It sounds like a dumb idea, but I kind of see where he's coming from at least that it would be easier for developers. Admittedly consoles today are a lot closer in specs than they use to be, but you still have issues crop up like Larian Studios having to delay BG3 for Series X because they have to get split-screen working on Series S before it can launch. So I can see the appeal of only having to develop games on one console. But I don't really see the benefit to players, since whoever made the one console would have a monopoly on the market.
Is this a single player game? Then cool, 100%, love it. Co-op? Probably fine, but I’d have some implementation questions.
Pvp? I ate the biggest backlash I’ve had on the Internet on another forum when I argued that players shouldn’t be able to unilaterally make the game easier for just themselves in a competitive game, and I’m still mad about it.
That’s probably fine. Like if you want to play with triple iframes you can play with other people that have triple iframes (or who said they’re ok with that). I just don’t think you should be able to adjust your iframes whenever you want. Like, not in the middle of a match you’re losing.
I don’t know how to solve match making if you have a lot of those settings. Like if you can change iframes, parry frames, max health, max stamina, max incoming damage, min outgoing damage, and so on, that’s an explosive set of variables. You’d be lucky to find someone with your exact settings. Which is maybe fine? Maybe most people would use the defaults.
But the last time I had this conversation, some guy was adamant he should be able to play with me even if he has his settings tweaked to be nigh indestructible.
When did games go from being something fun to do, to people getting so serious about them that they would rather fuck over a bunch of disabled people than lose a game?
Whenever I play competitive games I see people raging in the comments like every game, and it's usually people who aren't doing very good that round because they want to blame everyone else for losing. Idk why y'all are paying $60+ just to be angry the entire time. Fuck around and have fun, it's not that serious.
It's so bad you're STILL mad about a hypothetical situation that doesn't even exist. Spiderman 2 is single player. If it was competitive, and disabled people being able to play ruins your life sooo much, then don't play it. Crisis averted.
Yes, I do get upset when people act like disabled people needing accommodations is ruining their life. For obvious reasons. Disabled people had no accommodations in games for literal decades and suddenly able bodied people act like it's the end of the world when they start getting introduced. The difference is that some disabled people literally cannot play when you have a choice. And ranting, on multiple forums, about how accommodations will ruin your hypothetical competitive game that doesn't even exist yet!
And games are not the only scenario, I see a similar attitude in every instance where disabled people are granted accomodations.
You want accomodations to not exist in certain scenarios. Your comment was clear.
You’re not engaging with what I’m actually saying. I’m not saying accomodations are ruining my life.
It feels to me like what you’re saying is that “Accommodations” has an unbound scope. Anything and everything can be changed in the name of accommodations. Double your health in street fighter? Fine. See the other players hands in Poker. Sure. Turn on slow-mo in Quake9? Well okay.
And any of those things might be fine and fun if everyone playing agrees. Maybe you’re new at poker and I want to show one of my cards as a boost to you, the rookie. But for you to walk into a game and be like “yo I need to see your cards to play” seems egregious.
Maybe that’s not what you meant.
Maybe for you this is a “for me it was Tuesday.” You’ve possibly spent your whole life arguing with assholes like me who can just take their presumably abled asses and just walk away when it’s no longer interesting to them. I’m sorry for your struggles and injustices. You don’t really owe me anything.
I'm not sure what you're on about but he wasn't complaining about Spider-Man 2. He even said if a game is 1P, then he's fine with any settings a player wants.
His complaint was about competitive games and I think it's a fair complaint (albeit a bit off topic) I don't think it's in your (or anyone else's) purview to tell others what games are or aren't about nor how seriously they should take their games.
We have entire competitive (and, imo, friendly) communities centered around competition and the notion that the rules are the same for everyone.
You could give bullet time to one player while the other moves and controls slowly. Or you could give one player bigger iframes to sort of approximate it.
Like, for one player they’re invulnerable for a full two seconds after pushing dodge, but the other player is only invulnerable for a quarter second.
Lots of ways to try
But as someone else in this thread said, this was kind of me going off topic. Slightly related but not exactly what the article was about.
Don’t make me point to the sign with people standing on boxes in front of a fence.
This should be very easily solved with matchmaking lobby settings.
