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jeebus, do gaming w Larian 'Cooking' Ability to Change Baldur's Gate 3 Character Appearance In-Game - IGN
@jeebus@kbin.social avatar

Hell yes. I was thinking this morning of starting over, my dude looks too goofy.

FreeBooteR69, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@FreeBooteR69@kbin.social avatar

Everyone on Steam Deck, fuck these shitty walled gardens.

jeebus,
@jeebus@kbin.social avatar

With the itty bitty tiny text? I love my deck but damn it doesn't work with my old man eyes.

FreeBooteR69,
@FreeBooteR69@kbin.social avatar

They invented these things called reading glasses, have you heard of them? Anyway, PC mouse and keyboard is king, but we're talking console format here i think, and a PC console is better than a walled garden console.

harmonea,
@harmonea@kbin.social avatar

Wow, that's a kind of dismissal that only those who have no idea how bad it gets can wield. Reading glasses help with clarity, but clarity is not the only issue with old eyes and other visual impairment. Sometimes you just plain need things bigger.

One day you'll look back on this exchange and cringe at the kind of person you used to be. Be better. Accessibility is important.

Signed, someone who's needed full-time prescription glasses for 35+ years and only recently started having to read small print on food and medicine containers with the zoom on my phone camera.

ReverseModule, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@ReverseModule@discuss.tchncs.de avatar

I agree 1000000000% with them. One console called PC. :)

DanNZN,

Even PC is broken down into Windows, Linux and Mac.

Borat,
@Borat@lemmynsfw.com avatar

So, everyone on Linux then.

Neon,

Linux was so unable to handle my 3 Monitors (granted, all with different Resolution and refresh-rate, but still) that i had to switch back to Windows today.

gnome-shell started crashing, Firefox and Gnome-Web started crashing for whatever reason. it was a Mess.

but otherwise i still love NixOS

communist,
@communist@beehaw.org avatar

This is not a normal experience. I use 3 monitors and Linux runs better than windows significantly.

sandriver,

Some of that is on GNOME. I had to swap back to KDE after a couple years on GNOME due to lack of VR compatibility. GNOME is good for newbies and productivity, but completely unusable for gaming.

flakusha,

Gnome and productivity laughs in sway

No offence, gnome is great, but there are many inconsistencies on the lover level, I wish it was figured out once and for all. It applies to big DEs like KDE and etc too.

Borat,
@Borat@lemmynsfw.com avatar

Never had that issue, your experience may vary based on your hardware and software. I use Arch, sway (wayland), AMDGPU, multiple monitors with mixed refresh rates, everything works great.

Neon,

NixOS with Gnome Wayland, a 4K 60hz TV, a 144hz WQHD and a 60Hz 1080p Monitor
it would often happen that one Screen would just freeze. my Web Browsers would just crash, especially if i was opening a Video.
and the Gnome-Shell itself would crash and put me into the Login Screen.
sometimes the whole Computer would crash and become unresponsive and not even alt+ctrl+n would help anymore

Borat,
@Borat@lemmynsfw.com avatar

Do you by any chance have an Nvidia GPU? I hear Wayland is still very buggy on Nvidia, I’d only recommend it on AMDGPU, otherwise use Xorg for now.

Neon,

yes, Nvidia.

i don't really like XOrg, it just always feels inferior to Wayland or even Windows.
which is why i am currently using windows until [the Problems get fixed | i upgrade my PC (to an AMD GPU)]

giant_smeeg, do gaming w Marvel's Spider-Man 2 Accessibility Features Let You Slow Down Gameplay - IGN

Half speed. Then played at normal speed for 120fps play through videos.

TwilightVulpine, do gaming w Marvel's Spider-Man 2 Accessibility Features Let You Slow Down Gameplay - IGN

This was great when Celeste did it, I hope more games embrace it.

TwilightVulpine, do gaming w Marvel's Spider-Man 2 Accessibility Features Let You Slow Down Gameplay - IGN

This was great when Celeste did it, I hope more games embrace it.

tetris11,

I really want this for a lot of games. GTA5 became this absolutely beautiful spectacle of a game once I had the ability to control the flow of time. Something beautiful about launching a rocket and watching it crawl to its destination under the twinkling sunlight, past the unsuspecting bypassers who barely have time to register that something is up. Breathtaking game.

