated with tiny little buttons and hard to read text against textured parchment backgrounds…. it is clear as day that giving those game developers a more powerful computer to develop on was actually a catastrophic mistake in terms of UI readability.
I played Resident Evil 4 (the original 2005, not the remake) for the first time last year. That same year, I bought Diablo 4, Starfield, Hogwarts legacy, and a bunch of other games.
RE4 from 2005 was the only game that I thoroughly enjoyed playing.
I think you can probably still get them for some modern games that were crafted with passion, through special editions and box sets. I think that the standard store edition of Total War: Warhammer actually came with a manual as well as a novella, and this was coincidentally the last physical copy of a game I bought.
I loved reading through the manual for Morrowind with the copy we got on the original XBox. I read all the class descriptions, details about the schools of magic, and had a whole character planned out before starting the game. I didn’t get into tabletop gaming until much later, but looking back, that manual really captured the same feeling of reading through the D&D players handbook and picking out a race, class, background, etc.
I think that feeling is why it’s still my favorite PC game.
This was my exact experience. I read the book and looked through the map it came with. Morrowind was the game that caused me to change from FPS and Sports games to RPGs.
Ahh, the maps were so good. I remember using the extremely detailed hand drawn map to help me locate the Cavern of the Incarnate, and other cool locations. I am sad that I didn’t keep them.
Tale of Two Wastelands was absolutely the best playthrough I have done of any game in a very very long time. It is truly the only way to play Fallout 3 and New Vegas, in my humble opinion.
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