kotaku.com

mrfriki, (edited ) do gaming w Launching A $60+ Game Seems Like A Bad Idea Right Now

That’s why they are trying to push it up to €70, right?

slazer2au, do games w Xbox Console Sales Are Tanking

Wow a 30% drop in revenue is quite something.

Carighan,
@Carighan@lemmy.world avatar

It’s pretty late in its life, could be that anyone who would be a potential sale got one at this point? I remember that being, at the time, the reason for the sharp decline in Ocarina of Time sales in Japan, they effectively sold one to everyone who has an N64 so they “maxed out”.

Pheonixdown,

Any new purchasers (I am one) are also probably waiting for the mid-generation update coming later this year.

nave,
@nave@lemmy.ca avatar

According this chart from Ars Technica the switch and ps5 were still growing during the same period so then the question would be why the number of Xbox potential buyers is so much smaller than the others.

https://lemmy.ca/pictrs/image/bdce4469-72c3-41f1-a1d5-485477c53cb6.png

Prox,

Wow, this is a really horrible graph. Ars has no clue how to visually convey information.

hybridhavoc,
@hybridhavoc@lemmy.world avatar

Yeah I’m trying to look at this and understand almost anything from this and it’s actually impossible.

nave,
@nave@lemmy.ca avatar

Yeah I think they should’ve at least color coded each console with the companies color instead of picking arbitrary colors.

nave,
@nave@lemmy.ca avatar

Well according this chart from Ars Technica both the ps5 and switch were growing during the same period of time.

https://lemmy.ca/pictrs/image/3b602133-6990-4cba-93fb-07bc3bc32743.png

powerofm, do gaming w Roku’s New HDMI Tech Could Show Ads When You Pause Your Game

Time to start jailbreaking TVs.

Kolanaki,
!deleted6508 avatar

Already a thing for Roku/Android TVs.

big_slap, do gaming w Sony Reportedly Halts PSVR2 Production As Headsets Fail To Sell

Also, we’re pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates.

psvr2 on my pc would be awesome, I’ve read the screen and tech is better than what’s being offered on the index

entropicshart,

Agreed - having the PSVR1 I have little reason to buy the second gen, but making it work with PC would be much more appealing with its higher resolution and multi platform support. I really hope they can make it work

Fiivemacs,

They can make it work, but will they…they need to get their head out of their asses and realize they aren’t really all that good when they restrict everything to some limited performance console.

ylai,

The PS Vita side of Sony customer has gotten a deep taste of Sony’s issues of catering everything to a singular console. And same with PSVR2: Of course it must be PS5 exclusive, because everything are adornments towards their shiny console — and went on to not sell a lot of PS5.

rebelsimile,

They should have done this to start, it was a pretty arrogant product launch. It hit at a good moment for VR gaming but added another walled garden right when people were looking to alternatives to Facebook.

didnt_readit, do games w NieR 3 Already Exists, But Not For Long

“Reincarnation has all the expected hallmarks of a gacha game”

Oh no!! So anyway…

Appoxo, (edited ) do games w GTA 6 is likely to skip PC again and only launching on current gen consoles
@Appoxo@lemmy.dbzer0.com avatar

Likely? It’s almost a certified R* moment to forget about PC for 1-2 years and then release the (better) version there later on.

ours,

They know they can play on some people’s (poor) patience and double-dip getting people to cave in, get it on console, and then on PC a couple of years later.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

This too.

RaoulDook,

Well the joke is on them because I don’t have any of the “next gen” or last gen consoles and I’m not going to buy one. If they release it for PC then I may buy it after it goes on sale, but I won’t put more effort than that to get GTA6

ours,

That’s exactly what I did for GTA 5. Patient gamers… unite!

Less bugs, all the improvements, and at the best price too.

AceQuorthon, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

Oh no

Anyway

Hyggyldy, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game

I wish I could completely filter fortnite out of my life.

davidisgreat,

I never really saw the appeal, but my friends keep wanting to play it. There is so much waiting. I’m just bored most of the time.

brsrklf, do games w Every Franchise Xbox Now Owns After Buying Activision

3D Ultra Pinball

Come on, how can they list that and not the masterpiece that is 3D Ultra Minigolf?