Mugmoor, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@Mugmoor@lemmy.dbzer0.com avatar

I think the only way that could possibly work is if all manufacturers followed the same specs. That way games can be developed for all platforms equally.

3DO tried this, and failed spectacularly. Any other way would stifle competition though, which is bad for everyone.

I’m confident there’s a way to make it work. 3D Printers operate with this model for the most part (thanks Jeff Prusa!)

loops,

A guy named Bill Gates also tried this, and was wildly successful. The platform is colloquially known as a PC.

Crankpork,

I don’t think all PC players follow the same specs, in fact I guarantee it varies wildly from player to player.

Mugmoor,
@Mugmoor@lemmy.dbzer0.com avatar

Yes but they’re still correct. The specific hardware varies, but the underlying architecture is the same.

cityboundforest,
@cityboundforest@beehaw.org avatar

Effectively, console manufacturers should agree on some kind of standard architecture, which, to be very realistic and blunt (apologies as this isn’t necessarily the tone of the post, but I like trying to make things work in some way), as long as Nintendo is in the console game, it’s gonna be a bit difficult (unless we just let them do whatever they want console-wise and have the others create some kind of standard home console arch). As someone who is dipping their toes into game development, that is something I would love to see.

NuPNuA,

Why? What’s in it for them? The whole model is based on having a walled garden they make money on post console sale.

Mars,
@Mars@beehaw.org avatar

Xbox One/Series S/SeriesX and PS4/5 are x86 PCs, Switch is an ARM phone.

So, in the lowest level they are pretty out of the shelf hardware. Electronics are getting way to complicated to invest in the development of custom hardware architectures for a single product.

You take a commonly used architecture, fork an Operating System that you have access to, bundle as many libraries as makes sense and call it a day. No one is going to use weird quirks of the hardware except if you make some deal with Unity or Unreal.

Thank Sony and the Cell Processor for that.

loops,

Certainly, I myself am on a Linux machine with a 1070Ti and a Xeon 1650 processor that’s never left it’s socket since it was placed in there in some factory. I would guess it’s somewhat rare to have a machine such as this because it was originally meant as a workstation (I can tell because the door has handles on the inside that make it an effective shield), and I would guess anyone who does have this set up will have Windows installed on it.

That being said, differences in software between Windows and Linux is slowly becoming irrelevant with the continued development of proton and the various FOSS alternatives (i.e. GIMP replacing Photoshop). For the most part, the only differences these days are certain games from certain studios that for whatever reason decided not to check a box that says “Yes, I want this to work on Linux.” This of course disregards any specialist software that was only ever developed for Windows, which I’ve read numerous examples of.

NuPNuA,

It’s a different model entirely, most copies of windows sold will never have a game installed on them bar the pack-ins. No one is buying a console to do spreadsheets.

NuPNuA,

I’m amazed everyone seems to have forgotten the open nature was an Achilles heel for the 3DO model, then it occured to me that the console is 30 years old and I’m even older lol.

The fact is that the console market works how it does, advanced tach at reasonable prices, because the platform holders make money on an ongoing basis from each user. Getting rid of that model will mean consoles selling for the same price as equivilent specced PCs at launch.

jjjalljs, do gaming w Marvel's Spider-Man 2 Accessibility Features Let You Slow Down Gameplay - IGN

Is this a single player game? Then cool, 100%, love it. Co-op? Probably fine, but I’d have some implementation questions.

Pvp? I ate the biggest backlash I’ve had on the Internet on another forum when I argued that players shouldn’t be able to unilaterally make the game easier for just themselves in a competitive game, and I’m still mad about it.

monolift,

To some extent. But why can’t you just match those with like-for-like accessibly features turned on?

jjjalljs,

That’s probably fine. Like if you want to play with triple iframes you can play with other people that have triple iframes (or who said they’re ok with that). I just don’t think you should be able to adjust your iframes whenever you want. Like, not in the middle of a match you’re losing.

