My third time through factorio. This time with K2+SE mods. It’s taking a long time. Most of the time I’m waiting for my rockets and leave it afk for hours. Total play time 800+ hours, most of which I swear is afk! I’ve almost set up an outpost for every resource now, so that should make my life much much easier.
I’ve lately finished my first playthrough of Katana Zero. Wondering about whether I should leave well enough alone or try for another ending. I might not have time honestly.
I read more, and I changed my mind. I think it’s fair to require games to state a minimum time frame of support. Like say, a year. And if they cancel the game before then, you get a full refund including microtransactions etc.
I concur Buyer should not gain rights to product, so they should not be allowed to profit from it, but they should be able to preserve it, unless the license that you actually buy had a time limitation, but that should be clearly stated when you buy it that you only buy access to it to (at least) X amount of time like you have with online subscriptions.
This strategy can backfire if your game gets popular enough. If both versions are counted separately and they each pass 1mil downloads and the 12 month revenue threshold then you’re paying the higher per-install fee brackets twice.
To demonstrate, let’s imagine a game like this has 4 million installs in the first year and uses the Enterprise plan for the best pricing structure.
Scenario A: single version
First 1,000,000 @ $0.00: $0
1,000,001-1,100,000 @ $0.125 : $12,500
1,100,001-1,500,000 @ $0.06 : $24,000
1,500,001-2,000,000 @ $0.02 : $10,000
2,000,001-4,000,000 @ $0.01 : $20,000
Total cost: $66,500
Scenario B: two versions priced separately, 2 mil installs each
Each one is the first four lines above, so the total cost is $46,500*2 = $93,000
In either scenario, additional installs beyond these 4 million cost $0.01 each (regardless of which game it’s installed on). There’s a fine line of staying below the annual revenue thresholds (or not too far above) where this strategy does save you money.
I do remember seeing one of their terms saying something along the lines of “similar games will count as one” for the purposes of installs+revenue, that or someone mentioning it. Can’t seem to find it anymore, maybe they removed it? EDIT - Found one mention of it, “Games or apps with substantially similar content may be counted as one project”, Unity probably went back on this one, as it’s not listed on the FAQ right now
Though considering Pokemon Shining Pearl/Brilliant Diamond runs on Unity, I doubt they’d want to let such a high selling game go untaxed.
Just goes to show nobody at Unity bothered to think this shit through. With the clause they’re going to have so many lawsuits with similar-but-not-same games, without the clause devs can dodge the fees like this.
The terms have been changing every day, it’s such a shitshow. Like maybe they should’ve discussed and ironed out the specifics with the community before changing everything idk.
lemmy.world
Aktywne