lemmy.world

wintermutehal, do gaming w Keep retro games alive

Fallout 1 and 2 are god tier. I‘ll throw in planescape as well, since the teaser for it came with Fallout 2 (I think). Like what you want, I like bmovies more than regular movies, but OG fallout is so much better than the skin husk that gets worn these days.

I feel like the dude in the wrestling meme with this post haha, it’s still real to me damnit

CryptidBestiary, do gaming w Keep retro games alive

My face every time I get banished from my community after saving it

nix, do gaming w They're often much older if I'm emulating

Me playing OpenTTD on my gaming rig.

Rentlar,

It’s not a perfect replacement and single player only if that matters, but have you tried Transport Fever 2? It’s got a TTD feel with beautiful modern graphics.

nix,

I’ve heard good things, I’ll wishlist it and grab it in a good sale sometime!

lengau,

a TTD feel

beautiful modern graphics

Hmmmm…

Rentlar,

Sorry I meant a TTD feel in terms of basic mechanics, but with beautiful modern graphics.

CorrodedCranium, do gaming w Classic Microsoft
@CorrodedCranium@leminal.space avatar

I’m honestly surprised they’re still updating Java edition

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

That’s the version people actually play, and which has the furthest developed systems to do bigger stuff. Look up PaperMC, it enables some wild stuff for Minecraft multiplayer.

The server options available for multiplayer in Bedrock are truly pathetic in comparison.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I know. I’ve seen a lot of videos on the differences between Java and Bedrock, how Bedrock came to be, modding on Java like Feed The Beast, and multiplayer servers like 2BT2 (for those that don’t know FitMC has some good vidoes on 2B2T; it’s a neat rabbit hole to go down if you want to kill sometime).

What I am saying is I am surprised that Microsoft is still updating Java when there’s so much money to be made nickle and diming players in Bedrock edition. Like paying for skins for example. It would definitely piss off a lot of the player base but I don’t know if it would cause them to lose money in the long run. I imagine a lot of casual players are content using Bedrock and unaware of why Java is important.

dustyData,

Minecraft is already on the way out of the Zeitgeist of cultural relevance. The minecraft audience is mostly nostalgic grown ups now. Bedrock is kept alive by parents trying to have quality time with their kids on a safer or easier to maintain server space. The truly passionate and obsessed users, doing crazy and innovative stuff to their servers are still on Java edition. Kill Java and you kill Minecraft for all practical intents and purposes.

Kids are playing roblox now anyways.

CorrodedCranium, (edited )
@CorrodedCranium@leminal.space avatar

I feel like Minecraft surges in popularity pretty regularly. As long as people continue streaming it and posting videos of it I think that’ll remain the same. I don’t know if someone who is looking for a taste of what they saw online will know the limitations of Bedrock. They might just pick it up because it’s available on whatever platform they use.

I suppose killing Java might put a stop to the content that is being created with Minecraft and that might cause it lose its relevance but I don’t know if a majority of content creators are using Java or Bedrock.

dustyData,

Streamers almost exclusively use Java. There are certain popular games and mods that are only possible and/or easier to setup on JE. Achievement Hunter was one of the rare channels that used the console version at first and even them changed to the JE eventually. But they are not relevant anymore, weren’t for some time before their closure. Hyper massive servers, custom maps, automated gamerules with scripts, most of those things that make Minecraft creative and interesting to watch exist only on the JE.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Achievement Hunter is what made me wonder. I knew they used Java for Galacticraft but I thought they used Bedrock for pretty much everything else.

I also don’t know how popular streaming Bedrock multiplayer servers is. I think they are called Realms.

dustyData,

The service for JE is called Realms and for Bedrock it’s Realms Plus. Certain server side mods aren’t possible on bedrock.

Wooki,

Nah.

Distance horizons is amazing.

Never seen so much buzz thanks to distance horizons and now every shader is building in compatibility to make some truely stunning visuals. Let alone the insanely amazing mods packs and general content!

dustyData,

It’s funny you bring that up. Because it’s par for the course. Bedrock is the prettier Minecraft, but JE is the gameplay Minecraft. Flashy shaders and shitty LOD have their splash for a few days. But ultimately they are not what Minecraft is about. Same thing happened with ray tracing. People think they want to play with those things because they’re shiny, but then they realize their old hardware can’t run it without lag, so they go back to their obby maps and squid game servers that look like shit but run at 60fps and are actually fun.