I don’t know how to solve match making if you have a lot of those settings. Like if you can change iframes, parry frames, max health, max stamina, max incoming damage, min outgoing damage, and so on, that’s an explosive set of variables. You’d be lucky to find someone with your exact settings. Which is maybe fine? Maybe most people would use the defaults.

But the last time I had this conversation, some guy was adamant he should be able to play with me even if he has his settings tweaked to be nigh indestructible.

pizza-bagel,

When did games go from being something fun to do, to people getting so serious about them that they would rather fuck over a bunch of disabled people than lose a game?

Whenever I play competitive games I see people raging in the comments like every game, and it's usually people who aren't doing very good that round because they want to blame everyone else for losing. Idk why y'all are paying $60+ just to be angry the entire time. Fuck around and have fun, it's not that serious.

It's so bad you're STILL mad about a hypothetical situation that doesn't even exist. Spiderman 2 is single player. If it was competitive, and disabled people being able to play ruins your life sooo much, then don't play it. Crisis averted.

jjjalljs,

I know I said I’m still mad about it but you seem like really mad in your comment.

I don’t see how anything I said has to do with fucking over disabled people.

I didn’t say anything about raging.

It’s not for you to tell people how seriously to take their hobbies.

I didn’t say disabled people shouldn’t be able to play it. How did you come to that conclusion?

pizza-bagel, (edited )

Yes, I do get upset when people act like disabled people needing accommodations is ruining their life. For obvious reasons. Disabled people had no accommodations in games for literal decades and suddenly able bodied people act like it's the end of the world when they start getting introduced. The difference is that some disabled people literally cannot play when you have a choice. And ranting, on multiple forums, about how accommodations will ruin your hypothetical competitive game that doesn't even exist yet!

And games are not the only scenario, I see a similar attitude in every instance where disabled people are granted accomodations.

You want accomodations to not exist in certain scenarios. Your comment was clear.

jjjalljs,

You’re not engaging with what I’m actually saying. I’m not saying accomodations are ruining my life.

It feels to me like what you’re saying is that “Accommodations” has an unbound scope. Anything and everything can be changed in the name of accommodations. Double your health in street fighter? Fine. See the other players hands in Poker. Sure. Turn on slow-mo in Quake9? Well okay.

And any of those things might be fine and fun if everyone playing agrees. Maybe you’re new at poker and I want to show one of my cards as a boost to you, the rookie. But for you to walk into a game and be like “yo I need to see your cards to play” seems egregious.

Maybe that’s not what you meant.

Maybe for you this is a “for me it was Tuesday.” You’ve possibly spent your whole life arguing with assholes like me who can just take their presumably abled asses and just walk away when it’s no longer interesting to them. I’m sorry for your struggles and injustices. You don’t really owe me anything.

EvaUnit02,
@EvaUnit02@kbin.social avatar

I'm not sure what you're on about but he wasn't complaining about Spider-Man 2. He even said if a game is 1P, then he's fine with any settings a player wants.

His complaint was about competitive games and I think it's a fair complaint (albeit a bit off topic) I don't think it's in your (or anyone else's) purview to tell others what games are or aren't about nor how seriously they should take their games.

We have entire competitive (and, imo, friendly) communities centered around competition and the notion that the rules are the same for everyone.

Lininop,

How would it even be possible to slow time for one player and not the other?

jjjalljs,

You could give bullet time to one player while the other moves and controls slowly. Or you could give one player bigger iframes to sort of approximate it.

Like, for one player they’re invulnerable for a full two seconds after pushing dodge, but the other player is only invulnerable for a quarter second.

Lots of ways to try

But as someone else in this thread said, this was kind of me going off topic. Slightly related but not exactly what the article was about.

Zapp,

Don’t make me point to the sign with people standing on boxes in front of a fence.

This should be very easily solved with matchmaking lobby settings.

Anyway, most accessibility settings are either something every competitive player should be using anyway (reasonable color contrast settings, HUD tweaks for clarity) or things that only people who need them despately would ever use (remapping all buttons to be able to play using only a stick in the players mouth, because they have no hands).