Seriously though, they’re at least missing quite a bit of Sierra stuff there. Like Impressions Games city builders, or The Incredible Machine.

elscallr, do games w Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp
@elscallr@lemmy.world avatar

Godot seeing both Unity and Epic implode in the same month: “now’s the time”

TheAgeOfSuperboredom, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

I’m fine with it too!

Nexus Mods has had some controversy in the past but they seem generally solid.

umbrella, (edited ) do gaming w Half Of PlayStation Players Still Haven't Upgraded To PS5
@umbrella@lemmy.ml avatar

deleted_by_author

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  • UsernameIsTooLon,

    Blind fanboyism?

    Swarfega,

    I said I wish I hadn’t purchased the PS5 due to the poor library of games in comparison to the PS4 era on Reddit. Proceeded to get downvotes.

    Shadywack, do games w Star Wars Outlaws Requires The Internet To Install It
    @Shadywack@lemmy.world avatar

    Ummm, so do most other games???

    inclementimmigrant,

    They’re talking about DRM on the installer there so no, most other games don’t have that “feature”.

    amio, do games w Will Smith Zombie Game No One Has Heard Of Bombs

    It's like Goldeneye except the only weapon setting is "Slappers only"

    (Too easy, I know)

    Knock_Knock_Lemmy_In,

    Take your eyes of my wife’s screen!

    pgetsos,
    @pgetsos@kbin.social avatar
    shiveyarbles, do gaming w According to Kotaku: 25 Days Into 2024 And 5,800+ Video Game Layoffs Have Been Announced

    God I hope we don’t go through a phase of crappy games designed and developed using AI.

    Kir,
    @Kir@feddit.it avatar

    Oh we are, I’m afraid.

    squirrel,

    I wonder if 2023 will go down as one of the last good years for gaming (and even that only works if you ignore all the layoffs that already happened).

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Nah. I remain hopeful that this is a market correction against live service investment. Devs will be hurt in the interim, but think about how something like Redfall happened. The suits said they had to make a live service game at Arkane. Arkane devs had no passion for that. 70% of the studio left, leaving Redfall's development to inexperienced new hires that replaced them, and they essentially set those development funds on fire making that game that no one wanted to spend money on. Sega made Hyenas for $70M, their most expensive project to date, and decided it was better to just not release it than to continue to run infrastructure to enable it. A similar story to Hyenas over at Sony, where they cut their live service portfolio down from 12 games to 6, seeing that the well had run dry. There have been a lot of these bets made, and they've been big bets, with the assumption that they'd see all the success that their predecessors in live service games had, without realizing that there aren't enough customers out there for you to be lucky enough to capture that success from when they're busy playing other games.

    So what do all of these devs make instead? Video games that people actually want to play and spend money on, that can be made with budgets they can afford.

    squirrel,

    Sure, the death of the live service hype plays a role, too, but in my view it is mostly due to the gravy train of cheap money coming to a halt: Lots of companies are scaling back because they had funded themselves with loans while laundering profits through tax havens. Gaming companies are not much different from tech companies and media companies in this regard. Those are also in hot water ATM and fire people in order to stabilize their cash flow.

    At the end of the day, gaming companies are going to invest far less in the future. Games such as “Spider-Man 2” and other AAA titles with exorbitant budgets will become rare. This has been a trend for years.

    Thus I am rather certain that 2023 was one of the last years where we have seen a strong line-up of high quality, high budget titles alongside indie success stories.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    It has been a trend that we see fewer AAA games per year, for a very long time. I think that can easily stabilize at a number of AAA games similar to what we saw last year, when we stop designing games that take up infinite time to play. Likewise, a great year for games doesn't mean that so many of them are concentrated in the AAA space. Hollow Knight Silksong, Mina the Hollower, and Penny's Big Breakaway could, potentially, all be some of the best games we've ever played, and not one of them will have come close to a $100M budget. (I don't think this year will top last year, but my point is that it doesn't require massive budgets to do so.)

