lemmy.world

K0W4LSK1, do gaming w Classic Microsoft
@K0W4LSK1@lemmy.dbzer0.com avatar

Honestly I don’t see the issue here java already supports mods and they didn’t fuck with it and just added a way to do it for suckers as well

Aasikki,

Agree. I just wish bedrock was a straight port from the java version instead of being borderline ruined, the only difference should have been better performance from not using java and it being rebuilt from ground up.

aeronmelon, do gaming w They're often much older if I'm emulating

“The Sims 2. A man with your specs?”

ICastFist,
@ICastFist@programming.dev avatar

Fun fact: The Sims 2 is abandonware. Other than buying used physical media, the only way to get it nowadays is through piracy.

aeronmelon,

Super Collection (Everything up to Bon Voyage) is still for sale on the Mac App Store.

Aspyr even updated it to run on Apple Silicon.

Godric, do gaming w They're often much older if I'm emulating
@Godric@lemmy.world avatar

Still playing Vampire: The Masquerade - Bloodlines all these years later. Writing more than makes up for dated combat. Hoping the second one is decent.

Cryophilia,

Oh man that game is so good, they don’t make em like that anymore. Infinite replayability

HawlSera,

To be fair, as awesome as World of Darkness is… Vampire: The Masquerade Bloodlines is still the only good Video Game adaptation they’ve made (Why is it this hard!!!)

stoicmaverick, do games w My wacky game made it to 4000 wishlists, have a meme as a thank you :)

An ancient pre-cardboard version of dick-in-a-box.

Blaster_M, do gaming w Classic Microsoft

Insert quip about minetest

Reminder that minetest (even with Mineclone 2) feels like “we have Minecraft at home” on a good day

Floshie, do games w Gameplay mechanics were also a lot better with more replayability.

There’s an analogy with the music industry too. Music recording before was for the “elite” who were sure that their music would hit. Nowadays, the music recording broadens to the public, ergo more less quality focused music is released.

The same goes with video games

seriousconsideration, do games w Gameplay mechanics were also a lot better with more replayability.

I love my old school games and will never stop playing SNES, 64, PS1, and PS2, but there were plenty of crap games on those systems too. Just like how indies and Minecraft and Soulsbornes right now are dope as hell, but everyone complains about Ubisoft and EA so much you’d think that they were the only publishers in the 2020s. There’s been solid titles and shovelwware every single generation ever since the Atari 2600. Also, the games that a lot of us grew up playing that have gone down as “the best games of all time” like FF7 and Goldeneye would be considered borderline unplayable by kids today.

BRING BACK MANUALS.

darkpanda,

Give Tunic a try. The in-game manual is a central piece of its overall puzzle.

TwilightVulpine,

Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don’t quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.

The special edition comes with a physical manual, but ironically the player shouldn’t open it until they 100% the game. It’s like a spoiler.

uis,

If you want to read some manual you know where you can.

PersnickityPenguin,

Manuals?

Don’t you like logging into the same game 6 months later and the entire game mechanic and progression system have been changed???

Xanis,

Most people don’t know about, or don’t remember, the old bins filled to the brim with garbageware games. Back when shit was still the wild west and people were releasing crap left and right.

CorrodedCranium, do gaming w Classic Microsoft
@CorrodedCranium@leminal.space avatar
MintyAnt,

Where’s the modded one? It’s like drugs, give me modded Minecraft, my body demands it

Andromxda,
@Andromxda@lemmy.dbzer0.com avatar
CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Someone else linked one related modding but there are several other Minecraft communities that are more niche. There’s one specifically for seeds for example.

Underwaterbob, do games w Gameplay mechanics were also a lot better with more replayability.

You don’t miss those games, you miss being a kid playing those games.

Soggy,

I still go back and play some old stuff from my childhood. Super Mario 3 is still a really good 2D platformer.

Underwaterbob,

Exactly. If people missed playing those games so much, they’d be playing those games. NES games are trivial to emulate.

And this is the ultimate in survivorship bias. Super Mario 3 is often touted as the best game of an entire generation. There are a lot of mediocre NES games.

solitaire, do games w Gameplay mechanics were also a lot better with more replayability.
@solitaire@infosec.pub avatar

The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).

My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.

As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.

Soggy,

As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work.

