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windowsphoneguy, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

Yeah, apparently I don’t own The Crew 1 anymore.

stardust, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

Piracy is a very noble endeavor to keep alive. Thank you Ubisoft for keeping us on our toes instead of being complacent with trusting digital platforms. Piracy is the true preservation and ownership.

golden_zealot, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@golden_zealot@lemmy.ml avatar

They already fucked me on this years ago. One day I logged into Uplay and Battlefield 3 and my 2 other games were just fucking gone. Haven’t touched them with a 10 foot pole since.

JoeKrogan, (edited ) do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@JoeKrogan@lemmy.world avatar

Well I’m comfortable not buying any of theirs. They’re in my steam ignore list along with EA 🖕🖕

Ubisoft disable multiplayer in games like splinter cell and then have the nerve to charge you 20 ducats for a 10 year old game with only half the gameplay requiring a shitty launcher and with glaring bugs that they just didn’t bother to address.

As for the future. There is still emulation. So stock up 😉

Carighan, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games
@Carighan@lemmy.world avatar

I’m quite comfortable not owning Ubisoft games, and have been for years. It helps that other than one Switch game that I have physically, they haven’t released anything really worth purchasing.

BigDanishGuy, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

I want ubisoft to be comfortable with me not playing their games.

myster0n, do gaming w Ubisoft Wants You To Be Comfortable Not Owning Your Games

Oh I’m very comfortable with it. In fact I haven’t owned a Ubisoft game in many, many years, and I wasn’t about to change that.

BobVersionFour, do gaming w 10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced

2024 if going to be the year of Layoffs in anything creative that AI can do in gaming.

Have i not seen a article already talking about how they use AI to replicate voice of video game actor recently?

But since most of AAA are shit now anyway wont change much

stormesp,

Sadly its also going to steal the position of a lot of people on AA and middle to indie size studios that need to cut costs to actually stay alive. Obviously some studios will stay afloat without cutting people or going deep into AI content but expect that to the exception not the rule.

Aquila,

It’s so dumb. Instead of struggling with AI to do what your employees did you could make your workforce 20% more productive using AI. Go further faster

ampersandrew,
@ampersandrew@kbin.social avatar

Those two things are linked. I'm a frequent Economics Explained viewer, and the old comparison is that 1 accountant with a spreadsheet program can do what 5 accounts could do without one. If you only need the amount of productivity that that one accountant with a spreadsheet can output, that means you don't need four of your accountants anymore.

BobVersionFour,

To use the accountant exemple AI right now or at least the way corp seem to use it is like asking someone without any accountant or spreadsheet knowledge to do the job of 5 accountant sure it might work but for how long and how many accountant you gonna need to repair and clear the problem later but that part don't interest them only short sight profit is important

ampersandrew,
@ampersandrew@kbin.social avatar

If they want to put out poor quality products in pursuit of short term profit, they can deal with long-term consequences as they lose their customers' trust. This game is reviewing quite well at the moment, and most of the ways we're fearing AI will be used will result in poor quality products. I'd argue Ubisoft has been putting out poor quality products for a long time, and even this game won't be available in a form that I can consume it due to the short-term deal they made with Epic.

Katana314,

I don’t know if you could call this a positive, but I’ve definitely seen signs that the results of these projects will routinely turn out soulless and flop hard. In the past few years we’ve seen some VERY well-funded projects turn out as total flops. If that’s happening even with human creative input and corrective steering, what should we expect from AI following a straight algorithm?

peter,
@peter@feddit.uk avatar

I don’t think this is a direct result of AI, I think that will take a lot longer to become a problem

sub_, do gaming w 10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced

We all could see that Unity’s layoff was coming, that pricing backlash not only drove away many developers, also probably was driven by troubling financial within the organization.

Twitch is sort of unexpected, but when I see the number of impromptu rules they rolled out and rolled back last year, whether from restricting multi-streaming, to limiting showing brands logo on stream, to restricting / unrestricting female streamers from showing too much skin, etc. I assume that means that even with all those intrusive ads, Twitch is still losing money.