    LoamImprovement,

    There’s also the AA scene to consider. Nacon did a fantastic job with the RoboCop game - it doesn’t break any new ground, but it’s a simple, solid game that captures the tone of the RoboCop franchise well.

    t3rmit3,

    Nah, video games are and will always be at their best when a small team is bringing a new and unique, or a fresh and refined, perspective on something.

    Rimworld, Kenshi, Stardew Valley, Grim Dawn, Project Zomboid, Palworld… none of those needed big budgets and large parent companies. My Steam wishlist has over 100 games on it currently, and maybe 5 of those are AAA titles. There’s plenty of great stuff still coming.

    rwhitisissle,

    Gaming, like all software development, becomes plagued by popularized anti-patterns every so often. Remember back in like 2010 and every. single. fucking. game. had unskippable, frustratingly difficult, often instantly fatal should you fail them, quicktime events? Because I fucking remember. And now those are nowhere, because they’re terrible. And, yes, the use of AI is not a game design pattern so much as it is a development tool that will be used to fastforward development and decrease costs around, presumably, asset generation, but to some extent that was always going to happen. Any time a tool comes about that fundamentally reduces human labor, it always sees widespread adoption. Eventually it’ll be industry standard, and it’ll be…fine. It’ll suck for people with aspirations around graphic design and 3D modeling, but those are just the first places there will be cuts. Eventually you’ll have the physics engines, game systems, state management, etc. and other core components of game design automated via AI processes, which will kill a shitload of dev jobs. And eventually the people who make these AI game engines will, instead of selling to a studio who will parameterize the AI with prompts, will automate the prompting process with AI itself, so instead of selling to studios, they’ll just have an AI service that will take your description for a game that you want, run it through a bunch of canned AI subroutines and it’ll crap out a boutique game of your design that they technically own and have full copyright over and which is just incredibly derivative of a ton of other IP - imagine every single game being Palworld, “like X crossed with Y with a bit of A and B thrown in.” That’s right: eventually the end user will design the games themselves. A world in which you never have to consume any game, or probably eventually any media of any kind, beyond the one you already liked and wanted. You’ll never have to be challenged more than you would like or experiment with different forms of media. It’ll be a brave new world, filled with brave new games.

    millie,

    Cyberpunk is literally full of what amount to dialogue based quicktime events.

    davehtaylor,

    Yeah, finding fucking timed dialogue events made me wanna chuck the disc out the damned window

    Here’s two wildly different dialog options, that might have vastly different consequences. You have three seconds to decide. Fuck that shit.

    darkkite,

    i didn’t think it was a big problem but i could see how some people are slower to react and pressure gets to them

    but i also think it’s weird when npcs wait forever for player input. but we’re not there yet

    Zworf, (edited )

    Well, for some realism I do understand you can’t think forever. Imagine someone asking you a question and you stay frozen for 1 minute. That would be weird 🤭

    But the time in CyberPunk 2077 is too short yes.

    PS: I wish I could reload my save game in real life 😂

    Iapar,

    You should try roleplaying.

    rwhitisissle,

    Yeah, and people fucking hate it. It’s a blemish on an otherwise okay game.

    MantidSys,
    @MantidSys@kbin.social avatar

    Maybe. But multiplayer games exist. And people have a very high standard for what population a game must have for it to be worth playing. People will consolidate into singular pre-made titles, compromising on their desires like they do now, in order to have many other humans to play with.

    Maybe AI can be convincing NPCs eventually, but people will want to play games with their friends. They'll find out eventually if another character is an NPC or human, and they will care.

    Even singleplayer games will be subject to this, to a degree. People enjoy playing what their friends play - they like having the same experiences, they like having something in common to discuss, they like the shared experience that brings a sense of community to the fans of a single title or series.

    Sure, people could make any game they desire, but it will be isolating. You're underselling the social desires and needs we all have. Maybe we'll end up with something similar to Garry's Mod and Roblox: connected gaming hubs where people can load up any number of experiences - but still being able to include their friends somehow. I think that is much more likely than the concept of a person sitting in the corner of a room with their VR headset, wilting away in a world of their own creation, having lost all connections that would otherwise surround them. Humans naturally fight against that. We'll experience things we're not familiar with, as long as we're experiencing them with other people.

    Zworf,

    Yeah like the clip shows in the 80/90s TV series. Yuck.

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