Wooki,

I agree for shaders, but distant horizons brings a level of immersion i have no felt to the game in a long time. Add this with the mod packs and its so good! (Ages fan here)

Retrograde,
@Retrograde@lemmy.world avatar

I mean, I’m running high detail shaders and distant horizons and my game runs like butter, as does my partner’s who has a 2060 ti.

You’d be amazed how well fabric java Minecraft can run. For me there is zero point in even entertaining the idea of using bedrock.

I also run a java server with the geyser mod which means that bedrock players can play on it if they need to.

Java will always be the superior Minecraft version.

Jakeroxs,

I wonder how many times I’ve seen people say Minecraft is out of relevance and yet…

dustyData,

I didn’t say it is out of relevance. I said it is on its way out of cultural relevance. As in, it’s slowly dwindling over time. Nothing extremely popular disappears over night. It will take decades. And it’s not that I don’t like it, I bought Minecraft on alpha 1 and something. 14 years ago. Have played every single update until recently, and played almost everything it has to offer.

However much I love it, I can also recognize that it is no longer like the heyday of popularity around 2015, when the default YouTube page was plastered with Minecraft let’s plays, and the only non-Minecraft streamers on the newly minted Twitch brand were WoW players and speed runners. Kids are no longer making Minecraft fanfic comics, and there’s fewer Minecraft themed birthdays. Again, the average Minecraft player has a higher chance of having kids by now than being a kid themselves.

Telodzrum,

Kids are all playing Bedrock on their Switches and iPads. Microsoft is just passing the long game.

lazycouchpotato,
@lazycouchpotato@lemmy.world avatar

Java is quite popular online due to all the mods and the videos people upload to YouTube using those mods, but I believe in terms of number of users, Bedrock outscores it quite a bit. The barrier to entry is lower – $7 on iOS/Android and most people have phones.

vox,
@vox@sopuli.xyz avatar

actually bedrock servers are way more capable, bedrock has proper reconnect packets, custom ui frameworks (i.e. servers can do proper themed guis that look fucking awesome instead of relying on chests) and custom 3d models.

reddithalation,

which they sell to you through microtransactions

vox,
@vox@sopuli.xyz avatar

???
this has nothing to do with my comment

reddithalation,

I’m just saying that yes bedrock (and it’s server) may have better mod features, but the mods end up being sold on the minecraft marketplace or whatever anyway. Yes you can download and install mods for free, but I bet the majority of players just buy them.

vox, (edited )
@vox@sopuli.xyz avatar

I’m talking about features available to server software, not addons.

bedrock servers can use custom 3d models natively, build fully custom native uis (instead of relying on chests) and reconnect players to other servers without resorting to terrible hacks like on the java edition
also bedrock server software itself is objectively much more efficient, there’s no point of even comparing it to the java server software, even unofficial servers like papermc.

It’s the main reason why cubecraft’s CTF mode is severely limited on the java edition, they basically crippled it just to allow the server to keep up

yes, the marketplace sucks ass but my point still stands.

Omega_Haxors, (edited )

People already pirate Java to shit, if they made it unavailable than that immediately legitimizes all of it under the game preservation argument.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Does FFA stand for free for all?

Omega_Haxors,

I used better language this time

interdimensionalmeme,

Any argument in favour of respecting the minecraft copyright went out the window wheb The Hated One sold out the playerbase to microsoft for two billions.

Yeah, open source it you FUCK !

BigBananaDealer, do games w Gameplay mechanics were also a lot better with more replayability.
@BigBananaDealer@lemm.ee avatar

i remember when games were artificially hard so you had to keep renting it longer to beat it. and if you die you go all the way back to the start of the game. so much fun

TwilightVulpine,

I’m an oldschool gamer but unlike many of those of today, I don’t miss that part one bit. Infinite lives? Checkpoints? Autosaves? Yes please.

wolfshadowheart,

I have a feeling their comment was tongue in cheek. I absolutely agree too, for while I do think there is some merit in artificial difficulty and creativity within set restrictions, I also enjoy games much more when I emulate them and have save states.

I think a great example that bridges the gap between more modern-style hardware and daily living, and old difficult repeatable gameplay is the era of the Gameboy Color. So many of the games for these style of consoles were meant to be played in bursts (arcades, anyone?) due to the on-the-go nature, and since that fit so in line with the already existing mechanisms gaming had – artificial difficulties by design – there is a very streamlined progression from 1980’s games and early 2000’s games.

So, what changed? Well let me tell you, it wasn’t the Blackberry.