Kids these days have no idea how easy they have it. Tracking down a driver update or patch (that you just moved to an unencrypted folder) on a dial-up connection? Re-installing your OS from a series of floppy disks because something broke, again? Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

PC gaming was a nightmare but you put up with it because StarCraft or Quake 3 online was dope as hell, we had Diablo and Myst and Half-Life and Doom and Putt-Putt Goes to the Goddamned Moon so it was all worth it.

dogslayeggs,

Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

I remember the day I learned this lesson.

solitaire,
@solitaire@infosec.pub avatar

Young gamers don’t know the pain of a BSOD and the interminable wait getting back into game on an IDE hard drive. Even a CTD was a nightmare.

ricdeh,
@ricdeh@lemmy.world avatar

This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).

solitaire,
@solitaire@infosec.pub avatar

This is restricted to a small part of modern gaming, though. In indie games-

Yeah, no, maybe the fact that you had to immediately jump to indie games should have been a hint that it’s not a small part.

vox, do gaming w Classic Microsoft
@vox@sopuli.xyz avatar

they srill advertise java for modding even though there’s no “official” support tho

shimdidly, do gaming w Classic Microsoft

This meme format is awesome. kekw

Wes_Dev, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.

You didn’t have to deal with random re-balancing changing your gameplay, spying and tracking embedded in everything, hackers ruining the game or targeting you, invasive DRM (consoles), being forced to update your system for an hour before you can play, being forced to sign up for bullshit accounts in order to play the game you just bought, games that have required updates the day they come out, your games disappearing forever because the publisher changed their mind and removed it from the store, game content being removed to sell as DLC instead, being pressured to link social media accounts, bigger companies buying the game and forcing you to use their services to play it, companies monitoring and recording player interactions, companies going under making it impossible to play the game you already bought…

Holy shit. I never realized how bad modern gaming has gotten.

smeg,

Modern AAA gaming, this is like complaining that all movies are copy+paste superhero flicks because that’s all you see at the cinema!

Wes_Dev,

I think that’s a fair point.

A lot of my favorite games are indie titles or from small dev teams.

smeg,

I did a post a while back, it’s a great time to be playing games even if you have to ignore a lot of crap

melpomenesclevage,

Fucking capitalism. Ruins everything. Including, according to studies of divided Berlin; sex.

CosmicCleric, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.
@CosmicCleric@lemmy.world avatar

A couple of points.

We didn’t need online access back then, we had LAN parties.

Most of the time you didn’t need updates, because back then they were much more diligent about making sure a game released without bugs. Yes a few existed, but much less than what you see in today’s games. A showstopper bug was death for sales, since it couldn’t be fixed inexpensively.

And those instruction books, especially if you are into the artistry that they put into them, is sorely missed, truly.

ricdeh,
@ricdeh@lemmy.world avatar

Hmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Yeah I always get pushed back on that, but honestly, I’ll “die on that hill”. Also, speaking of games not just in the 2000s, but even earlier.

Back then corporations had to sell cartridges and ship them, and if they shipped with any bugs, that was the death of the game.

At the end of the day, usually when I’m debating this topic with someone, they can only point to a few examples of bugs in cartridge games or in PC games back then, which was a very small ratio to all the ones that shipped correctly.

My point is basically the ratio of good games to buggy games was a lot better back in the day than it is today, because developers are time-pressed and semi-lazy, and they just figured they could fix bugs in post-production.

And funny enough, the pushback I usually get seems to be from astroturfers trying to hide that fact, of not doing as much due diligence before shipping, because it could just be fixed after the fact, regardless if the customer gets a worse product at first or not (not saying that of you, just generally).

Mikelius,

And you had to scour forums with dubious links to find official or unofficial patches.

TwilightVulpine,

There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.

TwilightVulpine,

Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.

Duamerthrax,

I miss open server browsers. I had a few servers I would frequent for UT2k4. It was nice just bouncing in for a few rounds. People were there to win, but between teams being shuffled between games and no real ranking system, no one was really a tryhard.

Comfortably_Wet, do games w Gameplay mechanics were also a lot better with more replayability.
@Comfortably_Wet@lemmy.world avatar

deleted_by_author

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  • Got_Bent,

    Some games really needed manuals to play. That’s what text files were for.

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