I’m pretty sure that if she had the power to do so she would have deathsquads going after anyone remotely suspected of being trans. I was in her telegram group just to watch the crazy unfold and she is absolutely batshit and hates trans people with a burning passion.
I’ve seen the movies and read the books, and I’m not a millenial. I also don’t have time to play all the games I’d like to, so I can take a pass on supporting the person spreading hate and occupy my time playing something else, instead.
It’s interesting because I swear I buzzed by an article the other day with some eye roll complaint about there being too many games, and that’s why it was hard for games to sell.
There are a lot of games, but it means that people want to engage with games that are actually fun and aren’t soulless cash grabs or half baked early access with no real value or fun.
It’s just the basic “quality versus quantity” principle. Instead of shoveling out crap like Rise of Kong, Gollum, The Day Before, etc etc, just focus your efforts on a single good game. The only recent exception to this rule I guess would be Starfield, but that’s for Bethesda to figure out on how to salvage.
Speaking of salvage…at this point I think Bethesda themselves might be worth salvage value at this point. If they were willing to release a turd like Starfield, imagine what they’ll do to TES VI.
I’ve started turning more and more to indie games now, and I’ve found quite a few games I’ve loved that way. Deep Rock Galactic, Streets of Rogue, Valheim (before realising it’s abandonware)…honestly, good fucking riddance to the consoles who make it impossible to enjoy games by smaller studios.
Same. Indie games and emulators is what I’ve been putting a lot of my time into. I’ve learned that “AAA” studios are a lot like their alkaline counterparts - basically obsolete.
Valheim I agree. I did get a ton of enjoyment out of it on release, so it’s not really a matter of disappointment in the sense of fun per dollar, just disappointment in the glacial pace of updates. My feeling is that the Devs got their bag, then decided to just coast. It makes me wonder that if it didn’t explode in sales at the start, would they have put more effort into updates or would they have just given up. Guess we’ll never truly know
I think that’s going to be the big one in terms of changing the pattern of early purchases. It will also make it much harder for future indie devs to sell their games, which really fucking sucks.
A racist a transphobe and an antisemite walk into a bar. The bartender looks up and says “aren’t you that girl who wrote HP?”
JQ Lolling stares unflinchingly ahead and states “Your teacher, Professor Eleazar Fig, dies at the end of Hogwarts Legacy. This happens in all possible endings and can’t be changed. Oh and Rookwood is the one who cursed Anne while the goblins were framed. Also, you’re also required to quell a slave uprising and you have no choice in the matter.”
Eh. Hopefully this doesn’t include their 2DHD department. Those are probably classified as low budget but are by far and away the best games they make rn.
HogLeg’s success is pretty crazy if you think about it. Ignoring the sales we’ve looking at today, take yourself back to the launch of HogLeg. It kept up pace with Fallout 4 in terms of active players and achievement completion rates. This is huge to me. They’re both singleplayer RPGs, so they’re both vying for the same type of audience. *But.*Fallout 4 was a hugely anticipated sequel to one of the most renowned series in all of gaming. Harry Potter had almost no presence in gaming beyond nostalgic shovel ware titles.
Fallout 4 was developed by gaming darlings, a company known for producing huge open worlds with strong volumes of content. HogLeg was developed by shovelware developers with no major releases in their history.
Fallout 4 is a first person looter shooter, one of the most ubiquitous and successful genres out there. HogLeg is an action roleplaying game, still admittedly a safe genre but doesn’t have the genre conventions that makes it possible for anyone with FPS experience to pick up a Fallout.
And finally, Fallout 4 targeted gamers. It’s a gamer’s game, you know? It’s for lore nerds and RPG fans and tacticool nuts and all the rest. HogLeg was for Harry Potter fans. It needed to drag fans across media types to secure a big enough audience.
I truly, truly did not expect HogLeg to find the success it has. And to be honest, it’s quite a mid game! It’s a visual accomplishment and adherence to the universe means that it’s a treat for any Harry Potter nerds, but the rest of the game is as close as generic as it could get.
And finally, Fallout 4 targeted gamers. It’s a gamer’s game, you know? It’s for lore nerds and RPG fans and tacticool nuts and all the rest. HogLeg was for Harry Potter fans. It needed to drag fans across media types to secure a big enough audience.
This is… perhaps, the very formula for its success. Perhaps the gaming crowd isn’t that big. Perhaps, HL was not chained to a particular demographic and instead had the freedom to appeal to a wider audience.