Anyway, most accessibility settings are either something every competitive player should be using anyway (reasonable color contrast settings, HUD tweaks for clarity) or things that only people who need them despately would ever use (remapping all buttons to be able to play using only a stick in the players mouth, because they have no hands).
This seems to me like a total non-issue. And in the very few cases it is, the ranked lobbies can just diable that setting.
The backlash was probably because for you and I a harmed pvp experience is a “could happen” while for a bunch of gamers the lack of accessibility is a daily undeniable part of their reality. For some people, games are a critical sanity-saving retreat from the rest of their life. Let’s let them have their tweaks outside of ranked play.
I don’t have problems with control changes, subtitles, HUD stuff, all the things that are typically considered accessibility. I reject the idea that any arbitrary piece of a multiplayer game can be unilaterally changed in the name of accessibility. Which is maybe not a take any reasonable person has., but it’s one I’ve encountered.
But your last paragraph is probably right in that for them it was an emotionally charged “every day I deal with this bullshit” and I was coming off as “yeah but like what if i’m mildly inconvenienced one day?”.
Two things i love about accessibility. First more people get to play the games. and second it usually lets you turn off those stupid ass mini puzzles and quicktime events developers love so much for some reason.
Yea I’ll admit I used the skip puzzle mini games thing in the last game. I did a few of the first puzzles, determined I didn’t like them, and turned on the skip feature
I liked them fine enough the first time through the game. But I absolutely loved that I could disable them for my second playthrough. More customization like this is a big step forward.
I played through Spider-Man 1 with the puzzles enabled for a few hours before turning that crap off. I’m very glad they gave the option to do so because they are annoying and tedious at best and downright frustrating at worst. They absolutely grenade the pacing and flow of the gameplay. There are numerous puzzle games out there I could play if I wanted puzzles; I don’t want half-assed, janky, pace-destroying puzzles in my action games.
I agree with your last statement, but I actually really enjoyed the puzzles in Spider-Man 1. The story-based ones were never difficult, and for the optional ones, I just waited until I was in the mood for some puzzles, and then blew through them all in one go.
But if you don’t like puzzles at all, I understand turning them off.
Ah yes, more monopolies in the already completly broken gaming sector. Thats surely gonna help. I know he didnt mean it but I dont see how this could be a good idea. He means open plattforms and pc already exists.
They invented these things called reading glasses, have you heard of them? Anyway, PC mouse and keyboard is king, but we're talking console format here i think, and a PC console is better than a walled garden console.
Wow, that's a kind of dismissal that only those who have no idea how bad it gets can wield. Reading glasses help with clarity, but clarity is not the only issue with old eyes and other visual impairment. Sometimes you just plain need things bigger.
One day you'll look back on this exchange and cringe at the kind of person you used to be. Be better. Accessibility is important.
Signed, someone who's needed full-time prescription glasses for 35+ years and only recently started having to read small print on food and medicine containers with the zoom on my phone camera.
I see where he's coming from, as when cross-play isn't available niche online games can die quickly and exclusives are annoying, but if there was only one platform holder, that status would quickly be exploited with high online fees and tighter controls of how games are purchased/resold.
I really want this for a lot of games. GTA5 became this absolutely beautiful spectacle of a game once I had the ability to control the flow of time. Something beautiful about launching a rocket and watching it crawl to its destination under the twinkling sunlight, past the unsuspecting bypassers who barely have time to register that something is up. Breathtaking game.
I appreciate that they are continuing to improve the game. I hope they will add some new subclasses, spells, and races eventually. It would give the game some serious staying power.
Hire more staff to do more development/QA in a shorter timespan
Delay release schedule to not be annual releases
Reduce game scope to something the team can accomplish
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually
Define "small". For Sword and Shield they had around 1000 workers, according to Ohmori, the game's director.
With 200 being from Game Freak, some from Creatures Inc. (they make the 3D models and send them to Game Freak) Debugging and Quality Control is externalized
So, yeah. The number being close to a thousand, that of course includes all the different functions like marketing and PR and everyone that would be associated with the game ahead of release. But I think at Game Freak, really the core team of people that worked on the game was around 200 people. And of course, Creatures is another partner company that develops 3D models of the Pokémon. There are various teams that handle debugging at our partner companies as well. So there’s a lot of people involved and I think in terms of just the sheer number of the most resources required to make something happen for the development, it was definitely more on the graphical side of things.
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Aktywne