I guess from now on, when a tech company starts to arbitrarily change their T&C / rules to either protect their revenue / market share, and maybe rolling back from backlashes, then it’s a sign that there’s trouble brewing (if you work at those companies, beware)

TwilightVulpine, do gaming w 10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced

It's looking like many companies are doing it at once so not any one of them gets focused on for backlash.

Tosti, do gaming w 10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced
@Tosti@feddit.nl avatar

Unity is firing people as a result of a failed monetization attempt by the chief executive. I would argue the employees should have a case against the company and the chief executive. As this was so poorly implemented, fault could be argued.

GammaGames, do gaming w 10 Days Into 2024 And 2300+ Video Game Layoffs Have Been Announced

Wow, 35% of Twitch! What a shitty start to the year

zhunk,

Twitch having 1400ish employees before the layoffs doesn’t seem too crazy, right? Cutting 35% is insane, though.

Telorand, do gaming w Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game

So, I don’t get it. Is it going to be F2P and live service like Destiny 2, or do you have to pay for it and it’s live service?

Either way, hard pass on that software model.

BmeBenji,

I’m pretty confident it’s following closely in the shoes of The Avengers game that came out not long ago, and not in the shoes of any popular co-op game.

I would LOVE to be proven wrong. Rocksteady has (had?) a lot of talent that shouldn’t go to waste.

Faydaikin,
@Faydaikin@beehaw.org avatar

I doubt any of the devs working on it really wants to.

This game’s existence seems very ordered from the higher-ups. The model seems in tune with that estimate.

BmeBenji,

I remember when Gotham Knights(game, not the show) and Suicide Squad (game, not the movie) were announced almost back to back. I was more excited about the setting of Gotham Knights, then immediately irked when they made it clear it did not line up with the Arkham story, then immediately completely turned off when they announced it would include a leveling system for the player and enemies since it clearly would not have the feeling of the Arkham series’ combat and was likely to have leveled weapons that have artificially weak feeling impact. Suicide Squad seemed more exciting at the time simply because it sounded more narrative-driven like the Arkham games even though the jump from playing as Batman against the more grounded Batman rogues gallery to literally “Kill the Justice League” sounded extremely jarring and made it seem like the games could not possibly feel like they were from the same development team or storyline. Here we are, years later and I feel very proven right. Neither game so far has sounded even remotely interesting. EXCEPT for the co-op. If Arkham Knight had co-op baked into the game that would have been incredible. That’s all that I wanted from either Suicide Squad or Gotham Knights. Sadly, that’s not what we get.

DebatableRaccoon,

Good old fee-2-play. Not sure how much microtransactiin crap is going to be shoehorned in but they’ve already announced a season pass scheme. They’ve tried to cash in on the Arkham brand history and are promoting it on Steam. The comments are less than happy, let’s just say

Stillhart,

Destiny 2 wasn’t free when it came out. Those assholes tricked me into paying for that garbage.

Telorand,

Wait, fr?

YuzuDrink,
@YuzuDrink@beehaw.org avatar

Yeah, I also paid for Destiny 2 on launch, and then like a year later they went f2p and archived all the original content I paid for. Really, really shitty.

Stillhart,

Yes. When Destiny 1 came out, it was famously… an acquired taste. It took many updates to get it to a point where it lived up to its potential. And by the time Destiny 2 was near, Destiny 1 had grown into one of the best games I’d ever played. Then Destiny 2 came out and it was like they completely threw out everything they learned fixing and growing Destiny 1. It was a HUGE step back in almost every respect. A massive waste of money.

And then just to rub it in, they went F2P pretty quickly because that’s what you do when you charge for a live service game and nobody wants to pay for it because it’s crap.

I went back to it a few years later to see how it was because it had seemed to find a following eventually. They completely reworked the beginning off the game to make it almost exactly the same as the beginning of Destiny 1. That’s how they fixed it. They changed it back to what worked in the first place. Pathetic. Insulting. Infuriating.