Honestly, the iPhone. As mobile game consoles like the Nintendo DS got better, games got more fully fledged like the home console games were. Developers were recreating game experiences like Spyro, putting in huge games in tiny mobile consoles (Toon Link, anyone?). Yes, the Nintendo DS still had its shovelware but the iPhone was the new bridge that gapped the old arcade style pay-to-play. Games with artificial difficulty now had micro-transactions allowing you to bypass the designed limitations. As mobile consoles got better games, mobile gaming got far, far worse, leading us to “”““random””“” RNG -gacha and lootboxes and all the great gambling starters.

That’s only further developed for offshoots of software. Just look at all the junk between the: FOSS stores, Apple Store, Play Store, Samsung Store, Meta-Quest Store, going even further some devices have their own separate store entirely. And now these stores ship updates, so you don’t even have to finish your game before selling it!

Ironically, Nintendo paved the way for a really great opportunity, then capitalists saw the opportunity to exploit the free market and now there is literal garbage everywhere.

TwilightVulpine,

Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn’t lump video games with gambling, and now the studios themselves put slot machines inside them.

SpruceBringsteen,

Fucking Lion King game

yamanii, do gaming w They're often much older if I'm emulating
@yamanii@lemmy.world avatar

Hey you need a beefy pc to get the mega bezel shaders with reflections on the fake crt to work properly.

littlebluespark, do gaming w Goals when developing a game
@littlebluespark@lemmy.world avatar

Thafuq is Dusk?

CluckN,

It’s a boomer shooter from 2020sh

Pringles,

What’s a boomer shooter?

EchoCT,

Think OG Doom. Like late 80s early 90s Doom. Boltgun is a good more modern example.

InFerNo,

Really good fun game

ArmokGoB, do games w Gameplay mechanics were also a lot better with more replayability.

Yes, there was no online play or updates, so they couldn’t steal back the game you paid for because they decided to stop supporting it one day.

Prethoryn, do games w Gameplay mechanics were also a lot better with more replayability.
@Prethoryn@lemmy.world avatar

I think there is something to respect about both types of games these days.

iAvicenna, do games w Gameplay mechanics were also a lot better with more replayability.
@iAvicenna@lemmy.world avatar

oh fuck, those beautiful manuals just came rushing back into the surface from the depths they were buried under.

ImADifferentBird, do games w Gameplay mechanics were also a lot better with more replayability.
@ImADifferentBird@lemmy.blahaj.zone avatar

Game updates bring bad with the good, because devs often rely on them to deliver a full, playable game.

When you bought a game back in the day, you got a full, playable game on the media. It wasn’t always bug-free, because… you know… it’s software, but they had to at least quash all the showstoppers without the benefit of a Day 1 patch.

And don’t get me started about DRM…

CileTheSane,
@CileTheSane@lemmy.ca avatar

When you bought a game back in the day, you got a full, playable game on the media

ET would like a word…

ImADifferentBird,
@ImADifferentBird@lemmy.blahaj.zone avatar

Fair, but ET was such an awful debacle that it killed Atari as a company and paved the way for Japanese companies to take over the entire market for the next couple of decades.

Now it’s just business as usual.

Chailles,
@Chailles@lemmy.world avatar

They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.

HawlSera, do gaming w They're often much older if I'm emulating

Do a fucking Simpsons Hit and Run remake and I might buy that…

Can they even remake that given that Apu is a major character in it and liking him is “Wrong Think” now?

CaptKoala,

Apu is the second best part of the entirety of The Simpsons: Hit & Run, second only to Homer in his undies.

I said what I said.

CaptKoala, do gaming w They're often much older if I'm emulating

People I know (not PC gamers obviously) balk at the sight of me playing a PS1 game on today hardware.

“Why would you play a game that old on such a powerful computer?”

“That’s obvious, upscaling exists, and games from this era were/are more complete, entertaining and bug-free than most things released in recent years.”

“Huh… Guess that makes sense.”

Is usually how it goes anyway.

Psaldorn, do gaming w Classic Microsoft
@Psaldorn@lemmy.world avatar

Genuine question: why does bedrock exist? What does it bring? Why is there the choice between java, bedrock and “Minecraft for windows”?

How do you fuck up this badly?

I tried using the launcher to move a java install from C: to another drive and it just points there and doesn’t do anything? Steam had this stuff figured years ago

Opisek,

Minecraft rewritten for better performance with platform interoperability in mind and so on. Essentially what could’ve or should’ve been a replacement to Minecraft if done right. It was not done right. Quite the opposite.

Mango,

In what world is c++ better for cross platform than Java?