I know of people who picked up a controller for the first time in their life because HL was a Harry Potter game… just saying.
Yeah, I feel like their logic is circular. Choosing to actively ignore the fact that the game is based off one of the most popular book series in the entire world is frustratingly dense, and feels like they’re stanning for the sake of it. From what I understand, the game is ridiculously repetitive, and is genuinely riding solely off of the popularity of the book series.
Buying a CD/DVD was never ownership of the media that’s on it. It’s ownership of a piece of plastic and a license to play to the content on the plastic within certain limitations. If it was ownership, you would be allowed to project the DVD on a wall and charge patrons to view it, but legally you can’t, because you don’t own anything but the plastic. Buying a CD/DVD was always just a more convenient version of buying a ticket to a concert/theater to see the same thing. You’re paying for the experience of viewing their artwork.
So, as long as you also agree that sneaking into a concert/theater to view a show without paying also isn’t theft in any way, then I can’t argue.
Blah blah blah. Shove that copyright-maximalist take. You own things, god dammit. Even if you only own your copy of a book, it’s not somehow an ink-and-paper license to a copy, it is your copy. That’s what ownership means.
If you don’t know the difference between individual property and intellectual property, stop spitting at people who do.
Just want to highlight how unnecessarily antagonistic your response was. Not sure if that was your intention, but I don’t care to engage with it. Cheers.
I respectfully disagreed with the top level post, and stated facts about why. If that was interpreted as not in good faith, I’m sorry, and I’m open to any counter arguments. So far, two people have pointed out that physical media can’t remotely have their licenses revoked, and I agree, that is relevant to the discussion. If you have anything relevant you’d like to contribute, I’m all ears.
You’re replying to everyone in this thread with half-assed insults and underhanded comments and then playing victim and complaining about how “nobody wants to discuss this in good faith”.
although I could picture you wanting to be if that makes sense.
From my perspective, it sounds like you’re reading my posts with an unwarranted intention behind them. I have to assume this stems from you disagreeing with what I am saying, but to my knowledge, nothing I’ve said is incorrect. If you could point to something I’ve said that’s incorrect, I’d be glad to discuss it. Also, if you could refrain from the namecalling, that would also be appreciated.
I think his point in this case is you own the physical item but not the information on it. If not then I could buy some musician’s cd then I could say “Now I own their music” and start selling copies of their cd, publishing it, stealing their rights to it, etc. I think we can all agree that would be bad.
‘No, see, he meant exactly what you thought he meant.’
Again: I know the difference between individual property and intellectual property. I am condemning the corporate word-games that would deny one of those exists, and the the tutting of people who take that for granted. I don’t need a fucking primer.
Yes, you own the information on it. You don’t own the rights to distribute it to others, but you bought the information and the right to personally use it. When you buy a painting, do you only have a licence to view it?
When you buy a painting, do you only have a license to view it?
That’s a good question. My guess is that the rights to create prints of the painting usually remain with the artist. You own that painting, you probably even own the right to display it for an entry fee, but unless the artist has granted you a license to the artwork, I don’t think you can freely create copies.
Indeed, the right to make copies are often licenced (although you can also sell that right) because it is explicitly written in some conventions (see en.wikipedia.org/wiki/Berne_Convention?useskin=ve…) that the copyright resides with the creator to begin with. I don’t think the Berne Convention deals with the option of transferring intellectual property and the copyright to them, but I’m assuming it’s mostly defined well enough in some contract law or other.
You’d be surprised. There seem to be vanishingly few people here willing to honestly discuss the legal questions around piracy and copyright. The vast majority are just here to circle jerk about how much corporations suck, completely forgetting about the rights of artists they’re defending in the anti-AI circle jerk one thread over. I honestly think they spend more time flaming anything they disagree with than actually putting any thought into the matter. The dogmatism rivals that of conservative forums.
If I’ve said something false, let me know. As far as I’m aware, what I’ve said is how the law works (at least in the US). I understand if you don’t like those laws, but that doesn’t make them not exist, nor does it make them irrelevant when someone makes a reductive statement like “if buying isn’t ownership, then piracy isn’t stealing”. The fact is, in some cases, it is.
Yep, this is a valid point. The volatility of access seems to be a convenient side effect of modern streaming technology. I agree that there needs to be regulation around this as it’s currently too easy for a company to suddenly say “we’re pulling access to the thing you paid for right now, sorrynotsorry”.