Destiny 2 killed one of the best games I’d ever played. Then replaced it with a poor imitation whose main advantage was that it was optimized for predatory MTX. Fuck Bungie.

Telorand,

And by the time Destiny 2 was near, Destiny 1 had grown into one of the best games I’d ever played. Then Destiny 2 came out and it was like they completely threw out everything they learned fixing and growing Destiny 1.

Thanks for the reply! I remember reading some stuff from D1 players who were bemoaning the power creep and ridiculous level cap increases with each new installment. They talked about how it felt like a real achievement to max out a character in D1, whereas in D2, you could get to max level in a week.

I never played D1, but I gave D2 a try a few times, and it just never felt like a full game to me. It felt like a demo for a game engine, and I spent a good part of the time going, “Why am I doing this? This doesn’t feel like it matters.” I was never enticed to spend $30+ for the DLCs, so they even failed to create a free experience that drew me in.

Stillhart,

Yeah, the biggest issue I had with D2 when it first came out was how disconnected it felt. It never felt like a full world, it felt like you warped into a map and killed some things with no larger goal, just some “kill x things” or “pickup x drops” mini quests. Then you warped back to base and then picked a new zone to warp to for no particular reason.

D1 at least had a story that propelled you forward, including tons of lore (admittedly poorly implemented lore, but it was there!) and secrets and easter eggs. The story and voice acting was one of the big criticisms at the start so it’s one of the things they worked hard on fixing over the life of the game. So it was REALLY off-putting when D2 went back to no story and lore. (And as I said, they decided to fix it by just putting in the story from D1.)

Thinking on it now, Avengers had that same disconnected feel as D2 once you got thru the campaign. I quite enjoyed the campaign but the game stopped being fun after that. Coincidentally right when it started being like D2.

FeelzGoodMan420, do gaming w Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game

Who the actual fuck keeps buying these games? Like actually.

ampersandrew,
@ampersandrew@kbin.social avatar

I've got a friend who waits for a sale and then buys games like this for White Elephant parties at the end of the year. Often times he buys them for himself because he just has a burning curiosity for bad games.

FeelzGoodMan420,

Haha that’s at least an understandable behavior. What blows my mind are people who buy these games expecting them NOT to be anything but micro transaction live service infested dogshit.

Or people who LIKE micro transaction live service infested dogshit.

ConstableJelly, do gaming w Suicide Squad Boss Downplays Live-Service Elements Of Obviously Live-Service Game

I’m really interested for this game to release. I expect it to be a critical failure and a commercial break-even, mostly due to Rocksteady’s (as yet untarnished) pedigree and marketing.

But I also haven’t ruled out that it will be a surprise hit. I didn’t even realize this wasn’t being fully marketed as a live-service game, and who knows, maybe all the hogwash in this article about the “trinity” of gameplay elements and sharing experiences with friends will actually work somehow.

But if it is all the worst things about the live service trend, I do hope it fails for the greater good, all due respect to the individuals who’ve done their best with it.

regul,

You think it’ll make money? The Avengers game barely made any money, right? And that was the Avengers. There have been two Suicide Squad movie bombs.

The enthusiast audience who could name Rocksteady already know this thing is radioactive.

ConstableJelly,

You think it’ll make money?

Mainly because of the hype/marketing, but I may be overestimating it. It’s a good point that Avengers bombed, but I do think Rocksteady is a more competent developer than CD (I’m not personally a big fan of their Tomb Raider games).

I also just tend to think anything is possible until it isn’t. It wouldn’t be the first game to buck expectations if it somehow managed to be a hit.

Either way, the fact that this is the only game Rocksteady releases in nearly 10 years will be a deep source of bitterness.

DebatableRaccoon,

Nah, take a look at the Steam discussions. People are tired of the GaaS shitfest. Rocksteady have tarmished their reputation just by announcing this game.

TwilightVulpine,

Live Services, much like their older cousin MMO, are not something people can play multiple of. Each of them takes so much time/money investment that most people who do play them just pick one and stick with it. Making too many of them is a mistake.

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