Xatolos,
@Xatolos@reddthat.com avatar

In a world with consoles. Java needs a JVM, and those aren’t typical with things like the Switch (2 soon), PS5, and Xbox Series (half the alphabet).

Mango,

Oh ok that’s fair enough. I forget those exist sometimes.

EatATaco,

You forget consoles exist?

Xatolos,
@Xatolos@reddthat.com avatar

I think they meant JVMs.

Mango,

Yeah, except retro consoles.

Olgratin_Magmatoe,

C++ is generally more performant than Java.

…vercel.app/java-vs-cpp

Mango,

What’s that got to do with making things cross platform? Java programs only need to run in a Java runtime environment of which there’s one for basically everything. If you make something that runs in a JRE, it’ll be able to run on any device with a JRE that’s up to date for it.

kewjo,

given how many targets are supported by llvm there’s really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.

Olgratin_Magmatoe,

Minecraft Java runs like dog shit. Making a faster port of it was worth it. They just botched it because Microsoft got its hands on it.

Mango,

Oh yeah that totally explains why it’s always been perfectly fine for me as long as I’m not looking at a giant wall of those shelves that display their contents from whatever modpack that was.

Olgratin_Magmatoe,

Bedrock routinely outperforms java.

piped.video/watch?v=qLjOIulsNcM

piped.video/watch?v=Z4GrbD2MA5o

piped.video/watch?v=p_mCekWWW_8

Just because you’re perfectly fine doesn’t mean all other machines are.

Mango,

So? What’s that got to do with making it cross platform?

I could ask what makes food hot and you would come in here telling me your refrigerator brand uses less electricity.

Olgratin_Magmatoe, (edited )

I wasn’t strictly talking about cross platform. I was talking about performance, which is tangential to the cross platform thing.

If you’re planning on making a game cross platform, you should choose a language that performs well for gaming on all platforms. Java ain’t that. Which answers your question:

In what world is c++ better for cross platform than Java?

C++ is better for this application.

supersquirrel,

Good thing we have Minetest and Vintage Story!

fhqwgads,

Because Bedrock runs on phones, tablets, consoles, and a host of other random crap, and does so relatively well. Because of that the install base and playtime especially among younger players is actually massively skewed toward Bedrock being the more used. Add to that rumors that the Java codebase at least was a terrible mess, and the performance issues Java edition still has to this day and it’s no wonder they wanted to do a full rewrite, especially after having to make things like the console editions and even one for the 3DS.

The windows launcher is annoying though.

kadu,
@kadu@lemmy.world avatar

There’s also the fact that Bedrock patches bugs that the Java community freaks out about patching. Several chunk update glitches and undesirable redstone behavior are exploited by the Java players, and they go nuts over the idea of fixing the issues. Bedrock, being a new codebase, obviously didn’t port over old crusty bugs and therefore doesn’t have to carry over those expectations.

fhqwgads,

To be fair I’d call it a wash. Bedrock fixes a lot of weird stuff like quasi connectivity and being able to push things like chests with pistons but also introduces it’s own bugs like weird timing things and randomly taking fall damage. There’s also weird differences like being able to do things with cauldrons or just like minor texture differences that they are slowly bringing into sync.

Psaldorn,
@Psaldorn@lemmy.world avatar

Thanks for the info + @kadu & @Opisek

UnityDevice,
@UnityDevice@startrek.website avatar

Because Bedrock runs on phones, tablets, consoles, and a host of other random crap

And it also removes Linux support. Typical Microsoft.

accideath,

Linux and mac and any other x86 compatible platform that runs java…

MonkderDritte,

Bedrock not Java.

accideath,

Yes exactly. Java runs on Windows, macOS, Linux and any x86 compatible operating system that supports the Java runtime environment. Minecraft bedrock removes support for all of those but Windows.

Jakeroxs,

And adds support for Playstation, Xbox, Switch, Android, iOS…

accideath,

They all had minecraft before bedrock was a thing yet. That legacy minecraft without crossplay just got replaced by bedrock.

fhqwgads,

To be fair there’s a Linux version of the bedrock server. But yeah not having it on the steam deck is pretty annoying.

0ops,

Go into desktop mode, there’s a bedrock launcher in the package manager store thing, I forgot the names of both of those things, but search “Minecraft” and you should find it. Anyway, it basically loads the Android version of the game. It works pretty well. I play bedrock because everyone I play with is on Xbox

nrezcm,

Fairly certain I’ve had both versions working on our steam deck. It’s pretty straight forward like you’re saying.

derpgon,

Also swapped performance issues with more bugs that were there years ago and still persist because they are almost impossible to fix.