It’s not reasonable to expect that they have to have servers available serving the content 24/7 indefinitely, but either govts need to force companies to clearly label access to digital media as some sort of “rental agreement” similarly to how renting a video on youtube or amazon works, and making it clear that the user will only be able to access the stream for a minimum of some specified amount of time, and/or they should be required to offer a download of the media for a certain amount of time.
This isn’t a side effect of streaming technology, they could let me download content on my NAS and burn my own discs but they don’t because their goal is profiteering and NOT serving the best content in an open technological environments.
“Corporate enshittification and commodity fraud” is a more apt term.
“Fraud” would imply a crime. I’m always happy when some european country has a law on the book that enables people to hold a company accountable for their shitty behavior, but in the US, we have some work to do there.
“Enshittification” is a…surface-level description of what is happening. I’m more interested in the “how we got here” and “what needs to happen to prevent it”. Because no company has “make the experience objectively shittier” on their list of new features. Blaming “enshittification” holds as much weight to me as blaming “the deep state”. It’s not a real thing, it’s just how you perceive the emergent result of a system with certain rules and incentives. The real question is, which rules and incentives should we prioritize, and how can those changes most effectively be implemented.
Not true. You get personal ownership of the media in it, and even if ripped, you can personally keep it without “unauthorised distribution”. These were the 2 keywords they used to use on the rim of every disc. DRM implementations were a method to prevent ripping, but ripping always happens with DVDFab.
Streaming prevents that ripping part, or having it on your personal storage, and the ability to play it forever without an expiration date. The obvious purpose behind it is to gatekeep any media to repeatedly buy it and “consoom”. And some of the streaming DRM these days (fuck you Netutv/hqq) prevents 1:1 stream ripping, so screen recording is the only way, or using a HDMI cable with recording output capabilities.
One thing I read (a lot, oddly) is that GamePass is ‘really popular’/the most popular ‘subscription’ service, but I have never met anyone who uses it.
I checked the numbers of people using GamePass, and it seems the numbers have gone:
2021 - 23 million
2022 - 25 million
2023 - there was a brief post on linkedin saying 30 million, but it was removed.
If even the most popular service is struggling to pass 30 million users, how exactly is Ubisoft going to compete? There’s what, 120 million people with Xbox subscriptions, and they can barely get 1/4 of them to use GamePass?
It’s interesting to watch ‘AAA’ studios absolutely faceplanting every year now, hopefully we can make a full indie-sweep soon.
The reason people I know tend to give for not using GamePass is you’re essentially paying for demos (which still exist on PC pretty often. I just bought Roboquest because of the demo.)
EDIT: Also, $12/month is a huge amount of money for me to spend on something like that. Just shy of 150/year for games that aren’t good enough to own, but are good enough to play, doesn’t strike me as valuable.
2 other people play on my account from sub accounts on the console. They each play multiple games per month. $12 is less than $60, so even a single new game each month saves me money.
Paying for demos? I’m not sure why you think there aren’t any good games on there. Halo, Starfield, Fallout, Cities Skylines, Forza, Mass Effect, Tomb Raider, Far Cry, Assassins Creed, Yakuza, Dead Space, blah blah blah.
And that’s not including all the smaller games my kids have found. Human Fall Flat, Rubber Bandits, Donut County, Frog Detective are all games we found that we otherwise would never have spent money on.
I don’t support subscription only models, but that doesn’t mean some aspects aren’t a good value.
If the games stayed I’d check it out, but having a game for a few months isn’t something I find value in, which tends to be what people I’ve spoken with about it. Especially since you don’t choose the games.
Also, seriously the PC app is absolutely awful. The games work worse on it than on steam. It crashes, has terrible performance, and break installs constantly.
You also can’t mod a lot of these games, which particularly on PC is a pretty large missing piece.
That’s also not to mention the cost has doubled in two years.
You’re allowed to enjoy it, but I think it’s also clear why it isn’t taking off.
My issue with getting into indie gaming is I have no idea where to start. I always end up with some frantic platformer that doesn’t do anything for me. But I just want games that aren’t a mess on release and everyone says to go indie.
I just go by reviews, usually from people I know. The only real difference between AA/A and Indie titles now really is marketing budget and size of team. Not much else is different. You also run into issues about what counts as indie now: it used to mean without a publisher, but it seems to have morphed into ‘a smaller company.’
But yeah, just look up reviews. Games like FTL, Hades, and so on tend to become known by word of mouth.
kotaku.com
Aktywne