This seems to me like a total non-issue. And in the very few cases it is, the ranked lobbies can just diable that setting.

The backlash was probably because for you and I a harmed pvp experience is a “could happen” while for a bunch of gamers the lack of accessibility is a daily undeniable part of their reality. For some people, games are a critical sanity-saving retreat from the rest of their life. Let’s let them have their tweaks outside of ranked play.

jjjalljs,

I don’t have problems with control changes, subtitles, HUD stuff, all the things that are typically considered accessibility. I reject the idea that any arbitrary piece of a multiplayer game can be unilaterally changed in the name of accessibility. Which is maybe not a take any reasonable person has., but it’s one I’ve encountered.

But your last paragraph is probably right in that for them it was an emotionally charged “every day I deal with this bullshit” and I was coming off as “yeah but like what if i’m mildly inconvenienced one day?”.

angstylittlecatboy, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN

I’m okay with this on the condition that that platform is PC.

Even that might become an x86-64 vs ARM divide.

phi1997,

Especially if resellable physical games became widely available on PC again. In my eyes, that's the biggest advantage consoles still have.

masterspace,

The biggest advantage that consoles have is that you turn them on and start playing games.

No research process, no assembling components, no installing drivers, just actual gaming.

ampersandrew,
@ampersandrew@kbin.social avatar

It's been a long time since that was the case though. Now you have to update the console, update the controller firmware, install the game, and update the game.

masterspace,

True though you have to do all those with PC as well, consoles are still a streamlined experience in comparison

ampersandrew,
@ampersandrew@kbin.social avatar

Sure, but they're approaching a convergence. PCs have gotten easier and consoles have become less streamlined. With something like the Steam Deck, it's even more blurred.

Squid777,
@Squid777@kbin.social avatar

Steam is legitimately easier and faster to get games going on than my PS4 these days IMO. Library is laid out alot better and there's no signing in whenever I turn on a controller. Its still easier to do local multiplayer on PS4, but not by much.

masterspace,

and there’s no signing in whenever I turn on a controller

Can you not sync your account to a specific controller on Playstation? Xbox has that for a while, though the whole software experience has generally been Xbox’s strong suit imho

Squid777,
@Squid777@kbin.social avatar

Don't know on PS5, but definitely not on PS4

angstylittlecatboy,

While only the Steam Deck has achieved massive success, it shows there are ways to reduce the prep time for PC gaming, to almost as little as modern consoles (since you do, ultimately, have to install drivers on console.)

WagesOf,

Well, three of the top four are PC. Two of those just have locked down drm ridden crapware operating systems.

angstylittlecatboy,

By that logic the remaining one is also PC with a locked down crapware system (Switch is ARM, people have gotten Android running)

FreeBooteR69,
@FreeBooteR69@kbin.social avatar

Don't forget RISC-V, it's really the future i think. Anyone who doesn't want to live under the yoke of proprietary architectures, this looks to be the only alternative to the status quo.

angstylittlecatboy,

If I was seeing RISC-V get widespread adoption in consumer-grade hardware, I’d be thinking about it (granted, having X86-64 and ARM on the market could make room for a third competitor compared to the 15-year x86 hegemony.) But I don’t see a push for that, and there probably won’t be unless RISC-V delivers better results than ARM. Keep in mind that you and I probably care more about CPU architecture than the average gamer.

Goronmon,

I’m okay with this on the condition that that platform is PC.

You want developers to choose a specific set of hardware requirements and only develop games to target and work on that specific set of hardware specifications?

That sounds like a bad idea all around.

angstylittlecatboy,

PC is an open platform and not a “specific set” of hardware requirements.

Do you even know what a personal computer is?

Goronmon,

The context appears to be mainly about how having to develop for different consoles/hardware configurations/etc makes development harder. So, choosing PC as the "platform" in this context would be the worst possible option to choose.