In the end, we all know it was done either because they wanted to shove microtransactions down our throat and/or had some kind of deal to maintain the Java edition without microtransactions.

Or, maybe, just maybe, they though “it’s just a block game, what could be so hard to rewrite it?” and absolutely failed what a single person got right almost immediately back in the day (like not falling through the floor all the time).

jyte,

rumors

You can remove that word, rly.

endhits,

Java is a hilariously bad platform for games.

kaffiene,

No it isn’t

NiPfi,

What makes you say that? I’m genuinely curious

Honytawk,

Java is (or at least used to be) one of the first languages new programmers started with.

Making it very accessible to create new mods.

NiPfi,

I haven’t modded as of yet but I started off with Java and am now a C# Dev and the transition wasn’t too hard since most of the same principles apply to both languages. Unity games, that are often written in C# to me are the most moddable ones, especially considering that there’s a ecosystem for Unity mods out of the box

kaffiene,

Minecraft. Runescape. Mindustry. Slay the Spire. Project Zomboid. Doodle Jump. Shattered Pixel Dungeon. Delver. Lots of mobile games. Also It’s rediculous to say Java is inappropriate for games when C# is used for games via Unity (unity is the value proposition there - c# is very similar to Java)

joe_cool,

Only if you’re incompetent. Otherwise just not optimal.

Starsector, Rise to Ruins and Project Zomboid run well and are made in Java for example. It’s harder to pull off but it can be done. (still needs native libraries though)

RandomVideos,

Is there even a choice? You now get both games when you buy one(and you get the other game for free if you already own one) and you can play on bedrock on java servers with geysermc

Psaldorn,
@Psaldorn@lemmy.world avatar

I accidentally bought Minecraft for windows for someone when I wanted java… so that was fun.

The launcher just says “here are the options” it doesn’t say why you might want to choose one over another. Ive played since day 0 so I’ve always gone with java.

Just felt like if bedrock was meant to replace java they should have just done it and dealt with it instead of having so many choices.

vox,
@vox@sopuli.xyz avatar

Minecraft for windows is the old name for bedrock.
it was based on the same MCPE codebase

Crashumbc,

Honestly? Most large companies are more like high school. It’s all, friend groups, people rubbing each other’s backs, and in-fighting between departments.

A lot of VERY LARGE decisions get made for the stupidest reason.

Rikj000, do gaming w Classic Microsoft
@Rikj000@discuss.tchncs.de avatar

Java > Bedrock

F*ck M$ for even making Bedrock…
It’s an inferior version of Minecraft and it fractures the modding community.

umbrella, (edited )
@umbrella@lemmy.ml avatar

deleted_by_author

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  • Sylvartas,

    Also very on the nose for Microsoft

    accideath,

    Yea, back in the day I dreamt about a Minecraft that didn’t run on Java and thus better on the low end hardware I had. In my dreams it just still had all the benefits of the Java edition which is why I now dream of old Java Minecraft

    Aasikki,

    Yeah the infuriating part is not the mere existence of bedrock, but the fact that they purposefully made it suck. It could have been much better than the java version if they did it right.

    DrPop,

    So just fuck everyone who doesn’t play on Pc? There are aspects about bedrock that should be gotten rid of, but it’s existence is for the ability for cross play to exist. I play both versions but bedrock made making a cross platform server for my friends and I (who all play on different consoles) possible.

    Rikj000,
    @Rikj000@discuss.tchncs.de avatar

    Instead of making bedrock edition,
    they could have focused on supporting JVM, and thus Minecraft Java Edition, for more consoles.

    But since Java is a C# (also from M$) competitor, they likely did not want to go that route.

    Anyways, you can play Java Edition on Linux, Mac, Windows and also Android.

    Multiple consoles (E.g. PS4 / Nintendo Switch) unofficially support dual booting to Linux and/or Android.

    For Android you can use PojavLauncher,
    it even supports modpacks:
    github.com/PojavLauncherTeam/PojavLauncher

    I will not touch Bedrock edition,
    especially not since it requires you to sign in on your Windows with a M$ account, while my Windows KVM is Ameliorated, which strips the ability to do so, nor would I want to if I could.

    DrPop,

    Yeah I hate the signing into a Microsoft account part. It’s unnecessary and they need to get over no one uses Hotmail.

    vox,
    @vox@sopuli.xyz avatar

    you don’t need to sign in, you can just sideload the appx package (it’s likely to fail due to license verification, there are ways around it tho, like stopping the licensing service)

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