ArtificialLink, do gaming w Marvel's Spider-Man 2 Accessibility Features Let You Slow Down Gameplay - IGN

Two things i love about accessibility. First more people get to play the games. and second it usually lets you turn off those stupid ass mini puzzles and quicktime events developers love so much for some reason.

six_arm_spider_man,
@six_arm_spider_man@reddthat.com avatar

I also appreciate changing button mashing to just holding it down. So nice…

JJROKCZ,

Yea I’ll admit I used the skip puzzle mini games thing in the last game. I did a few of the first puzzles, determined I didn’t like them, and turned on the skip feature

CodingSquirrel,

I liked them fine enough the first time through the game. But I absolutely loved that I could disable them for my second playthrough. More customization like this is a big step forward.

Sentinian,
@Sentinian@lemmy.one avatar

I loved the skip puzzles feature! I struggle with them a lot and I’ve dropped so many games cause of them.

Thalestr,
!deleted6828 avatar

I played through Spider-Man 1 with the puzzles enabled for a few hours before turning that crap off. I’m very glad they gave the option to do so because they are annoying and tedious at best and downright frustrating at worst. They absolutely grenade the pacing and flow of the gameplay. There are numerous puzzle games out there I could play if I wanted puzzles; I don’t want half-assed, janky, pace-destroying puzzles in my action games.

frozen,
@frozen@lemmy.frozeninferno.xyz avatar

I agree with your last statement, but I actually really enjoyed the puzzles in Spider-Man 1. The story-based ones were never difficult, and for the optional ones, I just waited until I was in the mood for some puzzles, and then blew through them all in one go.

But if you don’t like puzzles at all, I understand turning them off.

Zapp,

Accessibility feature enabled: “You can just kill this escort quest NPC and go enjoy the rest of the game.”

Madison_rogue, do gaming w Larian 'Cooking' Ability to Change Baldur's Gate 3 Character Appearance In-Game - IGN
@Madison_rogue@kbin.social avatar

It took Bungie years to do this for Destiny; Larian immediately begins to work on it in a couple weeks after release.

I love this studio, and how it's upending the AAA gaming standard. About time. I'm definitely buying it when it comes out on the PS5.

bionicjoey, do gaming w Larian 'Cooking' Ability to Change Baldur's Gate 3 Character Appearance In-Game - IGN

I appreciate that they are continuing to improve the game. I hope they will add some new subclasses, spells, and races eventually. It would give the game some serious staying power.

jon, do gaming w The Pokémon Company Having ‘Conversations’ About Its 'Constant' Release Schedule - IGN
@jon@kbin.social avatar

Either:

  1. Hire more staff to do more development/QA in a shorter timespan
  2. Delay release schedule to not be annual releases
  3. Reduce game scope to something the team can accomplish

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.

Gordon_Freeman, (edited )
@Gordon_Freeman@kbin.social avatar

Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually

Define "small". For Sword and Shield they had around 1000 workers, according to Ohmori, the game's director.

With 200 being from Game Freak, some from Creatures Inc. (they make the 3D models and send them to Game Freak) Debugging and Quality Control is externalized

So, yeah. The number being close to a thousand, that of course includes all the different functions like marketing and PR and everyone that would be associated with the game ahead of release. But I think at Game Freak, really the core team of people that worked on the game was around 200 people. And of course, Creatures is another partner company that develops 3D models of the Pokémon. There are various teams that handle debugging at our partner companies as well. So there’s a lot of people involved and I think in terms of just the sheer number of the most resources required to make something happen for the development, it was definitely more on the graphical side of things.

https://www.polygon.com/interviews/2019/10/24/20929597/game-freak-explains-the-1000-staff-missing-creatures-and-leek-size-of-pokemon-sword-and-shield

So it's not like Game Freak does everything for the game. They don't have to do the 3D models that will be used in the game nor debugging

And they hired more for Scarlet and Violet iirc

cypher_greyhat, do gaming w The Pokémon Company Having ‘Conversations’ About Its 'Constant' Release Schedule - IGN
@cypher_greyhat@kbin.social avatar

*Gamefreak

jordanlund, do gaming w Starfield Is the Biggest Game for Xbox Since Halo 5 - IGN
!deleted7836 avatar

Kind of a low bar…

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